(svn r13167) -Codechange: prepend _ to a global variable.
authorrubidium
Sun, 18 May 2008 19:41:47 +0000
changeset 9299 258be16ef2bd
parent 9298 c758dcefb1f2
child 9300 460e2e65388d
(svn r13167) -Codechange: prepend _ to a global variable.
src/saveload.cpp
--- a/src/saveload.cpp	Sun May 18 17:40:13 2008 +0000
+++ b/src/saveload.cpp	Sun May 18 19:41:47 2008 +0000
@@ -1534,7 +1534,7 @@
 	SaveFileDone();
 }
 
-static ThreadObject *save_thread;
+static ThreadObject *_save_thread;
 
 /** We have written the whole game into memory, _Savegame_pool, now find
  * and appropiate compressor and start writing to file.
@@ -1604,10 +1604,10 @@
 
 void WaitTillSaved()
 {
-	if (save_thread == NULL) return;
+	if (_save_thread == NULL) return;
 
-	save_thread->Join();
-	save_thread = NULL;
+	_save_thread->Join();
+	_save_thread = NULL;
 }
 
 /**
@@ -1679,7 +1679,7 @@
 
 			SaveFileStart();
 			if (_network_server ||
-						(save_thread = ThreadObject::New(&SaveFileToDiskThread, NULL)) == NULL) {
+						(_save_thread = ThreadObject::New(&SaveFileToDiskThread, NULL)) == NULL) {
 				if (!_network_server) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
 
 				SaveOrLoadResult result = SaveFileToDisk(false);