(svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations.
--- a/src/newgrf_house.cpp Mon Apr 21 09:27:47 2008 +0000
+++ b/src/newgrf_house.cpp Mon Apr 21 11:29:01 2008 +0000
@@ -430,7 +430,7 @@
/* If the lower 7 bits of the upper byte of the callback
* result are not empty, it is a sound effect. */
- if (GB(callback_res, 8, 7) != 0) PlayHouseSound(GB(callback_res, 8, 7), tile);
+ if (GB(callback_res, 8, 7) != 0) PlayTileSound(hs->grffile, GB(callback_res, 8, 7), tile);
}
}
@@ -450,7 +450,7 @@
MarkTileDirtyByTile(tile);
}
-void ChangeHouseAnimationFrame(TileIndex tile, uint16 callback_result)
+void ChangeHouseAnimationFrame(const GRFFile *file, TileIndex tile, uint16 callback_result)
{
switch (callback_result & 0xFF) {
case 0xFD: /* Do nothing. */ break;
@@ -463,7 +463,7 @@
}
/* If the lower 7 bits of the upper byte of the callback
* result are not empty, it is a sound effect. */
- if (GB(callback_result, 8, 7) != 0) PlayHouseSound(GB(callback_result, 8, 7), tile);
+ if (GB(callback_result, 8, 7) != 0) PlayTileSound(file, GB(callback_result, 8, 7), tile);
}
bool CanDeleteHouse(TileIndex tile)
@@ -491,7 +491,7 @@
uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random();
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_START_STOP, param, 0, GetHouseType(tile), GetTownByTile(tile), tile);
- if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(tile, callback_res);
+ if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(hs->grffile, tile, callback_res);
}
}
--- a/src/newgrf_house.h Mon Apr 21 09:27:47 2008 +0000
+++ b/src/newgrf_house.h Mon Apr 21 11:29:01 2008 +0000
@@ -36,7 +36,7 @@
void DrawNewHouseTile(TileInfo *ti, HouseID house_id);
void AnimateNewHouseTile(TileIndex tile);
-void ChangeHouseAnimationFrame(TileIndex tile, uint16 callback_result);
+void ChangeHouseAnimationFrame(const struct GRFFile *file, TileIndex tile, uint16 callback_result);
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile);
--- a/src/newgrf_industrytiles.cpp Mon Apr 21 09:27:47 2008 +0000
+++ b/src/newgrf_industrytiles.cpp Mon Apr 21 11:29:01 2008 +0000
@@ -15,6 +15,7 @@
#include "newgrf_callbacks.h"
#include "newgrf_industries.h"
#include "newgrf_industrytiles.h"
+#include "newgrf_sound.h"
#include "newgrf_text.h"
#include "industry_map.h"
#include "clear_map.h"
@@ -337,6 +338,10 @@
frame = callback_res & 0xFF;
break;
}
+
+ /* If the lower 7 bits of the upper byte of the callback
+ * result are not empty, it is a sound effect. */
+ if (GB(callback_res, 8, 7) != 0) PlayTileSound(itspec->grf_prop.grffile, GB(callback_res, 8, 7), tile);
}
}
@@ -356,7 +361,7 @@
MarkTileDirtyByTile(tile);
}
-static void ChangeIndustryTileAnimationFrame(TileIndex tile, IndustryAnimationTrigger iat, uint32 random_bits, IndustryGfx gfx, Industry *ind)
+static void ChangeIndustryTileAnimationFrame(const IndustryTileSpec *itspec, TileIndex tile, IndustryAnimationTrigger iat, uint32 random_bits, IndustryGfx gfx, Industry *ind)
{
uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_START_STOP, random_bits, iat, gfx, ind, tile);
if (callback_res == CALLBACK_FAILED) return;
@@ -370,6 +375,10 @@
AddAnimatedTile(tile);
break;
}
+
+ /* If the lower 7 bits of the upper byte of the callback
+ * result are not empty, it is a sound effect. */
+ if (GB(callback_res, 8, 7) != 0) PlayTileSound(itspec->grf_prop.grffile, GB(callback_res, 8, 7), tile);
}
bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
@@ -380,7 +389,7 @@
if (!HasBit(itspec->animation_triggers, iat)) return false;
Industry *ind = GetIndustryByTile(tile);
- ChangeIndustryTileAnimationFrame(tile, iat, random, gfx, ind);
+ ChangeIndustryTileAnimationFrame(itspec, tile, iat, random, gfx, ind);
return true;
}
--- a/src/newgrf_sound.cpp Mon Apr 21 09:27:47 2008 +0000
+++ b/src/newgrf_sound.cpp Mon Apr 21 11:29:01 2008 +0000
@@ -69,9 +69,11 @@
return true;
}
-bool PlayHouseSound(uint16 sound_id, TileIndex tile)
+bool PlayTileSound(const GRFFile *file, uint16 sound_id, TileIndex tile)
{
- if (sound_id < GetNumOriginalSounds()) {
+ if (sound_id >= GetNumOriginalSounds()) sound_id += file->sound_offset - GetNumOriginalSounds();
+
+ if (sound_id < GetNumSounds()) {
SndPlayTileFx((SoundFx)sound_id, tile);
return true;
}
--- a/src/newgrf_sound.h Mon Apr 21 09:27:47 2008 +0000
+++ b/src/newgrf_sound.h Mon Apr 21 11:29:01 2008 +0000
@@ -26,6 +26,6 @@
FileEntry *GetSound(uint index);
uint GetNumSounds();
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
-bool PlayHouseSound(uint16 sound_id, TileIndex tile);
+bool PlayTileSound(const struct GRFFile *file, uint16 sound_id, TileIndex tile);
#endif /* NEWGRF_SOUND_H */
--- a/src/newgrf_station.cpp Mon Apr 21 09:27:47 2008 +0000
+++ b/src/newgrf_station.cpp Mon Apr 21 11:29:01 2008 +0000
@@ -16,6 +16,7 @@
#include "newgrf_commons.h"
#include "newgrf_station.h"
#include "newgrf_spritegroup.h"
+#include "newgrf_sound.h"
#include "cargotype.h"
#include "town_map.h"
#include "newgrf_town.h"
@@ -901,6 +902,10 @@
frame = callback & 0xFF;
break;
}
+
+ /* If the lower 7 bits of the upper byte of the callback
+ * result are not empty, it is a sound effect. */
+ if (GB(callback, 8, 7) != 0) PlayTileSound(ss->grffile, GB(callback, 8, 7), tile);
}
}
@@ -935,6 +940,10 @@
AddAnimatedTile(tile);
break;
}
+
+ /* If the lower 7 bits of the upper byte of the callback
+ * result are not empty, it is a sound effect. */
+ if (GB(callback, 8, 7) != 0) PlayTileSound(ss->grffile, GB(callback, 8, 7), tile);
}
enum TriggerArea {
--- a/src/town_cmd.cpp Mon Apr 21 09:27:47 2008 +0000
+++ b/src/town_cmd.cpp Mon Apr 21 11:29:01 2008 +0000
@@ -381,16 +381,18 @@
IncHouseConstructionTick(tile);
if (GetHouseConstructionTick(tile) != 0) return;
+ const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile));
+
/* Check and/or */
- if (HasBit(GetHouseSpecs(GetHouseType(tile))->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) {
+ if (HasBit(hs->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) {
uint16 callback_res = GetHouseCallback(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
- if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(tile, callback_res);
+ if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(hs->grffile, tile, callback_res);
}
if (IsHouseCompleted(tile)) {
/* Now that construction is complete, we can add the population of the
* building to the town. */
- ChangePopulation(GetTownByTile(tile), GetHouseSpecs(GetHouseType(tile))->population);
+ ChangePopulation(GetTownByTile(tile), hs->population);
SetHouseConstructionYear(tile, _cur_year);
}
MarkTileDirtyByTile(tile);