(svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not
--- a/src/industry_cmd.cpp Tue Jun 03 00:23:54 2008 +0000
+++ b/src/industry_cmd.cpp Tue Jun 03 02:20:27 2008 +0000
@@ -995,7 +995,7 @@
if (!IsIndustryCompleted(tile)) return; ///< Can't proceed if not completed
- if (CircularTileSearch(tile, 40, SearchLumberMillTrees, 0)) ///< 40x40 tiles to search
+ if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, 0)) ///< 40x40 tiles to search
i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + 45); ///< Found a tree, add according value to waiting cargo
}
--- a/src/map.cpp Tue Jun 03 00:23:54 2008 +0000
+++ b/src/map.cpp Tue Jun 03 02:20:27 2008 +0000
@@ -258,7 +258,7 @@
* Although it really is a square search...
* Every tile will be tested by means of the callback function proc,
* which will determine if yes or no the given tile meets criteria of search.
- * @param tile to start the search from
+ * @param tile to start the search from. Upon completion, it will return the tile matching the search
* @param size: number of tiles per side of the desired search area
* @param proc: callback testing function pointer.
* @param data to be passed to the callback function. Depends on the implementation
@@ -266,7 +266,7 @@
* @pre proc != NULL
* @pre size > 0
*/
-bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data)
+bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, uint32 data)
{
uint n, x, y;
DiagDirection dir;
@@ -274,14 +274,17 @@
assert(proc != NULL);
assert(size > 0);
- x = TileX(tile);
- y = TileY(tile);
+ x = TileX(*tile);
+ y = TileY(*tile);
if (size % 2 == 1) {
/* If the length of the side is uneven, the center has to be checked
* separately, as the pattern of uneven sides requires to go around the center */
n = 2;
- if (proc(TileXY(x, y), data)) return true;
+ if (proc(TileXY(x, y), data)) {
+ *tile = TileXY(x, y);
+ return true;
+ }
/* If tile test is not successful, get one tile down and left,
* ready for a test in first circle around center tile */
@@ -302,6 +305,7 @@
for (j = n; j != 0; j--) {
if (x <= MapMaxX() && y <= MapMaxY() && ///< Is the tile within the map?
proc(TileXY(x, y), data)) { ///< Is the callback successful?
+ *tile = TileXY(x, y);
return true; ///< then stop the search
}
@@ -314,5 +318,7 @@
x += _tileoffs_by_dir[DIR_W].x;
y += _tileoffs_by_dir[DIR_W].y;
}
+
+ *tile = INVALID_TILE;
return false;
}
--- a/src/map_func.h Tue Jun 03 00:23:54 2008 +0000
+++ b/src/map_func.h Tue Jun 03 02:20:27 2008 +0000
@@ -391,7 +391,7 @@
/**
* Searches for some cirumstances of a tile around a given tile with a helper function.
*/
-bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data);
+bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, uint32 data);
/**
* Get a random tile out of a given seed.
--- a/src/town_cmd.cpp Tue Jun 03 00:23:54 2008 +0000
+++ b/src/town_cmd.cpp Tue Jun 03 02:20:27 2008 +0000
@@ -2193,7 +2193,7 @@
{
TileIndex tile = t->xy;
- if (CircularTileSearch(tile, 9, SearchTileForStatue, t->index)) {
+ if (CircularTileSearch(&tile, 9, SearchTileForStatue, t->index)) {
SetBit(t->statues, _current_player); // Once found and built, "inform" the Town
}
}