signs.c
Sun, 15 May 2005 18:50:55 +0000 tron (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
Thu, 12 May 2005 00:11:37 +0000 Darkvater (svn r2297) - CodeChange: server-check the next batch of commands.
Sat, 26 Mar 2005 21:22:29 +0000 truelight (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
Tue, 22 Feb 2005 22:29:19 +0000 Darkvater (svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that.
Sun, 06 Feb 2005 20:53:31 +0000 tron (svn r1832) Next byte -> char iteration: custom names
Fri, 04 Feb 2005 14:45:32 +0000 truelight (svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)
Fri, 28 Jan 2005 12:21:04 +0000 dominik (svn r1705) Sign owner variable is a byte, not int32 of course
Tue, 25 Jan 2005 17:05:38 +0000 dominik (svn r1673) - Codechange: Removed some redundant comments from r1667
Tue, 25 Jan 2005 15:38:36 +0000 dominik (svn r1667) - Feature: Signs are now shown in the color of the player who created them
Sat, 22 Jan 2005 20:23:18 +0000 tron (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
Wed, 12 Jan 2005 11:54:51 +0000 truelight (svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron)
Wed, 12 Jan 2005 11:21:28 +0000 truelight (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for