Tue, 19 Jun 2007 19:49:03 +0000(svn r10229) -Cleanup: removed duplicate include (dihedral)
glx [Tue, 19 Jun 2007 19:49:03 +0000] rev 6973
(svn r10229) -Cleanup: removed duplicate include (dihedral)

Tue, 19 Jun 2007 19:04:25 +0000(svn r10228) -Fix [FS#894]: why MSVC must always bitch about stuff?
rubidium [Tue, 19 Jun 2007 19:04:25 +0000] rev 6972
(svn r10228) -Fix [FS#894]: why MSVC must always bitch about stuff?

Tue, 19 Jun 2007 17:43:30 +0000(svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)
truelight [Tue, 19 Jun 2007 17:43:30 +0000] rev 6971
(svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)

Tue, 19 Jun 2007 17:33:12 +0000(svn r10226) -Codechange: Add support for newindustry tiles drawing.
belugas [Tue, 19 Jun 2007 17:33:12 +0000] rev 6970
(svn r10226) -Codechange: Add support for newindustry tiles drawing.
Heavily based on Maedhros's newhouses implementation

Tue, 19 Jun 2007 17:32:01 +0000(svn r10225) -Codechange: move common Colour routines for 32bpp to the base class (and nick it colour, not color)
truelight [Tue, 19 Jun 2007 17:32:01 +0000] rev 6969
(svn r10225) -Codechange: move common Colour routines for 32bpp to the base class (and nick it colour, not color)

Tue, 19 Jun 2007 17:27:59 +0000(svn r10224) -Fix [FS#891]: the town road belongs to didn't get set properly when a town builds road over tram bits.
rubidium [Tue, 19 Jun 2007 17:27:59 +0000] rev 6968
(svn r10224) -Fix [FS#891]: the town road belongs to didn't get set properly when a town builds road over tram bits.

Tue, 19 Jun 2007 17:13:25 +0000(svn r10223) -Fix r10211: GCF_INIT_ONLY flag was never cleared
glx [Tue, 19 Jun 2007 17:13:25 +0000] rev 6967
(svn r10223) -Fix r10211: GCF_INIT_ONLY flag was never cleared

Tue, 19 Jun 2007 16:40:59 +0000(svn r10222) -Fix [FS#892]: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz)
peter1138 [Tue, 19 Jun 2007 16:40:59 +0000] rev 6966
(svn r10222) -Fix [FS#892]: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz)

Tue, 19 Jun 2007 15:56:03 +0000(svn r10221) -Fix: the one way sprites weren't drawn in the correct order, so they could remove the tramtrack in some cases.
rubidium [Tue, 19 Jun 2007 15:56:03 +0000] rev 6965
(svn r10221) -Fix: the one way sprites weren't drawn in the correct order, so they could remove the tramtrack in some cases.

Tue, 19 Jun 2007 15:40:27 +0000(svn r10220) -Fix r10216: even more fuck-ups for non-SDL video backends
truelight [Tue, 19 Jun 2007 15:40:27 +0000] rev 6964
(svn r10220) -Fix r10216: even more fuck-ups for non-SDL video backends