(svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that.
--- a/signs.c Tue Feb 22 22:14:27 2005 +0000
+++ b/signs.c Tue Feb 22 22:29:19 2005 +0000
@@ -122,7 +122,8 @@
* Rename a sign
*
* @param sign_id Index of the sign
- * @param new owner, if OWNER_NONE, sign will be removed
+ * @param new owner, if OWNER_NONE, sign will be removed, except in scenario editor, where signs have no owner
+ * and ownership has no influence of any kind
*/
int32 CmdRenameSign(int x, int y, uint32 flags, uint32 sign_id, uint32 owner)
{
@@ -130,7 +131,7 @@
SignStruct *ss;
/* If GetDParam(0) == nothing, we delete the sign */
- if (GetDParam(0) != 0 && owner != OWNER_NONE) {
+ if (GetDParam(0) != 0 && (_game_mode == GM_EDITOR || owner != OWNER_NONE)) {
/* Create the name */
str = AllocateName((const char*)_decode_parameters, 0);
if (str == 0)