--- a/aircraft_cmd.c Wed Mar 08 07:50:26 2006 +0000
+++ b/aircraft_cmd.c Wed Mar 08 08:16:31 2006 +0000
@@ -947,9 +947,6 @@
return false;
}
-static const int8 _crashed_aircraft_moddir[4] = {
- -1,0,0,1
-};
static void HandleCrashedAircraft(Vehicle *v)
{
@@ -973,7 +970,11 @@
if (v->u.air.crashed_counter < 650) {
if (CHANCE16R(1,32,r)) {
- v->direction = (v->direction + _crashed_aircraft_moddir[GB(r, 16, 2)]) & 7;
+ static const DirDiff delta[] = {
+ DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
+ };
+
+ v->direction = ChangeDir(v->direction, delta[GB(r, 16, 2)]);
SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
r = Random();
CreateEffectVehicleRel(v,
--- a/disaster_cmd.c Wed Mar 08 07:50:26 2006 +0000
+++ b/disaster_cmd.c Wed Mar 08 08:16:31 2006 +0000
@@ -665,7 +665,7 @@
return;
}
- v->direction = (v->direction + (GB(Random(), 0, 1) ? 2 : -2)) & 7;
+ v->direction = ChangeDir(v->direction, GB(Random(), 0, 1) ? DIRDIFF_90RIGHT : DIRDIFF_90LEFT);
}
--- a/roadveh_cmd.c Wed Mar 08 07:50:26 2006 +0000
+++ b/roadveh_cmd.c Wed Mar 08 08:16:31 2006 +0000
@@ -494,9 +494,13 @@
static void RoadVehSetRandomDirection(Vehicle *v)
{
- static const int8 _turn_prob[4] = { -1, 0, 0, 1 };
+ static const DirDiff delta[] = {
+ DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
+ };
+
uint32 r = Random();
- v->direction = (v->direction + _turn_prob[r & 3]) & 7;
+
+ v->direction = ChangeDir(v->direction, delta[r & 3]);
BeginVehicleMove(v);
UpdateRoadVehDeltaXY(v);
v->cur_image = GetRoadVehImage(v, v->direction);
--- a/train_cmd.c Wed Mar 08 07:50:26 2006 +0000
+++ b/train_cmd.c Wed Mar 08 08:16:31 2006 +0000
@@ -3015,12 +3015,15 @@
static void ChangeTrainDirRandomly(Vehicle *v)
{
- static const int8 _random_dir_change[4] = { -1, 0, 0, 1 };
+ static const DirDiff delta[] = {
+ DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
+ };
do {
//I need to buffer the train direction
- if (!(v->u.rail.track & 0x40))
- v->direction = (v->direction + _random_dir_change[GB(Random(), 0, 2)]) & 7;
+ if (!(v->u.rail.track & 0x40)) {
+ v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
+ }
if (!(v->vehstatus & VS_HIDDEN)) {
BeginVehicleMove(v);
UpdateTrainDeltaXY(v, v->direction);