darkvater [Sun, 30 Jan 2005 16:54:39 +0000] rev 1230
(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)
darkvater [Sun, 30 Jan 2005 16:08:19 +0000] rev 1229
(svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again
darkvater [Sun, 30 Jan 2005 16:00:37 +0000] rev 1228
(svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge)
darkvater [Sun, 30 Jan 2005 15:57:38 +0000] rev 1227
(svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!
bjarni [Sun, 30 Jan 2005 14:52:04 +0000] rev 1226
(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
darkvater [Sun, 30 Jan 2005 14:32:52 +0000] rev 1225
(svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ
bjarni [Sun, 30 Jan 2005 13:42:11 +0000] rev 1224
(svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection)
bjarni [Sun, 30 Jan 2005 13:03:32 +0000] rev 1223
(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
tron [Sun, 30 Jan 2005 08:25:39 +0000] rev 1222
(svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed
bjarni [Sat, 29 Jan 2005 23:58:07 +0000] rev 1221
(svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection)