(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
--- a/ai.c Sun Jan 30 08:25:39 2005 +0000
+++ b/ai.c Sun Jan 30 13:03:32 2005 +0000
@@ -116,7 +116,7 @@
p->ai.state_counter = 0;
}
-static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag)
+static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex tile)
{
int best_veh_index = -1;
byte best_veh_score = 0;
@@ -131,7 +131,7 @@
|| !HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
continue;
- r = DoCommandByTile(0, i, 0, 0, CMD_BUILD_RAIL_VEHICLE);
+ r = DoCommandByTile(tile, i, 0, 0, CMD_BUILD_RAIL_VEHICLE);
if (r != CMD_ERROR &&
(!(_cmd_build_rail_veh_var1&1) || !(flag&1)) &&
r <= money &&
@@ -238,7 +238,7 @@
}
// XXX: check if a wagon
- return AiChooseTrainToBuild(v->u.rail.railtype, avail_money, 0);
+ return AiChooseTrainToBuild(v->u.rail.railtype, avail_money, 0, v->tile);
}
static int AiChooseShipToReplaceWith(Player *p, Vehicle *v)
@@ -2393,7 +2393,7 @@
}
// Which locomotive to build?
- veh = AiChooseTrainToBuild(p->ai.railtype_to_use, p->player_money, (cargo!=CT_PASSENGERS)?1:0);
+ veh = AiChooseTrainToBuild(p->ai.railtype_to_use, p->player_money, (cargo!=CT_PASSENGERS)?1:0, tile);
if (veh == -1) {
handle_nocash:
// after a while, if AI still doesn't have cash, get out of this block by selling the wagons.
--- a/train_cmd.c Sun Jan 30 08:25:39 2005 +0000
+++ b/train_cmd.c Sun Jan 30 13:03:32 2005 +0000
@@ -528,11 +528,9 @@
if (!IsEngineBuildable(p1, VEH_Train)) return CMD_ERROR;
- /* NOTE: The AI sends build engine commands without DC_EXEC to figure out if
- it can affort an engine before trying to buy it*/
- if (!IsTrainDepotTile((TileIndex)tile) && flags & DC_EXEC) return CMD_ERROR;
-
- if (_map_owner[tile] != _current_player && flags & DC_EXEC) return CMD_ERROR;
+ if (!IsTrainDepotTile((TileIndex)tile)) return CMD_ERROR;
+
+ if (_map_owner[tile] != _current_player) return CMD_ERROR;
_cmd_build_rail_veh_var1 = 0;