(svn r10485) -Codechange: add a callback mechanism to determine whether building an industry is allowed at a given location.
authorrubidium
Mon, 09 Jul 2007 13:21:49 +0000
changeset 7207 277c6c315403
parent 7206 fbba6cb67bc8
child 7208 e875325a4291
(svn r10485) -Codechange: add a callback mechanism to determine whether building an industry is allowed at a given location.
src/industry_cmd.cpp
src/newgrf_callbacks.h
src/newgrf_industries.cpp
src/newgrf_industries.h
src/newgrf_spritegroup.h
--- a/src/industry_cmd.cpp	Mon Jul 09 13:10:04 2007 +0000
+++ b/src/industry_cmd.cpp	Mon Jul 09 13:21:49 2007 +0000
@@ -1490,26 +1490,29 @@
  * @param type of industry to build
  * @param flags of operations to conduct
  * @param indspec pointer to industry specifications
- * @param it pointer to list of tile type to build
+ * @param itspec_index the index of the itsepc to build/fund
  * @return the pointer of the newly created industry, or NULL if it failed
  */
-static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint32 flags, const IndustrySpec *indspec, const IndustryTileTable *it)
+static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint32 flags, const IndustrySpec *indspec, uint itspec_index)
 {
-	const Town *t;
-	Industry *i;
+	const IndustryTileTable *it = indspec->table[itspec_index];
+	if (HASBIT(GetIndustrySpec(type)->callback_flags, CBM_IND_LOCATION)) {
+		if (!CheckIfCallBackAllowsCreation(tile, type, itspec_index)) return NULL;
+		/* TODO: what with things like quarries and other stuff that must not be on level ground? */
+	}
 
 	if (!CheckIfIndustryTilesAreFree(tile, it, type)) return NULL;
 	if (_patches.land_generator == LG_TERRAGENESIS && _generating_world && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
 	if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
 	if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
 
-	t = CheckMultipleIndustryInTown(tile, type);
+	const Town *t = CheckMultipleIndustryInTown(tile, type);
 	if (t == NULL) return NULL;
 
 	if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
 	if (!CheckSuitableIndustryPos(tile)) return NULL;
 
-	i = AllocateIndustry();
+	Industry *i = AllocateIndustry();
 	if (i == NULL) return NULL;
 
 	if (flags & DC_EXEC) {
@@ -1545,19 +1548,19 @@
 
 	/* If the patch for raw-material industries is not on, you cannot build raw-material industries.
 	 * Raw material industries are industries that do not accept cargo (at least for now) */
-	if (_patches.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
+	if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
 		return CMD_ERROR;
 	}
 
-	if (_patches.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
+	if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
 		if (flags & DC_EXEC) {
 			/* Prospecting has a chance to fail, however we cannot guarantee that something can
 			 * be built on the map, so the chance gets lower when the map is fuller, but there
 			 * is nothing we can really do about that. */
 			if (Random() <= indspec->prospecting_chance) {
 				for (int i = 0; i < 5000; i++) {
-					const IndustryTileTable *it = indspec->table[RandomRange(indspec->num_table)];
-					const Industry *ind = CreateNewIndustryHelper(RandomTile(), p1, flags, indspec, it);
+					uint tilespec_index = RandomRange(indspec->num_table);
+					const Industry *ind = CreateNewIndustryHelper(RandomTile(), p1, flags, indspec, tilespec_index);
 					if (ind != NULL) {
 						SetDParam(0, indspec->name);
 						SetDParam(1, ind->town->index);
@@ -1577,7 +1580,7 @@
 			if (--num < 0) return_cmd_error(STR_0239_SITE_UNSUITABLE);
 		} while (!CheckIfIndustryTilesAreFree(tile, it = itt[num], p1));
 
-		if (CreateNewIndustryHelper(tile, p1, flags, indspec, it) == NULL) return CMD_ERROR;
+		if (CreateNewIndustryHelper(tile, p1, flags, indspec, num) == NULL) return CMD_ERROR;
 	}
 
 	return CommandCost(indspec->GetConstructionCost());
@@ -1587,9 +1590,8 @@
 Industry *CreateNewIndustry(TileIndex tile, IndustryType type)
 {
 	const IndustrySpec *indspec = GetIndustrySpec(type);
-	const IndustryTileTable *it = indspec->table[RandomRange(indspec->num_table)];
 
-	return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, it);
+	return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table));
 }
 
 static const byte _numof_industry_table[5][11] = {
--- a/src/newgrf_callbacks.h	Mon Jul 09 13:10:04 2007 +0000
+++ b/src/newgrf_callbacks.h	Mon Jul 09 13:21:49 2007 +0000
@@ -97,7 +97,7 @@
 	CBID_INDTILE_ANIMATION_SPEED    = 0x27, // not yet implemented
 
 	/* Called to determine if the given industry can be built on specific area */
-	CBID_INDUSTRY_LOCATION          = 0x28, // not yet implemented
+	CBID_INDUSTRY_LOCATION          = 0x28,
 
 	/* Called on production changes, so it can be adjusted */
 	CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, // not yet implemented
--- a/src/newgrf_industries.cpp	Mon Jul 09 13:10:04 2007 +0000
+++ b/src/newgrf_industries.cpp	Mon Jul 09 13:21:49 2007 +0000
@@ -7,6 +7,9 @@
 #include "debug.h"
 #include "functions.h"
 #include "macros.h"
+#include "variables.h"
+#include "landscape.h"
+#include "table/strings.h"
 #include "industry.h"
 #include "industry_map.h"
 #include "newgrf.h"
@@ -14,6 +17,8 @@
 #include "newgrf_spritegroup.h"
 #include "newgrf_industries.h"
 #include "newgrf_commons.h"
+#include "newgrf_text.h"
+#include "newgrf_town.h"
 #include "date.h"
 
 /* Since the industry IDs defined by the GRF file don't necessarily correlate
@@ -116,7 +121,7 @@
 uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
 {
 	const Industry *industry = object->u.industry.ind;
-	TileIndex tile   = object->u.industry.tile;
+	TileIndex tile = object->u.industry.tile;
 	const IndustrySpec *indspec = GetIndustrySpec(industry->type);
 
 	switch (variable) {
@@ -130,8 +135,9 @@
 				return 0;
 			}
 		}
-		/* TODO: somehow determine whether we're in water or not */
-		case 0x43: return GetClosestWaterDistance(tile, true); // Manhattan distance of closes dry/water tile
+
+		/* Manhattan distance of closes dry/water tile */
+		case 0x43: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
 
 		/* Get industry ID at offset param */
 		case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), tile, industry);
@@ -260,6 +266,84 @@
 	return group->g.callback.result;
 }
 
+uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
+{
+	TileIndex tile = object->u.industry_location.tile;
+
+	if (object->scope == VSG_SCOPE_PARENT) {
+		return TownGetVariable(variable, parameter, available, ClosestTownFromTile(tile, (uint)-1));
+	}
+
+	switch (variable) {
+		case 0x62: // Land info of nearby tiles
+		case 0x64: break; // Distance of nearest industry of given type
+
+		/* Location where to build the industry */
+		case 0x80: return tile;
+		case 0x81: return GB(tile, 8, 8);
+		/* Pointer to the town the industry is associated with */
+		case 0x82: return ClosestTownFromTile(tile, (uint)-1)->index;
+		case 0x83:
+		case 0x84:
+		case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
+
+		/* Number of the layout */
+		case 0x86: return object->u.industry_location.itspec_index;
+
+		/* Ground type */
+		case 0x87: return GetTerrainType(tile);
+
+		/* Town zone */
+		case 0x88: return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile);
+
+		/* Manhattan distance of the closest town */
+		case 0x89: return min(DistanceManhattan(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 255);
+
+		/* Lowest height of the tile */
+		case 0x8A: return GetTileZ(tile);
+
+		/* Distance to the nearest water/land tile */
+		case 0x8B: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
+
+		/* Square of Euclidian distance from town */
+		case 0x8D: return min(DistanceSquare(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 65535);
+	}
+
+	DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
+
+	*available = false;
+	return (uint32)-1;
+}
+
+bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index)
+{
+	const IndustrySpec *indspec = GetIndustrySpec(type);
+
+	ResolverObject object;
+	const SpriteGroup *group;
+
+	NewIndustryResolver(&object, tile, NULL);
+	object.GetVariable = IndustryLocationGetVariable;
+	object.callback = CBID_INDUSTRY_LOCATION;
+	object.u.industry_location.tile = tile;
+	object.u.industry_location.spec = indspec;
+	object.u.industry_location.itspec_index = itspec_index;
+
+	group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
+
+	if (group == NULL || group->type != SGT_CALLBACK) return false;
+
+	switch (group->g.callback.result) {
+		case 0x400: return true;
+		case 0x401: _error_message = STR_0239_SITE_UNSUITABLE;
+		case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
+		case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;
+		default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + group->g.callback.result);
+	}
+
+	return false;
+}
+
 static int32 DerefIndProd(uint field, bool use_register)
 {
 	return use_register ? (int32)GetRegister(field) : field;
--- a/src/newgrf_industries.h	Mon Jul 09 13:10:04 2007 +0000
+++ b/src/newgrf_industries.h	Mon Jul 09 13:21:49 2007 +0000
@@ -13,6 +13,7 @@
 uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
 uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Industry *i);
 void IndustryProductionCallback(Industry *ind, int reason);
+bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index);
 
 /* in newgrf_industrytiles.cpp*/
 uint32 IndustryTileGetRandomBits(const ResolverObject *object);
--- a/src/newgrf_spritegroup.h	Mon Jul 09 13:10:04 2007 +0000
+++ b/src/newgrf_spritegroup.h	Mon Jul 09 13:21:49 2007 +0000
@@ -225,6 +225,11 @@
 			IndustryGfx gfx;
 		} industry;
 		struct {
+			TileIndex tile;
+			const IndustrySpec *spec;
+			uint itspec_index;
+		} industry_location;
+		struct {
 			const struct CargoSpec *cs;
 		} cargo;
 	} u;