(svn r11830) -Fix [FS#1625]: road vehicles would not wait in line, but at a single point on bridges. Based on a patch by SmatZ.
--- a/src/roadveh_cmd.cpp Sun Jan 13 01:39:22 2008 +0000
+++ b/src/roadveh_cmd.cpp Sun Jan 13 12:08:35 2008 +0000
@@ -895,6 +895,7 @@
rvf.veh = v;
if (front->u.road.state == RVSB_WORMHOLE) {
u = (Vehicle*)VehicleFromPos(v->tile, &rvf, EnumCheckRoadVehClose);
+ if (u == NULL) u = (Vehicle*)VehicleFromPos(GetOtherTunnelBridgeEnd(v->tile), &rvf, EnumCheckRoadVehClose);
} else {
u = (Vehicle*)VehicleFromPosXY(x, y, &rvf, EnumCheckRoadVehClose);
}
@@ -1511,10 +1512,12 @@
/* Vehicle is entering a depot or is on a bridge or in a tunnel */
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
- const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
- if (u != NULL && u->First()->cur_speed < v->cur_speed) {
- v->cur_speed = u->First()->cur_speed;
- return false;
+ if (IsRoadVehFront(v)) {
+ const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
+ if (u != NULL) {
+ v->cur_speed = u->First()->cur_speed;
+ return false;
+ }
}
if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {