(svn r14415) -Fix (r10074): void tiles could be the nearest 'land' for water industries
--- a/src/newgrf_industries.cpp Mon Sep 29 16:27:02 2008 +0000
+++ b/src/newgrf_industries.cpp Mon Sep 29 18:23:56 2008 +0000
@@ -52,7 +52,7 @@
TileIndex t;
int best_dist;
for (t = 0; t < MapSize(); t++) {
- if (IsTileType(t, MP_WATER) == water) break;
+ if (!IsTileType(t, MP_VOID) && IsTileType(t, MP_WATER) == water) break;
}
if (t == MapSize() && !water) return 0x200;
best_dist = DistanceManhattan(tile, t);
@@ -60,7 +60,7 @@
for (; t < MapSize(); t++) {
int dist = DistanceManhattan(tile, t);
if (dist < best_dist) {
- if (IsTileType(t, MP_WATER) == water) best_dist = dist;
+ if (!IsTileType(t, MP_VOID) && IsTileType(t, MP_WATER) == water) best_dist = dist;
} else {
/* When the Y distance between the current row and the 'source' tile
* is larger than the best distance, we've found the best distance */