(svn r13167) -Codechange: prepend _ to a global variable.
--- a/src/saveload.cpp Sun May 18 17:40:13 2008 +0000
+++ b/src/saveload.cpp Sun May 18 19:41:47 2008 +0000
@@ -1534,7 +1534,7 @@
SaveFileDone();
}
-static ThreadObject *save_thread;
+static ThreadObject *_save_thread;
/** We have written the whole game into memory, _Savegame_pool, now find
* and appropiate compressor and start writing to file.
@@ -1604,10 +1604,10 @@
void WaitTillSaved()
{
- if (save_thread == NULL) return;
+ if (_save_thread == NULL) return;
- save_thread->Join();
- save_thread = NULL;
+ _save_thread->Join();
+ _save_thread = NULL;
}
/**
@@ -1679,7 +1679,7 @@
SaveFileStart();
if (_network_server ||
- (save_thread = ThreadObject::New(&SaveFileToDiskThread, NULL)) == NULL) {
+ (_save_thread = ThreadObject::New(&SaveFileToDiskThread, NULL)) == NULL) {
if (!_network_server) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
SaveOrLoadResult result = SaveFileToDisk(false);