ai_build.c
Thu, 21 Jul 2005 22:15:02 +0000 tron (svn r2669) Shuffle some more stuff around to reduce dependencies
Sun, 17 Jul 2005 15:34:10 +0000 truelight (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
Fri, 24 Jun 2005 12:38:35 +0000 tron (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
Tue, 07 Jun 2005 18:13:49 +0000 tron (svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[]
Thu, 02 Jun 2005 19:30:21 +0000 Darkvater (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
Wed, 20 Apr 2005 22:30:40 +0000 Darkvater (svn r2217) - Fix: [ 1184201 ] AI orders its vehicles to a competitor's truck stop. Added a CmdFailed() check to all command returns of the AI instead of the simple == / != CMD_ERROR check. This should fix the problem.
Sat, 05 Feb 2005 15:58:59 +0000 tron (svn r1803) Move debugging stuff into files of it's own
Sat, 29 Jan 2005 19:41:44 +0000 celestar (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
Sat, 29 Jan 2005 12:19:05 +0000 tron (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
Sun, 16 Jan 2005 11:24:58 +0000 tron (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
Wed, 05 Jan 2005 13:32:03 +0000 tron (svn r1386) Move TileIndexDiff to map.h
Wed, 15 Dec 2004 22:18:54 +0000 tron (svn r1117) Move map arrays and some related macros into their own files map.c and map.h
Fri, 10 Sep 2004 19:02:27 +0000 truelight (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
Tue, 31 Aug 2004 16:12:52 +0000 truelight (svn r146) -Fix [AI]: Tunnel/bridge bug
Sun, 22 Aug 2004 15:56:56 +0000 truelight (svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)
Fri, 20 Aug 2004 09:32:32 +0000 truelight (svn r85) -Add: initial commit of new AI (enable in Patch menu)