(svn r3510) Fiddle with whitespace and parentheses
authortron
Wed, 01 Feb 2006 06:32:03 +0000
changeset 2951 2de6d3a59743
parent 2950 30eee9c93028
child 2952 58522ed8f0f1
(svn r3510) Fiddle with whitespace and parentheses
clear_cmd.c
disaster_cmd.c
economy.c
engine.c
industry_gui.c
landscape.c
main_gui.c
misc.c
npf.c
npf.h
oldloader.c
openttd.c
order_cmd.c
rail.h
rail_cmd.c
road_cmd.c
roadveh_cmd.c
smallmap_gui.c
station_cmd.c
strings.c
table/sprites.h
town_cmd.c
train_cmd.c
train_gui.c
tunnelbridge_cmd.c
unmovable_cmd.c
vehicle.c
vehicle_gui.c
water_cmd.c
window.c
--- a/clear_cmd.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/clear_cmd.c	Wed Feb 01 06:32:03 2006 +0000
@@ -778,7 +778,7 @@
 		tile = RandomTileSeed(r);
 		if (IsTileType(tile, MP_CLEAR)) {
 			uint j = GB(r, 16, 4) + 5;
-			for(;;) {
+			for (;;) {
 				TileIndex tile_new;
 
 				SB(_m[tile].m5, 2, 2, 2);
--- a/disaster_cmd.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/disaster_cmd.c	Wed Feb 01 06:32:03 2006 +0000
@@ -246,7 +246,6 @@
 			IsTileType(tile, MP_STATION) &&
 			IS_BYTE_INSIDE(_m[tile].m5, 8, 0x43) &&
 			IS_HUMAN_PLAYER(GetTileOwner(tile))) {
-
 		st = GetStation(_m[tile].m2);
 		SETBITS(st->airport_flags, RUNWAY_IN_block);
 	}
@@ -905,7 +904,6 @@
 	for (m = 0; m < 15; m++) {
 		FOR_ALL_INDUSTRIES(i) {
 			if (i->xy != 0 && i->type == IT_COAL_MINE && --index < 0) {
-
 				SetDParam(0, i->town->index);
 				AddNewsItem(STR_B005_COAL_MINE_SUBSIDENCE_LEAVES,
 					NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy + TileDiffXY(1, 1), 0);
--- a/economy.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/economy.c	Wed Feb 01 06:32:03 2006 +0000
@@ -337,7 +337,7 @@
 		}
 
 		FOR_ALL_VEHICLES(v) {
-			if (v->owner == old_player && IS_BYTE_INSIDE(v->type, VEH_Train, VEH_Aircraft+1) ) {
+			if (v->owner == old_player && IS_BYTE_INSIDE(v->type, VEH_Train, VEH_Aircraft + 1)) {
 				if (new_player == OWNER_SPECTATOR) {
 					DeleteWindowById(WC_VEHICLE_VIEW, v->index);
 					DeleteWindowById(WC_VEHICLE_DETAILS, v->index);
@@ -1169,26 +1169,25 @@
 	Player *p;
 
 	// check if there is an already existing subsidy that applies to us
-	for(s=_subsidies; s != endof(_subsidies); s++) {
+	for (s = _subsidies; s != endof(_subsidies); s++) {
 		if (s->cargo_type == cargo_type &&
 				s->age >= 12 &&
 				s->from == from->index &&
-				s->to == to->index)
+				s->to == to->index) {
 			return true;
+		}
 	}
 
 	/* check if there's a new subsidy that applies.. */
-	for(s=_subsidies; s != endof(_subsidies); s++) {
+	for (s = _subsidies; s != endof(_subsidies); s++) {
 		if (s->cargo_type == cargo_type && s->age < 12) {
-
 			/* Check distance from source */
 			if (cargo_type == CT_PASSENGERS || cargo_type == CT_MAIL) {
 				xy = GetTown(s->from)->xy;
 			} else {
 				xy = (GetIndustry(s->from))->xy;
 			}
-			if (DistanceMax(xy, from->xy) > 9)
-				continue;
+			if (DistanceMax(xy, from->xy) > 9) continue;
 
 			/* Check distance from dest */
 			if (cargo_type == CT_PASSENGERS || cargo_type == CT_MAIL || cargo_type == CT_GOODS || cargo_type == CT_FOOD) {
@@ -1196,9 +1195,7 @@
 			} else {
 				xy = (GetIndustry(s->to))->xy;
 			}
-
-			if (DistanceMax(xy, to->xy) > 9)
-				continue;
+			if (DistanceMax(xy, to->xy) > 9) continue;
 
 			/* Found a subsidy, change the values to indicate that it's in use */
 			s->age = 12;
@@ -1215,7 +1212,8 @@
 			AddNewsItem(
 				STR_2031_SERVICE_SUBSIDY_AWARDED + _opt.diff.subsidy_multiplier,
 				NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0),
-				pair.a, pair.b);
+				pair.a, pair.b
+			);
 
 			InvalidateWindow(WC_SUBSIDIES_LIST, 0);
 			return true;
@@ -1281,7 +1279,8 @@
  * already loading the same cargo type
  * v = vehicle to load, u = GetFirstInChain(v)
  */
-static bool LoadWait(const Vehicle *v, const Vehicle *u) {
+static bool LoadWait(const Vehicle* v, const Vehicle* u)
+{
 	const Vehicle *w;
 	const Vehicle *x;
 	bool has_any_cargo = false;
@@ -1291,8 +1290,9 @@
 	for (w = u; w != NULL; w = w->next) {
 		if (w->cargo_count != 0) {
 			if (v->cargo_type == w->cargo_type &&
-					u->last_station_visited == w->cargo_source)
+					u->last_station_visited == w->cargo_source) {
 				return false;
+			}
 			has_any_cargo = true;
 		}
 	}
@@ -1308,13 +1308,15 @@
 			bool other_has_same_type = false;
 
 			for (w = x; w != NULL; w = w->next) {
-				if (w->cargo_count < w->cargo_cap && v->cargo_type == w->cargo_type)
+				if (w->cargo_count < w->cargo_cap && v->cargo_type == w->cargo_type) {
 					has_space_for_same_type = true;
+				}
 
 				if (w->cargo_count != 0) {
 					if (v->cargo_type == w->cargo_type &&
-							u->last_station_visited == w->cargo_source)
+							u->last_station_visited == w->cargo_source) {
 						other_has_same_type = true;
+					}
 					other_has_any_cargo = true;
 				}
 			}
@@ -1375,14 +1377,13 @@
 				st->time_since_unload = 0;
 
 				v_profit = GetTransportedGoodsIncome(
-						v->cargo_count,
-						DistanceManhattan(GetStation(v->cargo_source)->xy, GetStation(last_visited)->xy),
-						v->cargo_days,
-						v->cargo_type) * 3 / 2;
+					v->cargo_count,
+					DistanceManhattan(GetStation(v->cargo_source)->xy, GetStation(last_visited)->xy),
+					v->cargo_days,
+					v->cargo_type) * 3 / 2;
 
 				v_profit_total += v_profit;
 
-
 				unloading_time += v->cargo_count;
 				t = GB(ge->waiting_acceptance, 0, 12);
 				if (t == 0) {
@@ -1404,8 +1405,7 @@
 				v->cargo_count = 0;
 			}
 
-			if (v->cargo_count != 0)
-				completely_empty = false;
+			if (v->cargo_count != 0) completely_empty = false;
 		}
 
 		/* don't pick up goods that we unloaded */
@@ -1466,8 +1466,9 @@
 
 	v = u;
 
-	if (v_profit_total > 0)
+	if (v_profit_total > 0) {
 		ShowFeederIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, v_profit_total);
+	}
 
 	if (v->type == VEH_Train) {
 		// Each platform tile is worth 2 rail vehicles.
@@ -1487,8 +1488,7 @@
 	if (result != 0) {
 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 
-		if (result & 2)
-			InvalidateWindow(WC_STATION_VIEW, last_visited);
+		if (result & 2) InvalidateWindow(WC_STATION_VIEW, last_visited);
 
 		if (profit != 0) {
 			v->profit_this_year += profit;
--- a/engine.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/engine.c	Wed Feb 01 06:32:03 2006 +0000
@@ -922,13 +922,12 @@
 int32 CmdWantEnginePreview(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 {
 	Engine *e;
+
 	if (!IsEngineIndex(p1)) return CMD_ERROR;
-
 	e = GetEngine(p1);
 	if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR;
 
-	if (flags & DC_EXEC)
-		AcceptEnginePreview(e, _current_player);
+	if (flags & DC_EXEC) AcceptEnginePreview(e, _current_player);
 
 	return 0;
 }
--- a/industry_gui.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/industry_gui.c	Wed Feb 01 06:32:03 2006 +0000
@@ -26,7 +26,7 @@
 
 static void BuildIndustryWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT:
 		DrawWindowWidgets(w);
 		if (_thd.place_mode == 1 && _thd.window_class == WC_BUILD_INDUSTRY) {
@@ -278,7 +278,7 @@
 	// WP(w,vp2_d).data_2 is for the clickline
 	// WP(w,vp2_d).data_3 is for the click pos (left or right)
 
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT: {
 		const Industry *i;
 		StringID str;
@@ -319,8 +319,9 @@
 				SetDParam(2, i->pct_transported[1] * 100 >> 8);
 				DrawString(4 + (NEED_ALTERB ? 30 : 0), 137, STR_482B_TRANSPORTED, 0);
 				// Let's put out those buttons..
-				if (NEED_ALTERB)
-				    DrawArrowButtons(5, 137, (WP(w,vp2_d).data_2 == 2 ? WP(w,vp2_d).data_3 : 0));
+				if (NEED_ALTERB) {
+					DrawArrowButtons(5, 137, (WP(w,vp2_d).data_2 == 2 ? WP(w,vp2_d).data_3 : 0));
+				}
 			}
 		}
 
@@ -563,7 +564,7 @@
 
 static void IndustryDirectoryWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT: {
 		int n;
 		uint p;
@@ -604,8 +605,7 @@
 				DrawString(4, 28+n*10, STR_INDUSTRYDIR_ITEM_NOPROD, 0);
 			}
 			p++;
-			if (++n == w->vscroll.cap)
-				break;
+			if (++n == w->vscroll.cap) break;
 		}
 	} break;
 
@@ -672,7 +672,6 @@
 };
 
 
-
 void ShowIndustryDirectory(void)
 {
 	/* Industry List */
--- a/landscape.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/landscape.c	Wed Feb 01 06:32:03 2006 +0000
@@ -175,7 +175,7 @@
 	return z;
 }
 
-uint GetSlopeZ(int x,  int y)
+uint GetSlopeZ(int x, int y)
 {
 	TileInfo ti;
 
@@ -487,8 +487,7 @@
 	y = (r >> MapLogX()) & MapMaxY();
 
 
-	if (x < 2 || y < 2)
-		return;
+	if (x < 2 || y < 2) return;
 
 	direction = GB(r, 22, 2);
 	if (direction & 1) {
@@ -524,11 +523,8 @@
 		}
 	}
 
-	if (x + w >= MapMaxX() - 1)
-		return;
-
-	if (y + h >= MapMaxY() - 1)
-		return;
+	if (x + w >= MapMaxX() - 1) return;
+	if (y + h >= MapMaxY() - 1) return;
 
 	tile = &_m[TileXY(x, y)];
 
--- a/main_gui.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/main_gui.c	Wed Feb 01 06:32:03 2006 +0000
@@ -2214,9 +2214,9 @@
 		if (w->message.msg) { // true when saving is active
 			DrawStringCentered(320, 1, STR_SAVING_GAME, 0);
 		} else if (_do_autosave) {
-			DrawStringCentered(320, 1,	STR_032F_AUTOSAVE, 0);
+			DrawStringCentered(320, 1, STR_032F_AUTOSAVE, 0);
 		} else if (_pause) {
-			DrawStringCentered(320, 1,	STR_0319_PAUSED, 0);
+			DrawStringCentered(320, 1, STR_0319_PAUSED, 0);
 		} else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) {
 			// Draw the scrolling news text
 			if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1))
@@ -2226,7 +2226,7 @@
 				// This is the default text
 				SetDParam(0, p->name_1);
 				SetDParam(1, p->name_2);
-				DrawStringCentered(320, 1,	STR_02BA, 0);
+				DrawStringCentered(320, 1, STR_02BA, 0);
 			}
 		}
 
--- a/misc.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/misc.c	Wed Feb 01 06:32:03 2006 +0000
@@ -140,7 +140,7 @@
 
 	if ((mode & IG_DATE_RESET) == IG_DATE_RESET) {
 		uint starting = ConvertIntDate(_patches.starting_date);
-		if ( starting == (uint)-1) starting = 10958;
+		if (starting == (uint)-1) starting = 10958;
 		SetDate(starting);
 	}
 
@@ -377,10 +377,11 @@
 		day = date % 100; date /= 100;
 		month = date % 100 - 1;
 		year = date / 100 - 1920;
-	} else if (IS_INT_INSIDE(date, 2091, 65536))
+	} else if (IS_INT_INSIDE(date, 2091, 65536)) {
 		return date;
-	else
+	} else {
 		return (uint)-1;
+	}
 
 	// invalid ranges?
 	if (month >= 12 || !IS_INT_INSIDE(day, 1, 31+1)) return (uint)-1;
@@ -419,7 +420,7 @@
 	memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start));
 	memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count));
 
-	for(i=0; i!=NUM_CARGO; i++) {
+	for (i = 0; i != NUM_CARGO; i++) {
 		_cargoc.sprites[i] = lpd->sprites[i];
 
 		str = lpd->names[i];
@@ -490,9 +491,9 @@
 	uint i, total = _vehicle_pool.total_items;
 
 	for (i = daytick; i < total; i += DAY_TICKS) {
-		Vehicle *v = GetVehicle(i);
-		if (v->type != 0)
-			_on_new_vehicle_day_proc[v->type - 0x10](v);
+		Vehicle* v = GetVehicle(i);
+
+		if (v->type != 0) _on_new_vehicle_day_proc[v->type - 0x10](v);
 	}
 }
 
@@ -511,8 +512,7 @@
 	_tick_counter++;
 
 	_date_fract++;
-	if (_date_fract < DAY_TICKS)
-		return;
+	if (_date_fract < DAY_TICKS) return;
 	_date_fract = 0;
 
 	/* yeah, increse day counter and call various daily loops */
@@ -547,8 +547,7 @@
 		IndustryMonthlyLoop();
 		StationMonthlyLoop();
 #ifdef ENABLE_NETWORK
-		if (_network_server)
-			NetworkServerMonthlyLoop();
+		if (_network_server) NetworkServerMonthlyLoop();
 #endif /* ENABLE_NETWORK */
 	}
 
@@ -565,8 +564,7 @@
 	AircraftYearlyLoop();
 	ShipsYearlyLoop();
 #ifdef ENABLE_NETWORK
-	if (_network_server)
-		NetworkServerYearlyLoop();
+	if (_network_server) NetworkServerYearlyLoop();
 #endif /* ENABLE_NETWORK */
 
 	/* check if we reached end of the game (31 dec 2050) */
@@ -574,7 +572,8 @@
 			ShowEndGameChart();
 	/* check if we reached 2090 (MAX_YEAR_END_REAL), that's the maximum year. */
 	} else if (_cur_year == (MAX_YEAR_END + 1)) {
-		Vehicle *v;
+		Vehicle* v;
+
 		_cur_year = MAX_YEAR_END;
 		_date = 62093;
 		FOR_ALL_VEHICLES(v) {
@@ -586,8 +585,7 @@
 		InitTextMessage();
 	}
 
-	if (_patches.auto_euro)
-		CheckSwitchToEuro();
+	if (_patches.auto_euro) CheckSwitchToEuro();
 
 	/* XXX: check if year 2050 was reached */
 }
@@ -970,8 +968,8 @@
 	Cheat* cht = (Cheat*) &_cheats;
 	Cheat* cht_last = &cht[count];
 
-	SlSetLength(count*2);
-	for(; cht != cht_last; cht++) {
+	SlSetLength(count * 2);
+	for (; cht != cht_last; cht++) {
 		SlWriteByte(cht->been_used);
 		SlWriteByte(cht->value);
 	}
--- a/npf.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/npf.c	Wed Feb 01 06:32:03 2006 +0000
@@ -47,6 +47,7 @@
 	return diagTracks * NPF_TILE_LENGTH + straightTracks * NPF_TILE_LENGTH * STRAIGHT_TRACK_LENGTH;
 }
 
+
 #if 0
 static uint NTPHash(uint key1, uint key2)
 {
@@ -70,7 +71,7 @@
 
 	assert(IsValidTrackdir(key2));
 	assert(IsValidTile(key1));
-	return ((((part1 << NPF_HASH_HALFBITS) | part2)) + (NPF_HASH_SIZE * key2 / TRACKDIR_END)) % NPF_HASH_SIZE;
+	return ((part1 << NPF_HASH_HALFBITS | part2) + (NPF_HASH_SIZE * key2 / TRACKDIR_END)) % NPF_HASH_SIZE;
 }
 
 static int32 NPFCalcZero(AyStar* as, AyStarNode* current, OpenListNode* parent)
@@ -116,15 +117,16 @@
 	uint dist;
 
 	// for train-stations, we are going to aim for the closest station tile
-	if ((as->user_data[NPF_TYPE] == TRANSPORT_RAIL) && (fstd->station_index != -1))
+	if (as->user_data[NPF_TYPE] == TRANSPORT_RAIL && fstd->station_index != -1)
 		to = CalcClosestStationTile(fstd->station_index, from);
 
-	if (as->user_data[NPF_TYPE] == TRANSPORT_ROAD)
+	if (as->user_data[NPF_TYPE] == TRANSPORT_ROAD) {
 		/* Since roads only have diagonal pieces, we use manhattan distance here */
 		dist = DistanceManhattan(from, to) * NPF_TILE_LENGTH;
-	else
+	} else {
 		/* Ships and trains can also go diagonal, so the minimum distance is shorter */
 		dist = NPFDistanceTrack(from, to);
+	}
 
 	DEBUG(npf, 4)("Calculating H for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), dist);
 
@@ -135,6 +137,7 @@
 	return dist;
 }
 
+
 /* Fills AyStarNode.user_data[NPF_TRACKDIRCHOICE] with the chosen direction to
  * get here, either getting it from the current choice or from the parent's
  * choice */
@@ -147,11 +150,9 @@
 		current->user_data[NPF_TRACKDIR_CHOICE] = trackdir;
 		DEBUG(npf, 6)("Saving trackdir: %#x", trackdir);
 	} else {
-		/* We've already made the decision, so just save our parent's
-		 * decision */
+		/* We've already made the decision, so just save our parent's decision */
 		current->user_data[NPF_TRACKDIR_CHOICE] = parent->path.node.user_data[NPF_TRACKDIR_CHOICE];
 	}
-
 }
 
 /* Will return the cost of the tunnel. If it is an entry, it will return the
@@ -191,7 +192,7 @@
 	/* get the height of the center of the next tile */
 	z2 = GetSlopeZ(x+TILE_HEIGHT, y+TILE_HEIGHT);
 
-	if ((z2 - z1) > 1) {
+	if (z2 - z1 > 1) {
 		/* Slope up */
 		return _patches.npf_rail_slope_penalty;
 	}
@@ -263,12 +264,14 @@
 			}
 			cost = NPF_TILE_LENGTH;
 			break;
+
 		case MP_STREET:
 			cost = NPF_TILE_LENGTH;
 			/* Increase the cost for level crossings */
 			if (IsLevelCrossing(tile))
 				cost += _patches.npf_crossing_penalty;
 			break;
+
 		default:
 			break;
 	}
@@ -307,22 +310,25 @@
 			}
 			/* Fall through if above if is false, it is a bridge
 			 * then. We treat that as ordinary rail */
+
 		case MP_RAILWAY:
 			cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */
 			break;
+
 		case MP_STREET: /* Railway crossing */
 			cost = NPF_TILE_LENGTH;
 			break;
+
 		case MP_STATION:
-			/* We give a station tile a penalty. Logically we would only
-					* want to give station tiles that are not our destination
-					* this penalty. This would discourage trains to drive through
-					* busy stations. But, we can just give any station tile a
-					* penalty, because every possible route will get this penalty
-					* exactly once, on its end tile (if it's a station) and it
-			* will therefore not make a difference. */
+			/* We give a station tile a penalty. Logically we would only want to give
+			 * station tiles that are not our destination this penalty. This would
+			 * discourage trains to drive through busy stations. But, we can just
+			 * give any station tile a penalty, because every possible route will get
+			 * this penalty exactly once, on its end tile (if it's a station) and it
+			 * will therefore not make a difference. */
 			cost = NPF_TILE_LENGTH + _patches.npf_rail_station_penalty;
 			break;
+
 		default:
 			break;
 	}
@@ -340,11 +346,12 @@
 
 				/* Is this a presignal exit or combo? */
 				SignalType sigtype = GetSignalType(tile, TrackdirToTrack(trackdir));
-				if (sigtype == SIGTYPE_EXIT || sigtype == SIGTYPE_COMBO)
+				if (sigtype == SIGTYPE_EXIT || sigtype == SIGTYPE_COMBO) {
 					/* Penalise exit and combo signals differently (heavier) */
 					cost += _patches.npf_rail_firstred_exit_penalty;
-				else
+				} else {
 					cost += _patches.npf_rail_firstred_penalty;
+				}
 			}
 			/* Record the state of this signal */
 			NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, true);
@@ -372,14 +379,12 @@
 	//TODO, with realistic acceleration, also the amount of straight track between
 	//      curves should be taken into account, as this affects the speed limit.
 
-
 	/* Check for reverse in depot */
 	if (IsTileDepotType(tile, TRANSPORT_RAIL) && as->EndNodeCheck(as, &new_node) != AYSTAR_FOUND_END_NODE) {
 		/* Penalise any depot tile that is not the last tile in the path. This
 		 * _should_ penalise every occurence of reversing in a depot (and only
 		 * that) */
 		cost += _patches.npf_rail_depot_reverse_penalty;
-
 	}
 
 	/* Check for occupied track */
@@ -397,10 +402,11 @@
 
 	/* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below,
 	 * since checking the cache not that much faster than the actual check */
-	if (IsTileDepotType(tile, as->user_data[NPF_TYPE]))
+	if (IsTileDepotType(tile, as->user_data[NPF_TYPE])) {
 		return AYSTAR_FOUND_END_NODE;
-	else
+	} else {
 		return AYSTAR_DONE;
+	}
 }
 
 /* Will find a station identified using the NPFFindStationOrTileData */
@@ -446,14 +452,13 @@
  */
 static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enterdir)
 {
-	if (
-		IsTileType(tile, MP_RAILWAY) /* Rail tile (also rail depot) */
-		|| IsTrainStationTile(tile) /* Rail station tile */
-		|| IsTileDepotType(tile, TRANSPORT_ROAD) /* Road depot tile */
-		|| IsRoadStationTile(tile) /* Road station tile */
-		|| IsTileDepotType(tile, TRANSPORT_WATER) /* Water depot tile */
-		)
+	if (IsTileType(tile, MP_RAILWAY) ||           /* Rail tile (also rail depot) */
+			IsTrainStationTile(tile) ||               /* Rail station tile */
+			IsTileDepotType(tile, TRANSPORT_ROAD) ||  /* Road depot tile */
+			IsRoadStationTile(tile) ||                /* Road station tile */
+			IsTileDepotType(tile, TRANSPORT_WATER)) { /* Water depot tile */
 		return IsTileOwner(tile, owner); /* You need to own these tiles entirely to use them */
+	}
 
 	switch (GetTileType(tile)) {
 		case MP_STREET:
@@ -461,6 +466,7 @@
 			if (IsLevelCrossing(tile) && GetCrossingTransportType(tile, TrackdirToTrack(DiagdirToDiagTrackdir(enterdir))) == TRANSPORT_RAIL)
 				return IsTileOwner(tile, owner); /* Railway needs owner check, while the street is public */
 			break;
+
 		case MP_TUNNELBRIDGE:
 #if 0
 /* OPTIMISATION: If we are on the middle of a bridge, we will not do the cpu
@@ -475,13 +481,13 @@
 			}
 			/* if we were on a railway middle part, we are now at a railway bridge ending */
 #endif
-			if (
-				(_m[tile].m5 & 0xFC) == 0 /* railway tunnel */
-				|| (_m[tile].m5 & 0xC6) == 0x80 /* railway bridge ending */
-				|| ((_m[tile].m5 & 0xF8) == 0xE0 && GB(_m[tile].m5, 0, 1) != (enterdir & 0x1)) /* railway under bridge */
-				)
+			if ((_m[tile].m5 & 0xFC) == 0 || /* railway tunnel */
+					(_m[tile].m5 & 0xC6) == 0x80 || /* railway bridge ending */
+					((_m[tile].m5 & 0xF8) == 0xE0 && GB(_m[tile].m5, 0, 1) != (enterdir & 0x1))) { /* railway under bridge */
 				return IsTileOwner(tile, owner);
+			}
 			break;
+
 		default:
 			break;
 	}
@@ -510,7 +516,8 @@
 	DEBUG(npf, 4)("Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile);
 
 	/* Find dest tile */
-	if (IsTileType(src_tile, MP_TUNNELBRIDGE) && GB(_m[src_tile].m5, 4, 4) == 0 &&
+	if (IsTileType(src_tile, MP_TUNNELBRIDGE) &&
+			GB(_m[src_tile].m5, 4, 4) == 0 &&
 			(DiagDirection)GB(_m[src_tile].m5, 0, 2) == src_exitdir) {
 		/* This is a tunnel. We know this tunnel is our type,
 		 * otherwise we wouldn't have got here. It is also facing us,
@@ -525,16 +532,17 @@
 
 			DiagDirection exitdir;
 			/* Find out the exit direction first */
-			if (IsRoadStationTile(src_tile))
+			if (IsRoadStationTile(src_tile)) {
 				exitdir = GetRoadStationDir(src_tile);
-			else /* Train or road depot. Direction is stored the same for both, in map5 */
+			} else { /* Train or road depot. Direction is stored the same for both, in map5 */
 				exitdir = GetDepotDirection(src_tile, type);
+			}
 
 			/* Let's see if were headed the right way into the depot, and reverse
 			 * otherwise (only for trains, since only with trains you can
 			 * (sometimes) reach tiles after reversing that you couldn't reach
 			 * without reversing. */
-			if (src_trackdir == DiagdirToDiagTrackdir(ReverseDiagdir(exitdir)) && type == TRANSPORT_RAIL)
+			if (src_trackdir == DiagdirToDiagTrackdir(ReverseDiagdir(exitdir)) && type == TRANSPORT_RAIL) {
 				/* We are headed inwards. We can only reverse here, so we'll not
 				 * consider this direction, but jump ahead to the reverse direction.
 				 * It would be nicer to return one neighbour here (the reverse
@@ -543,6 +551,7 @@
 				 * the code layout is cleaner this way, we will just pretend we are
 				 * reversed already */
 				src_trackdir = ReverseTrackdir(src_trackdir);
+			}
 		}
 		/* This a normal tile, a bridge, a tunnel exit, etc. */
 		dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDir(TrackdirToExitdir(src_trackdir)));
@@ -577,10 +586,11 @@
 	if (type != TRANSPORT_WATER && (IsRoadStationTile(dst_tile) || IsTileDepotType(dst_tile, type))){
 		/* Road stations and road and train depots return 0 on GTTS, so we have to do this by hand... */
 		DiagDirection exitdir;
-		if (IsRoadStationTile(dst_tile))
+		if (IsRoadStationTile(dst_tile)) {
 			exitdir = GetRoadStationDir(dst_tile);
-		else /* Road or train depot */
+		} else { /* Road or train depot */
 			exitdir = GetDepotDirection(dst_tile, type);
+		}
 		/* Find the trackdirs that are available for a depot or station with this
 		 * orientation. They are only "inwards", since we are reaching this tile
 		 * from some other tile. This prevents vehicles driving into depots from
@@ -862,7 +872,7 @@
 	 * dest_tile, not just any stop of that station.
 	 * So only for train orders to stations we fill fstd->station_index, for all
 	 * others only dest_coords */
-	if ((v->current_order.type) == OT_GOTO_STATION && v->type == VEH_Train) {
+	if (v->current_order.type == OT_GOTO_STATION && v->type == VEH_Train) {
 		fstd->station_index = v->current_order.station;
 		/* Let's take the closest tile of the station as our target for trains */
 		fstd->dest_coords = CalcClosestStationTile(v->current_order.station, v->tile);
--- a/npf.h	Wed Feb 01 06:12:02 2006 +0000
+++ b/npf.h	Wed Feb 01 06:32:03 2006 +0000
@@ -64,6 +64,7 @@
  * station for the given transport type. See the declaration of
  * NPFFoundTargetData above for the meaning of the result. */
 NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype);
+
 /* Will search as above, but with two start nodes, the second being the
  * reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which
  * direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */
--- a/oldloader.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/oldloader.c	Wed Feb 01 06:32:03 2006 +0000
@@ -178,16 +178,15 @@
 
 					case OC_CHUNK:
 						/* Call function, with 'i' as parameter to tell which item we
-						are going to read */
-						if (!chunk->proc(ls, i))
-							return false;
+						 * are going to read */
+						if (!chunk->proc(ls, i)) return false;
 						break;
 
 					case OC_ASSERT:
 						DEBUG(oldloader, 4)("[OldLoader] Assert point: %x / %x", ls->total_read, chunk->offset + _bump_assert_value);
-						if (ls->total_read != chunk->offset + _bump_assert_value)
+						if (ls->total_read != chunk->offset + _bump_assert_value) {
 							ls->failed = true;
-
+						}
 						break;
 
 				}
@@ -345,8 +344,7 @@
 
 	/* Convert town-names if needed */
 	FOR_ALL_TOWNS(town) {
-		if (town->xy == 0)
-			continue;
+		if (town->xy == 0) continue;
 
 		if (IS_INT_INSIDE(town->townnametype, 0x20C1, 0x20C3)) {
 			town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _opt.town_name;
@@ -393,26 +391,22 @@
 static void FixOldVehicles(void)
 {
 	/* Check for shared orders, and link them correctly */
-	{
-		Vehicle *v;
-
-		FOR_ALL_VEHICLES(v) {
-			Vehicle *u;
-
-			if (v->type == 0)
-				continue;
+	Vehicle* v;
 
-			FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
-				if (u->type == 0)
-					continue;
+	FOR_ALL_VEHICLES(v) {
+		Vehicle* u;
 
-					/* If a vehicle has the same orders, add the link to eachother
-				in both vehicles */
-				if (v->orders == u->orders) {
-					v->next_shared = u;
-					u->prev_shared = v;
-					break;
-				}
+		if (v->type == 0) continue;
+
+		FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
+			if (u->type == 0) continue;
+
+			/* If a vehicle has the same orders, add the link to eachother
+			 * in both vehicles */
+			if (v->orders == u->orders) {
+				v->next_shared = u;
+				u->prev_shared = v;
+				break;
 			}
 		}
 	}
@@ -461,8 +455,7 @@
 {
 	int i;
 
-	if (_read_ttdpatch_flags)
-		return;
+	if (_read_ttdpatch_flags) return;
 
 	_read_ttdpatch_flags = true;
 
@@ -470,8 +463,7 @@
 	_old_vehicle_multipler = _old_map3[0];
 	/* Somehow.... there was an error in some savegames, so 0 becomes 1
 	and 1 becomes 2. The rest of the values are okay */
-	if (_old_vehicle_multipler < 2)
-		_old_vehicle_multipler++;
+	if (_old_vehicle_multipler < 2) _old_vehicle_multipler++;
 
 	/* TTDPatch incraeses the Vehicle-part in the middle of the game,
 	so if the multipler is anything else but 1, the assert fails..
@@ -1025,6 +1017,7 @@
 
 	OCL_END()
 };
+
 static bool LoadOldPlayer(LoadgameState *ls, int num)
 {
 	Player *p = GetPlayer(num);
@@ -1340,8 +1333,7 @@
 };
 static bool LoadOldEngine(LoadgameState *ls, int num)
 {
-	if (!LoadChunk(ls, GetEngine(num), engine_chunk))
-		return false;
+	if (!LoadChunk(ls, GetEngine(num), engine_chunk)) return false;
 
 	/* Make sure wagons are marked as do-not-age */
 	if ((num >= 27 && num < 54) || (num >= 57 && num < 84) || (num >= 89 && num < 116))
--- a/openttd.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/openttd.c	Wed Feb 01 06:32:03 2006 +0000
@@ -335,7 +335,7 @@
 
 	MyGetOptInit(&mgo, argc-1, argv+1, optformat);
 	while ((i = MyGetOpt(&mgo)) != -1) {
-		switch(i) {
+		switch (i) {
 		case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
 		case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
 		case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
@@ -412,8 +412,7 @@
 	if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
 	if (startdate != (uint)-1) _patches.starting_date = startdate;
 
-	if (_dedicated_forks && !dedicated)
-		_dedicated_forks = false;
+	if (_dedicated_forks && !dedicated) _dedicated_forks = false;
 
 	// enumerate language files
 	InitializeLanguagePacks();
@@ -455,8 +454,7 @@
 	_opt_ptr = &_opt_newgame;
 
 	/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
-	if (_opt_newgame.diff_level == 9)
-		SetDifficultyLevel(0, &_opt_newgame);
+	if (_opt_newgame.diff_level == 9) SetDifficultyLevel(0, &_opt_newgame);
 
 	// initialize the ingame console
 	IConsoleInit();
@@ -466,7 +464,7 @@
 	GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
 
 #ifdef ENABLE_NETWORK
-	if ((network) && (_network_available)) {
+	if (network && _network_available) {
 		if (network_conn != NULL) {
 			const char *port = NULL;
 			const char *player = NULL;
@@ -732,17 +730,19 @@
 
 	case SM_NEWGAME: /* New Game --> 'Random game' */
 #ifdef ENABLE_NETWORK
-		if (_network_server)
+		if (_network_server) {
 			snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "Random Map");
+		}
 #endif /* ENABLE_NETWORK */
 		MakeNewGame();
 		break;
 
 	case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */
-		#ifdef ENABLE_NETWORK
-			if (_network_server)
-				snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded scenario)", _file_to_saveload.title);
-		#endif /* ENABLE_NETWORK */
+#ifdef ENABLE_NETWORK
+		if (_network_server) {
+			snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded scenario)", _file_to_saveload.title);
+		}
+#endif /* ENABLE_NETWORK */
 		StartScenario();
 		break;
 
@@ -756,8 +756,9 @@
 			_local_player = 0;
 			DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
 #ifdef ENABLE_NETWORK
-			if (_network_server)
+			if (_network_server) {
 				snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
+			}
 #endif /* ENABLE_NETWORK */
 		}
 		break;
@@ -785,7 +786,6 @@
 		break;
 	}
 
-
 	case SM_MENU: /* Switch to game intro menu */
 		LoadIntroGame();
 		break;
@@ -799,15 +799,16 @@
 		break;
 
 	case SM_GENRANDLAND: /* Generate random land within scenario editor */
-		GenerateWorld(GW_RANDOM, 1<<_patches.map_x, 1<<_patches.map_y);
+		GenerateWorld(GW_RANDOM, 1 << _patches.map_x, 1 << _patches.map_y);
 		// XXX: set date
 		_local_player = OWNER_NONE;
 		MarkWholeScreenDirty();
 		break;
 	}
 
-	if (_switch_mode_errorstr != INVALID_STRING_ID)
-		ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
+	if (_switch_mode_errorstr != INVALID_STRING_ID) {
+		ShowErrorMessage(INVALID_STRING_ID, _switch_mode_errorstr, 0, 0);
+	}
 }
 
 
--- a/order_cmd.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/order_cmd.c	Wed Feb 01 06:32:03 2006 +0000
@@ -650,8 +650,7 @@
 				/* Link this vehicle in the shared-list */
 				dst->next_shared = src->next_shared;
 				dst->prev_shared = src;
-				if (src->next_shared != NULL)
-					src->next_shared->prev_shared = dst;
+				if (src->next_shared != NULL) src->next_shared->prev_shared = dst;
 				src->next_shared = dst;
 
 				InvalidateVehicleOrder(dst);
--- a/rail.h	Wed Feb 01 06:12:02 2006 +0000
+++ b/rail.h	Wed Feb 01 06:32:03 2006 +0000
@@ -497,7 +497,9 @@
 static inline bool HasSignalOnTrack(TileIndex tile, Track track)
 {
 	assert(IsValidTrack(track));
-	return ((GetRailTileType(tile) == RAIL_TYPE_SIGNALS) && ((_m[tile].m3 & SignalOnTrack(track)) != 0));
+	return
+		GetRailTileType(tile) == RAIL_TYPE_SIGNALS &&
+		(_m[tile].m3 & SignalOnTrack(track)) != 0;
 }
 
 /**
@@ -510,7 +512,9 @@
 static inline bool HasSignalOnTrackdir(TileIndex tile, Trackdir trackdir)
 {
 	assert (IsValidTrackdir(trackdir));
-	return (GetRailTileType(tile) == RAIL_TYPE_SIGNALS) && (_m[tile].m3 & SignalAlongTrackdir(trackdir));
+	return
+		GetRailTileType(tile) == RAIL_TYPE_SIGNALS &&
+		_m[tile].m3 & SignalAlongTrackdir(trackdir);
 }
 
 /**
@@ -523,7 +527,8 @@
 {
 	assert(IsValidTrackdir(trackdir));
 	assert(HasSignalOnTrack(tile, TrackdirToTrack(trackdir)));
-	return ((_m[tile].m2 & SignalAlongTrackdir(trackdir))?SIGNAL_STATE_GREEN:SIGNAL_STATE_RED);
+	return _m[tile].m2 & SignalAlongTrackdir(trackdir) ?
+		SIGNAL_STATE_GREEN : SIGNAL_STATE_RED;
 }
 
 /**
@@ -552,7 +557,7 @@
 static inline bool HasSemaphores(TileIndex tile, Track track)
 {
 	assert(IsValidTrack(track));
-	return (_m[tile].m4 & SIG_SEMAPHORE_MASK);
+	return _m[tile].m4 & SIG_SEMAPHORE_MASK;
 }
 
 /**
@@ -580,8 +585,7 @@
 static inline TransportType GetCrossingTransportType(TileIndex tile, Track track)
 {
 	/* XXX: Nicer way to write this? */
-	switch(track)
-	{
+	switch (track) {
 		/* When map5 bit 3 is set, the road runs in the y direction (DIAG2) */
 		case TRACK_DIAG1:
 			return (HASBIT(_m[tile].m5, 3) ? TRANSPORT_RAIL : TRANSPORT_ROAD);
@@ -627,8 +631,7 @@
 static inline bool TracksOverlap(TrackBits bits)
 {
   /* With no, or only one track, there is no overlap */
-  if (bits == 0 || KILL_FIRST_BIT(bits) == 0)
-    return false;
+  if (bits == 0 || KILL_FIRST_BIT(bits) == 0) return false;
   /* We know that there are at least two tracks present. When there are more
    * than 2 tracks, they will surely overlap. When there are two, they will
    * always overlap unless they are lower & upper or right & left. */
--- a/rail_cmd.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/rail_cmd.c	Wed Feb 01 06:32:03 2006 +0000
@@ -216,10 +216,19 @@
 	if ((~_valid_tileh_slopes[1][tileh] & bits) == 0)
 		return tileh;
 
-	if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) && (bits == TRACK_BIT_DIAG1 || (i++, bits == TRACK_BIT_DIAG2)))
+	if ((
+				(i  = 0, tileh == 1) ||
+				(i += 2, tileh == 2) ||
+				(i += 2, tileh == 4) ||
+				(i += 2, tileh == 8)
+			) && (
+				bits == TRACK_BIT_DIAG1 ||
+				(i++, bits == TRACK_BIT_DIAG2)
+			)) {
 		return i + 15;
-
-	return 0;
+	} else {
+		return 0;
+	}
 }
 
 
@@ -526,8 +535,12 @@
 	}
 
 	// validate the direction
-	while (((trdx <= 0) && (dx > 0)) || ((trdx >= 0) && (dx < 0)) ||
-	       ((trdy <= 0) && (dy > 0)) || ((trdy >= 0) && (dy < 0))) {
+	while (
+		(trdx <= 0 && dx > 0) ||
+		(trdx >= 0 && dx < 0) ||
+		(trdy <= 0 && dy > 0) ||
+		(trdy >= 0 && dy < 0)
+	) {
 		if (!HASBIT(*trackdir, 3)) { // first direction is invalid, try the other
 			SETBIT(*trackdir, 3); // reverse the direction
 			trdx = -trdx;
@@ -541,7 +554,7 @@
 	if (!IsDiagonalTrackdir(*trackdir)) {
 		trdx = _railbit.xinc[*trackdir];
 		trdy = _railbit.yinc[*trackdir];
-		if ((abs(dx) != abs(dy)) && (abs(dx) + abs(trdy) != abs(dy) + abs(trdx)))
+		if (abs(dx) != abs(dy) && abs(dx) + abs(trdy) != abs(dy) + abs(trdx))
 			return CMD_ERROR;
 	}
 
@@ -680,8 +693,7 @@
 		d->xy = tile;
 		d->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 
-		SetSignalsOnBothDir(tile, (p2&1) ? 2 : 1);
-
+		SetSignalsOnBothDir(tile, (p2 & 1) ? 2 : 1);
 	}
 
 	return cost + _price.build_train_depot;
@@ -892,7 +904,7 @@
 		if (!IsDiagonalTrackdir(trackdir)) trackdir ^= 1;
 	}
 
-	return (error) ? CMD_ERROR : total_cost;
+	return error ? CMD_ERROR : total_cost;
 }
 
 /** Build signals on a stretch of track.
@@ -1071,12 +1083,12 @@
 	switch (GetRailTileType(tile)) {
 		/* XXX: Why the fuck do we remove these thow signals first? */
 		case RAIL_TYPE_SIGNALS:
-			if(HasSignalOnTrack(tile, TRACK_DIAG1)) {
+			if (HasSignalOnTrack(tile, TRACK_DIAG1)) {
 				ret = DoCommandByTile(tile, TRACK_DIAG1, 0, flags, CMD_REMOVE_SIGNALS);
 				if (CmdFailed(ret)) return CMD_ERROR;
 				cost += ret;
 			}
-			if(HasSignalOnTrack(tile, TRACK_LOWER)) {
+			if (HasSignalOnTrack(tile, TRACK_LOWER)) {
 				ret = DoCommandByTile(tile, TRACK_LOWER, 0, flags, CMD_REMOVE_SIGNALS);
 				if (CmdFailed(ret)) return CMD_ERROR;
 				cost += ret;
@@ -1152,9 +1164,9 @@
 // used to determine the side of the road for the signal
 static const byte _signal_position[24] = {
 	/* original: left side position */
-	0x58,0x1E,0xE1,0xB9,0x01,0xA3,0x4B,0xEE,0x3B,0xD4,0x43,0xBD,
+	0x58, 0x1E, 0xE1, 0xB9, 0x01, 0xA3, 0x4B, 0xEE, 0x3B, 0xD4, 0x43, 0xBD,
 	/* patch: ride side position */
-	0x1E,0xAC,0x64,0xE1,0x4A,0x10,0xEE,0xC5,0xDB,0x34,0x4D,0xB3
+	0x1E, 0xAC, 0x64, 0xE1, 0x4A, 0x10, 0xEE, 0xC5, 0xDB, 0x34, 0x4D, 0xB3
 };
 
 static void DrawSignalHelper(const TileInfo *ti, byte condition, uint32 image_and_pos)
@@ -1176,7 +1188,7 @@
 	uint32 image = 0x515;
 	if (ti->tileh != 0) image = (ti->tileh & 2) ? 0x519 : 0x51B;
 	AddSortableSpriteToDraw(image | _drawtile_track_palette,
-		ti->x, ti->y+1, 16, 1, 4, ti->z);
+		ti->x, ti->y + 1, 16, 1, 4, ti->z);
 }
 
 static void DrawTrackFence_SE(const TileInfo *ti)
@@ -1184,7 +1196,7 @@
 	uint32 image = 0x515;
 	if (ti->tileh != 0) image = (ti->tileh & 2) ? 0x519 : 0x51B;
 	AddSortableSpriteToDraw(image | _drawtile_track_palette,
-		ti->x, ti->y+15, 16, 1, 4, ti->z);
+		ti->x, ti->y + 15, 16, 1, 4, ti->z);
 }
 
 static void DrawTrackFence_NW_SE(const TileInfo *ti)
@@ -1198,7 +1210,7 @@
 	uint32 image = 0x516;
 	if (ti->tileh != 0) image = (ti->tileh & 2) ? 0x51A : 0x51C;
 	AddSortableSpriteToDraw(image | _drawtile_track_palette,
-		ti->x+1, ti->y, 1, 16, 4, ti->z);
+		ti->x + 1, ti->y, 1, 16, 4, ti->z);
 }
 
 static void DrawTrackFence_SW(const TileInfo *ti)
@@ -1206,7 +1218,7 @@
 	uint32 image = 0x516;
 	if (ti->tileh != 0) image = (ti->tileh & 2) ? 0x51A : 0x51C;
 	AddSortableSpriteToDraw(image | _drawtile_track_palette,
-		ti->x+15, ti->y, 1, 16, 4, ti->z);
+		ti->x + 15, ti->y, 1, 16, 4, ti->z);
 }
 
 static void DrawTrackFence_NE_SW(const TileInfo *ti)
@@ -1277,10 +1289,11 @@
 	DetTrackDrawProc_Null,
 };
 
-static void DrawSpecialBuilding(uint32 image, uint32 offset,
-                                const TileInfo* ti,
-                                byte x, byte y, byte z,
-                                byte xsize, byte ysize, byte zsize)
+static void DrawSpecialBuilding(
+	uint32 image, uint32 offset,
+	const TileInfo* ti,
+	byte x, byte y, byte z,
+	byte xsize, byte ysize, byte zsize)
 {
 	if (image & PALETTE_MODIFIER_COLOR) image |= _drawtile_track_palette;
 	image += offset;
@@ -1475,7 +1488,8 @@
 		// adjust ground tile for desert
 		// (don't adjust for arctic depots, because snow in depots looks weird)
 		// type >= 4 means waypoints
-		if ((_m[ti->tile].m4 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type >= 4)) {
+		if ((_m[ti->tile].m4 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT &&
+				(_opt.landscape == LT_DESERT || type >= 4)) {
 			if (image != SPR_FLAT_GRASS_TILE) {
 				image += rti->snow_offset; // tile with tracks
 			} else {
@@ -1486,9 +1500,11 @@
 		DrawGroundSprite(image);
 
 		for (; drss->image != 0; drss++) {
-			DrawSpecialBuilding(drss->image, type < 4 ? rti->total_offset : 0, ti,
-			                    drss->subcoord_x, drss->subcoord_y, 0,
-			                    drss->width, drss->height, 0x17);
+			DrawSpecialBuilding(
+				drss->image, type < 4 ? rti->total_offset : 0, ti,
+				drss->subcoord_x, drss->subcoord_y, 0,
+				drss->width, drss->height, 0x17
+			);
 		}
 	}
 }
@@ -1693,7 +1709,7 @@
 					return;
 				}
 				/* Goto the next item */
-			} while ((offs=link->next) != 0xFFFF);
+			} while ((offs = link->next) != 0xFFFF);
 		}
 	}
 }
@@ -1725,7 +1741,7 @@
 			int ex = ssd->presignal_exits, exfree = ssd->presignal_exits_free;
 
 			// subtract for dual combo signals so they don't count themselves
-			if (_m[tile].m4&2 && HasSignalOnTrackdir(tile, ssd->bit[i])) {
+			if (_m[tile].m4 & 2 && HasSignalOnTrackdir(tile, ssd->bit[i])) {
 				ex--;
 				if (GetSignalState(tile, ssd->bit[i]) != SIGNAL_STATE_RED) exfree--;
 			}
@@ -1738,16 +1754,14 @@
 		if (ssd->stop) {
 make_red:
 			// turn red
-			if ( (bit&m2) == 0 )
-				continue;
+			if ((bit & m2) == 0) continue;
 		} else {
 			// turn green
-			if ( (bit&m2) != 0 )
-				continue;
+			if ((bit & m2) != 0) continue;
 		}
 
 		/* Update signals on the other side of this exit-combo signal; it changed. */
-		if (_m[tile].m4 & 2 ) {
+		if (_m[tile].m4 & 2) {
 			if (ssd->cur_stack != NUM_SSD_STACK) {
 				ssd->next_tile[ssd->cur_stack] = tile;
 				ssd->next_dir[ssd->cur_stack] = _dir_from_track[ssd->bit[i]];
@@ -1772,7 +1786,7 @@
 	ssd.cur_stack = 0;
 	direction >>= 1;
 
-	for(;;) {
+	for (;;) {
 		// go through one segment and update all signals pointing into that segment.
 		ssd.cur = ssd.presignal_exits = ssd.presignal_exits_free = 0;
 		ssd.has_presignal = false;
@@ -1812,6 +1826,7 @@
 	if (ti->tileh != 0) {
 		if ((ti->map5 & 0x80) == 0) {
 			uint f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
+
 			if (f != 0) {
 				if (f < 15) {
 					// leveled foundation
@@ -1824,7 +1839,7 @@
 			// depot or waypoint
 			return z + 8;
 		}
-		return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z;
+		return GetPartialZ(ti->x & 0xF, ti->y & 0xF, th) + z;
 	}
 	return z;
 }
@@ -2123,7 +2138,7 @@
 	} else if (fract_coord_leave == fract_coord) {
 		if (_leave_directions[dir] == v->direction) {
 			/* leave the depot? */
-			if ((v=v->next) != NULL) {
+			if ((v = v->next) != NULL) {
 				v->vehstatus &= ~VS_HIDDEN;
 				v->u.rail.track = _depot_track_mask[dir];
 				assert(v->u.rail.track);
--- a/road_cmd.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/road_cmd.c	Wed Feb 01 06:32:03 2006 +0000
@@ -39,14 +39,14 @@
 			b = (b&8)?5:10;
 		} else if ((b & 0xF0) == 0x20) {
 			return (~b & 3) == i;
-		} else
+		} else {
 			return false;
+		}
 		break;
 
 	case MP_STATION:
 		b = _m[tile].m5;
-		if (!IS_BYTE_INSIDE(b, 0x43, 0x43+8))
-			return false;
+		if (!IS_BYTE_INSIDE(b, 0x43, 0x43 + 8)) return false;
 		return ((~(b - 0x43) & 3) == i);
 
 	case MP_TUNNELBRIDGE:
--- a/roadveh_cmd.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/roadveh_cmd.c	Wed Feb 01 06:32:03 2006 +0000
@@ -499,7 +499,7 @@
 	if (v->u.road.crashed_ctr == 2) {
 		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 	} else if (v->u.road.crashed_ctr <= 45) {
-		if ((v->tick_counter&7)==0)
+		if ((v->tick_counter & 7) == 0)
 			RoadVehSetRandomDirection(v);
 	} else if (v->u.road.crashed_ctr >= 2220) {
 		RoadVehDelete(v);
@@ -526,11 +526,10 @@
 	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 
 	pass = 1;
-	if (v->cargo_type == 0)
-		pass += v->cargo_count;
+	if (v->cargo_type == 0) pass += v->cargo_count;
 	v->cargo_count = 0;
+
 	SetDParam(0, pass);
-
 	AddNewsItem(
 		(pass == 1) ?
 			STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
@@ -546,14 +545,11 @@
 {
 	TileIndex tile;
 
-	if (v->u.road.state == 255)
-		return;
+	if (v->u.road.state == 255) return;
 
 	tile = v->tile;
 
-	// Make sure it's a road/rail crossing
-	if (!IsTileType(tile, MP_STREET) || !IsLevelCrossing(tile))
-		return;
+	if (!IsTileType(tile, MP_STREET) || !IsLevelCrossing(tile)) return;
 
 	if (VehicleFromPos(tile, v, (VehicleFromPosProc*)EnumCheckRoadVehCrashTrain) != NULL)
 		RoadVehCrash(v);
@@ -621,11 +617,11 @@
 
 	if (order->type    == v->current_order.type &&
 			order->flags   == v->current_order.flags &&
-			order->station == v->current_order.station)
+			order->station == v->current_order.station) {
 		return;
+	}
 
 	v->current_order = *order;
-
 	v->dest_tile = 0;
 
 	if (order->type == OT_GOTO_STATION) {
@@ -799,7 +795,7 @@
 
 static bool RoadVehAccelerate(Vehicle *v)
 {
-	uint spd = v->cur_speed + 1 + ((v->u.road.overtaking != 0)?1:0);
+	uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0);
 	byte t;
 
 	// Clamp
@@ -808,19 +804,17 @@
 	//updates statusbar only if speed have changed to save CPU time
 	if (spd != v->cur_speed) {
 		v->cur_speed = spd;
-		if (_patches.vehicle_speed)
+		if (_patches.vehicle_speed) {
 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+		}
 	}
 
 	// Decrease somewhat when turning
-	if (!(v->direction&1))
-		spd = spd * 3 >> 2;
+	if (!(v->direction & 1)) spd = spd * 3 >> 2;
 
-	if (spd == 0)
-		return false;
+	if (spd == 0) return false;
 
-	if ((byte)++spd == 0)
-		return true;
+	if ((byte)++spd == 0) return true;
 
 	v->progress = (t = v->progress) - (byte)spd;
 
@@ -890,9 +884,10 @@
 	od.u = u;
 
 	if (u->max_speed >= v->max_speed &&
-			!(u->vehstatus&VS_STOPPED) &&
-			u->cur_speed != 0)
-				return;
+			!(u->vehstatus & VS_STOPPED) &&
+			u->cur_speed != 0) {
+		return;
+	}
 
 	if (v->direction != u->direction || !(v->direction&1))
 		return;
@@ -901,30 +896,23 @@
 		return;
 
 	tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
-	if ((tt & 3) == 0)
-		return;
-	if ((tt & 0x3C) != 0)
-		return;
+	if ((tt & 3) == 0) return;
+	if ((tt & 0x3C) != 0) return;
 
-	if (tt == 3) {
-		tt = (v->direction&2)?2:1;
-	}
+	if (tt == 3) tt = (v->direction & 2) ? 2 : 1;
 	od.tilebits = tt;
 
 	od.tile = v->tile;
-	if (FindRoadVehToOvertake(&od))
-		return;
+	if (FindRoadVehToOvertake(&od)) return;
 
 	od.tile = v->tile + TileOffsByDir(v->direction >> 1);
-	if (FindRoadVehToOvertake(&od))
-		return;
+	if (FindRoadVehToOvertake(&od)) return;
 
 	if (od.u->cur_speed == 0 || od.u->vehstatus&VS_STOPPED) {
 		v->u.road.overtaking_ctr = 0x11;
 		v->u.road.overtaking = 0x10;
 	} else {
-//		if (FindRoadVehToOvertake(&od))
-//			return;
+//		if (FindRoadVehToOvertake(&od)) return;
 		v->u.road.overtaking_ctr = 0;
 		v->u.road.overtaking = 0x10;
 	}
@@ -951,8 +939,7 @@
 	uint i;
 
 	do {
-		if (b & 1)
-			num++;
+		if (b & 1) num++;
 	} while (b >>= 1);
 
 	num = RandomRange(num);
@@ -1189,15 +1176,12 @@
 		v->breakdown_ctr--;
 	}
 
-	// exit if vehicle is stopped
-	if (v->vehstatus & VS_STOPPED)
-		return;
+	if (v->vehstatus & VS_STOPPED) return;
 
 	ProcessRoadVehOrder(v);
 	HandleRoadVehLoading(v);
 
-	if (v->current_order.type == OT_LOADING)
-		return;
+	if (v->current_order.type == OT_LOADING) return;
 
 	if (v->u.road.state == 254) {
 		int dir;
@@ -1215,8 +1199,7 @@
 		x = TileX(v->tile) * 16 + (rdp[6].x & 0xF);
 		y = TileY(v->tile) * 16 + (rdp[6].y & 0xF);
 
-		if (RoadVehFindCloseTo(v,x,y,v->direction))
-			return;
+		if (RoadVehFindCloseTo(v,x,y,v->direction)) return;
 
 		VehicleServiceInDepot(v);
 
@@ -1236,8 +1219,7 @@
 		return;
 	}
 
-	if (!RoadVehAccelerate(v))
-		return;
+	if (!RoadVehAccelerate(v)) return;
 
 	if (v->u.road.overtaking != 0)  {
 		if (++v->u.road.overtaking_ctr >= 35)
@@ -1612,8 +1594,9 @@
 		st = GetStation(v->current_order.station);
 
 		//Current slot has expired
-		if ( (v->u.road.slot_age++ <= 0) && (v->u.road.slot != NULL))
+		if (v->u.road.slot_age++ <= 0 && v->u.road.slot != NULL) {
 			ClearSlot(v, v->u.road.slot);
+		}
 
 		//We do not have a slot, so make one
 		if (v->u.road.slot == NULL) {
@@ -1624,7 +1607,7 @@
 
 		//first we need to find out how far our stations are away.
 			DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d at station %d (0x%x)", v->unitnumber, st->index, st->xy);
-			for(; rs != NULL; rs = rs->next) {
+			for (; rs != NULL; rs = rs->next) {
 				// Only consider those with at least a free slot.
 				if (!(rs->slot[0] == INVALID_SLOT || rs->slot[1] == INVALID_SLOT))
 					continue;
@@ -1635,23 +1618,19 @@
 
 				// Check if the station is located BEHIND the vehicle..
 				// In that case, add penalty.
-				switch(v->direction) {
-				case 1: // going north east,x position decreasing
-					if (v->x_pos <= (int32)TileX(rs->xy) * 16 + 15)
-						dist += 6;
-					break;
-				case 3: // Going south east, y position increasing
-					if (v->y_pos >= (int32)TileY(rs->xy) * 16)
-						dist += 6;
-					break;
-				case 5: // Going south west, x position increasing
-					if (v->x_pos >= (int32)TileX(rs->xy) * 16)
-						dist += 6;
-					break;
-				case 7: // Going north west, y position decrasing.
-					if (v->y_pos <= (int32)TileY(rs->xy) * 16 + 15)
-						dist += 6;
-					break;
+				switch (v->direction) {
+					case 1: // going north east,x position decreasing
+						if (v->x_pos <= (int32)TileX(rs->xy) * 16 + 15) dist += 6;
+						break;
+					case 3: // Going south east, y position increasing
+						if (v->y_pos >= (int32)TileY(rs->xy) * 16) dist += 6;
+						break;
+					case 5: // Going south west, x position increasing
+						if (v->x_pos >= (int32)TileX(rs->xy) * 16) dist += 6;
+						break;
+					case 7: // Going north west, y position decrasing.
+						if (v->y_pos <= (int32)TileY(rs->xy) * 16 + 15) dist += 6;
+						break;
 				}
 
 				// Remember the one with the shortest distance
--- a/smallmap_gui.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/smallmap_gui.c	Wed Feb 01 06:32:03 2006 +0000
@@ -491,10 +491,11 @@
 			break;
 
 		case MP_TREES:
-			if ((_m[tile].m2 & 0x30) == 0x20)
+			if ((_m[tile].m2 & 0x30) == 0x20) {
 				bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
-			else
+			} else {
 				bits = MKCOLOR(0x54575754);
+			}
 			break;
 
 		default:
@@ -561,14 +562,14 @@
 
 static void DrawVertMapIndicator(int x, int y, int x2, int y2)
 {
-	GfxFillRect(x, y, x2, y + 3, 69);
-	GfxFillRect(x, y2 - 3, x2, y2, 69);
+	GfxFillRect(x, y,      x2, y + 3, 69);
+	GfxFillRect(x, y2 - 3, x2, y2,    69);
 }
 
 static void DrawHorizMapIndicator(int x, int y, int x2, int y2)
 {
-	GfxFillRect(x, y, x + 3, y2, 69);
-	GfxFillRect(x2 - 3, y, x2, y2, 69);
+	GfxFillRect(x,      y, x + 3, y2, 69);
+	GfxFillRect(x2 - 3, y, x2,    y2, 69);
 }
 
 /**
@@ -612,9 +613,10 @@
 
 		/* now fill with the player colors */
 		FOR_ALL_PLAYERS(p) {
-			if (p->is_active)
+			if (p->is_active) {
 				_owner_colors[p->index] =
 					dup_byte32(GetNonSprite(775 + p->player_color)[0xCB]); // XXX - magic pixel
+			}
 		}
 	}
 
@@ -661,8 +663,7 @@
 		/* distance from right edge */
 		t = dpi->width - x;
 		if (t < 4) {
-			if (t <= 0)
-				break; /* exit loop */
+			if (t <= 0) break; /* exit loop */
 			/* mask to use at the right edge */
 			mask &= _smallmap_mask_right[t - 1];
 		}
@@ -718,13 +719,11 @@
 				if (x < 0) {
 					// if x+1 is 0, that means we're on the very left edge,
 					//  and should thus only draw a single pixel
-					if (++x != 0)
-						continue;
+					if (++x != 0) continue;
 					skip = true;
 				} else if (x >= dpi->width - 1) {
 					// Check if we're at the very right edge, and if so draw only a single pixel
-					if (x != dpi->width - 1)
-						continue;
+					if (x != dpi->width - 1) continue;
 					skip = true;
 				}
 
@@ -734,8 +733,7 @@
 
 				// And draw either one or two pixels depending on clipping
 				ptr[0] = color;
-				if (!skip)
-					ptr[1] = color;
+				if (!skip) ptr[1] = color;
 			}
 		}
 	}
@@ -811,10 +809,10 @@
 		x = 4;
 		y_org = w->height - 44 - 11;
 		y = y_org;
-		while (true) {
-			GfxFillRect(x, y+1, x+8, y + 5, 0);
-			GfxFillRect(x+1, y+2, x+7, y + 4, (byte)tbl[0]);
-			DrawString(x+11, y, tbl[1], 0);
+		for (;;) {
+			GfxFillRect(x,     y + 1, x + 8, y + 5, 0);
+			GfxFillRect(x + 1, y + 2, x + 7, y + 4, (byte)tbl[0]);
+			DrawString(x + 11, y, tbl[1], 0);
 
 			tbl += 2;
 			y += 6;
@@ -873,8 +871,7 @@
 
 	case WE_RCLICK:
 		if (e->click.widget == 4) {
-			if (_scrolling_viewport)
-				return;
+			if (_scrolling_viewport) return;
 			_scrolling_viewport = true;
 			_cursor.delta.x = 0;
 			_cursor.delta.y = 0;
@@ -883,8 +880,7 @@
 
 	case WE_MOUSELOOP:
 		/* update the window every now and then */
-		if ((++w->vscroll.pos & 0x1F) == 0)
-			SetWindowDirty(w);
+		if ((++w->vscroll.pos & 0x1F) == 0) SetWindowDirty(w);
 		break;
 	}
 }
@@ -911,10 +907,10 @@
 
 		vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
 
-		x =  (((vp->virtual_width - (220*32)) / 2) + vp->virtual_left) / 4;
-		y = ((((vp->virtual_height- (120*32)) / 2) + vp->virtual_top ) / 2) - 32;
-		WP(w,smallmap_d).scroll_x = (y-x) & ~0xF;
-		WP(w,smallmap_d).scroll_y = (x+y) & ~0xF;
+		x = ((vp->virtual_width  - 220 * 32) / 2 + vp->virtual_left) / 4;
+		y = ((vp->virtual_height - 120 * 32) / 2 + vp->virtual_top ) / 2 - 32;
+		WP(w,smallmap_d).scroll_x = (y - x) & ~0xF;
+		WP(w,smallmap_d).scroll_y = (x + y) & ~0xF;
 		WP(w,smallmap_d).subscroll = 0;
 	}
 }
--- a/station_cmd.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/station_cmd.c	Wed Feb 01 06:32:03 2006 +0000
@@ -1210,7 +1210,6 @@
 			if ((dsg->variable >> 6) == 0) {
 				/* General property */
 				value = GetDeterministicSpriteValue(dsg->variable);
-
 			} else {
 				if (st == NULL) {
 					/* We are in a build dialog of something,
@@ -1268,7 +1267,6 @@
 
 	if (rsg->sprites_per_set != 0) {
 		if (rsg->loading_count != 0) return rsg->loading[0]->g.result.result;
-
 		if (rsg->loaded_count != 0) return rsg->loaded[0]->g.result.result;
 	}
 
@@ -1414,18 +1412,20 @@
 
 	//give us a road stop in the list, and check if something went wrong
 	road_stop = AllocateRoadStop();
-	if (road_stop == NULL)
-		return_cmd_error( (type) ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
-
-	if ( st != NULL && (GetNumRoadStops(st, RS_BUS) + GetNumRoadStops(st, RS_TRUCK) >= ROAD_STOP_LIMIT))
-		return_cmd_error( (type) ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
+	if (road_stop == NULL) {
+		return_cmd_error(type ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
+	}
+
+	if (st != NULL && GetNumRoadStops(st, RS_BUS) + GetNumRoadStops(st, RS_TRUCK) >= ROAD_STOP_LIMIT) {
+		return_cmd_error(type ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
+	}
 
 	if (st != NULL) {
-		if (st->owner != OWNER_NONE && st->owner != _current_player)
+		if (st->owner != OWNER_NONE && st->owner != _current_player) {
 			return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
-
-		if (!CheckStationSpreadOut(st, tile, 1, 1))
-			return CMD_ERROR;
+		}
+
+		if (!CheckStationSpreadOut(st, tile, 1, 1)) return CMD_ERROR;
 
 		FindRoadStationSpot(type, st, &currstop, &prev);
 	} else {
@@ -1438,8 +1438,9 @@
 
 		FindRoadStationSpot(type, st, &currstop, &prev);
 
-		if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
+		if (_current_player < MAX_PLAYERS && flags & DC_EXEC) {
 			SETBIT(t->have_ratings, _current_player);
+		}
 
 		st->sign.width_1 = 0;
 
@@ -1486,8 +1487,9 @@
 	RoadStop *cur_stop;
 	bool is_truck = _m[tile].m5 < 0x47;
 
-	if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
+	if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) {
 		return CMD_ERROR;
+	}
 
 	if (is_truck) { // truck stop
 		primary_stop = &st->truck_stops;
@@ -1499,8 +1501,7 @@
 
 	assert(cur_stop != NULL);
 
-	if (!EnsureNoVehicle(tile))
-		return CMD_ERROR;
+	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 
 	if (flags & DC_EXEC) {
 		uint i;
@@ -1671,8 +1672,7 @@
 		if (!GenerateStationName(st, tile, (p1 == AT_HELIPORT) ? 5 : 1))
 			return CMD_ERROR;
 
-		if (flags & DC_EXEC)
-			StationInitialize(st, tile);
+		if (flags & DC_EXEC) StationInitialize(st, tile);
 	}
 
 	cost += _price.build_airport * w * h;
--- a/strings.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/strings.c	Wed Feb 01 06:32:03 2006 +0000
@@ -983,10 +983,11 @@
 		case 0xA02F: return STR_SV_AIRCRAFT_NAME;
 
 		default:
-			if (IS_INT_INSIDE(s, 0x300F, 0x3030))
+			if (IS_INT_INSIDE(s, 0x300F, 0x3030)) {
 				return s - 0x300F + STR_SV_STNAME;
-			else
+			} else {
 				return s;
+			}
 	}
 }
 
--- a/table/sprites.h	Wed Feb 01 06:12:02 2006 +0000
+++ b/table/sprites.h	Wed Feb 01 06:32:03 2006 +0000
@@ -1027,6 +1027,7 @@
 	SPR_CURSOR_AUTOMAGLEV     = SPR_OPENTTD_BASE + 6,
 
 	SPR_CURSOR_WAYPOINT       = SPR_OPENTTD_BASE + 7,
+
 	SPR_CURSOR_RAIL_DEPOT     = 1296,
 	SPR_CURSOR_MONO_DEPOT     = SPR_OPENTTD_BASE + 11,
 	SPR_CURSOR_MAGLEV_DEPOT   = SPR_OPENTTD_BASE + 12,
--- a/town_cmd.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/town_cmd.c	Wed Feb 01 06:32:03 2006 +0000
@@ -1070,8 +1070,7 @@
 	do {
 		// Generate a tile index not too close from the edge
 		tile = RandomTile();
-		if (DistanceFromEdge(tile) < 20)
-			continue;
+		if (DistanceFromEdge(tile) < 20) continue;
 
 		// Make sure the tile is plain
 		FindLandscapeHeightByTile(&ti, tile);
@@ -1079,17 +1078,14 @@
 			continue;
 
 		// Check not too close to a town
-		if (IsCloseToTown(tile, 20))
-			continue;
+		if (IsCloseToTown(tile, 20)) continue;
 
 		// Get a unique name for the town.
-		if (!CreateTownName(&townnameparts))
-			break;
+		if (!CreateTownName(&townnameparts)) break;
 
 		// Allocate a town struct
 		t = AllocateTown();
-		if (t == NULL)
-			break;
+		if (t == NULL) break;
 
 		DoCreateTown(t, tile, townnameparts);
 		return t;
@@ -1247,36 +1243,36 @@
 					break;
 			}
 
-			if (t->flags12 & oneof)
-				continue;
+			if (t->flags12 & oneof) continue;
 
 			// Make sure there is no slope?
-			if (_housetype_extra_flags[house]&0x12 && slope)
-				continue;
+			if (_housetype_extra_flags[house] & 0x12 && slope) continue;
 
-			if (_housetype_extra_flags[house]&0x10) {
+			if (_housetype_extra_flags[house] & 0x10) {
 				if (CheckFree2x2Area(t, tile) ||
 						CheckFree2x2Area(t, (tile += TileDiffXY(-1,  0))) ||
 						CheckFree2x2Area(t, (tile += TileDiffXY( 0, -1))) ||
-						CheckFree2x2Area(t, (tile += TileDiffXY( 1,  0))))
+						CheckFree2x2Area(t, (tile += TileDiffXY( 1,  0)))) {
 					break;
-				tile += TileDiffXY(0,1);
-			} else if (_housetype_extra_flags[house]&4) {
+				}
+				tile += TileDiffXY(0, 1);
+			} else if (_housetype_extra_flags[house] & 4) {
 				if (CheckBuildHouseMode(t, tile + TileDiffXY(1, 0), slope, 0)) break;
 
 				if (CheckBuildHouseMode(t, tile + TileDiffXY(-1, 0), slope, 1)) {
 					tile += TileDiffXY(-1, 0);
 					break;
 				}
-			} else if (_housetype_extra_flags[house]&8) {
+			} else if (_housetype_extra_flags[house] & 8) {
 				if (CheckBuildHouseMode(t, tile + TileDiffXY(0, 1), slope, 2)) break;
 
 				if (CheckBuildHouseMode(t, tile + TileDiffXY(0, -1), slope, 3)) {
 					tile += TileDiffXY(0, -1);
 					break;
 				}
-			} else
+			} else {
 				break;
+			}
 		}
 	}
 
--- a/train_cmd.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/train_cmd.c	Wed Feb 01 06:32:03 2006 +0000
@@ -1551,6 +1551,7 @@
 	}
 }
 
+
 static void ReverseTrainDirection(Vehicle *v)
 {
 	int l = 0, r = -1;
@@ -1559,7 +1560,6 @@
 	if (IsTileDepotType(v->tile, TRANSPORT_RAIL))
 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 
-
 	/* Check if we were approaching a rail/road-crossing */
 	{
 		TileIndex tile = v->tile;
@@ -2013,12 +2013,11 @@
 static bool NtpCallbFindStation(TileIndex tile, TrainTrackFollowerData *ttfd, int track, uint length)
 {
 	// heading for nowhere?
-	if (ttfd->dest_coords == 0)
-		return false;
+	if (ttfd->dest_coords == 0) return false;
 
 	// did we reach the final station?
 	if ((ttfd->station_index == INVALID_STATION && tile == ttfd->dest_coords) ||
-		(IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0, 8) && _m[tile].m2 == ttfd->station_index)) {
+			(IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0, 8) && _m[tile].m2 == ttfd->station_index)) {
 		/* We do not check for dest_coords if we have a station_index,
 		 * because in that case the dest_coords are just an
 		 * approximation of where the station is */
--- a/train_gui.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/train_gui.c	Wed Feb 01 06:32:03 2006 +0000
@@ -475,8 +475,7 @@
 	x = x - 23;
 
 	row = (y - 14) / 14;
-	if ( (uint) row >= w->vscroll.cap)
-		return 1; /* means err */
+	if ((uint)row >= w->vscroll.cap) return 1; /* means err */
 
 	row += w->vscroll.pos;
 
@@ -487,8 +486,8 @@
 				v->tile == w->window_number &&
 				v->u.rail.track == 0x80 &&
 				--row < 0) {
-					skip = w->hscroll.pos;
-					goto found_it;
+			skip = w->hscroll.pos;
+			goto found_it;
 		}
 	}
 
@@ -500,8 +499,9 @@
 				IsFreeWagon(v) &&
 				v->tile == w->window_number &&
 				v->u.rail.track == 0x80 &&
-				--row < 0)
-					goto found_it;
+				--row < 0) {
+			goto found_it;
+		}
 	}
 
 	d->head = NULL;
@@ -514,8 +514,7 @@
 	d->head = d->wagon = v;
 
 	/* either pressed the flag or the number, but only when it's a loco */
-	if (x < 0 && IsFrontEngine(v))
-		return (x >= -10) ? -2 : -1;
+	if (x < 0 && IsFrontEngine(v)) return (x >= -10) ? -2 : -1;
 
 	// skip vehicles that are scrolled off the left side
 	while (skip--) v = v->next;
@@ -1483,7 +1482,8 @@
 
 			tile = _last_built_train_depot_tile;
 			do {
-				if (IsTileDepotType(tile, TRANSPORT_RAIL) && IsTileOwner(tile, _local_player)) {
+				if (IsTileDepotType(tile, TRANSPORT_RAIL) &&
+						IsTileOwner(tile, _local_player)) {
 					ShowTrainDepotWindow(tile);
 					ShowBuildTrainWindow(tile);
 					return;
--- a/tunnelbridge_cmd.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/tunnelbridge_cmd.c	Wed Feb 01 06:32:03 2006 +0000
@@ -247,12 +247,15 @@
 	if (!CheckBridge_Stuff(bridge_type, bridge_len)) return_cmd_error(STR_5015_CAN_T_BUILD_BRIDGE_HERE);
 
 	/* retrieve landscape height and ensure it's on land */
-	if (
-		((FindLandscapeHeight(&ti_end, sx, sy),
-			ti_end.type == MP_WATER) && ti_end.map5 == 0) ||
-		((FindLandscapeHeight(&ti_start, x, y),
-			ti_start.type == MP_WATER) && ti_start.map5 == 0))
+	if ((
+				FindLandscapeHeight(&ti_end, sx, sy),
+				ti_end.type == MP_WATER && ti_end.map5 == 0
+			) || (
+				FindLandscapeHeight(&ti_start, x, y),
+				ti_start.type == MP_WATER && ti_start.map5 == 0
+			)) {
 		return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH);
+	}
 
 	if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << ti_start.tileh)) {
 		ti_start.z += 8;
@@ -1464,11 +1467,10 @@
 
 	if (GB(_m[tile].m5, 4, 4) == 0) {
 		z = GetSlopeZ(x, y) - v->z_pos;
-		if (myabs(z) > 2)
-			return 8;
+		if (myabs(z) > 2) return 8;
 
 		if (v->type == VEH_Train) {
-			fc = (x&0xF)+(y<<4);
+			fc = (x & 0xF) + (y << 4);
 
 			dir = GB(_m[tile].m5, 0, 2);
 			vdir = v->direction >> 1;
@@ -1496,7 +1498,7 @@
 				return 4;
 			}
 		} else if (v->type == VEH_Road) {
-			fc = (x&0xF)+(y<<4);
+			fc = (x & 0xF) + (y << 4);
 			dir = GB(_m[tile].m5, 0, 2);
 			vdir = v->direction >> 1;
 
@@ -1504,7 +1506,6 @@
 			if (v->u.road.state != 0xFF && dir == vdir) {
 				if (fc == _tunnel_fractcoord_4[dir] ||
 						fc == _tunnel_fractcoord_5[dir]) {
-
 					v->tile = tile;
 					v->u.road.state = 0xFF;
 					v->vehstatus |= VS_HIDDEN;
@@ -1514,10 +1515,11 @@
 				}
 			}
 
-			if (dir == (vdir^2) && (
-				/* We're at the tunnel exit ?? */
-					fc == _tunnel_fractcoord_6[dir] ||
-					fc == _tunnel_fractcoord_7[dir]) &&
+			if (dir == (vdir ^ 2) && (
+						/* We're at the tunnel exit ?? */
+						fc == _tunnel_fractcoord_6[dir] ||
+						fc == _tunnel_fractcoord_7[dir]
+					) &&
 					z == 0) {
 				v->tile = tile;
 				v->u.road.state = _road_exit_tunnel_state[dir];
--- a/unmovable_cmd.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/unmovable_cmd.c	Wed Feb 01 06:32:03 2006 +0000
@@ -336,8 +336,7 @@
 	int dir;
 	uint h;
 
-	if (_opt.landscape == LT_CANDY)
-		return;
+	if (_opt.landscape == LT_CANDY) return;
 
 	/* add radio tower */
 	i = ScaleByMapSize(1000);
@@ -345,18 +344,15 @@
 	do {
 		tile = RandomTile();
 		if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) {
-			if(!checkRadioTowerNearby(tile))
-				continue;
+			if (!checkRadioTowerNearby(tile)) continue;
 			SetTileType(tile, MP_UNMOVABLE);
 			_m[tile].m5 = 0;
 			SetTileOwner(tile, OWNER_NONE);
-			if (--j == 0)
-				break;
+			if (--j == 0) break;
 		}
 	} while (--i);
 
-	if (_opt.landscape == LT_DESERT)
-		return;
+	if (_opt.landscape == LT_DESERT) return;
 
 	/* add lighthouses */
 	i = ScaleByMapSize1D((Random() & 3) + 7);
@@ -372,8 +368,7 @@
 			(dir == 3) ? TileXY(r, MapMaxY()) : 0;  // bottom
 		j = 20;
 		do {
-			if (--j == 0)
-				goto restart;
+			if (--j == 0) goto restart;
 			tile = TILE_MASK(tile + ToTileIndexDiff(_tile_add[dir]));
 		} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= 16));
 
--- a/vehicle.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/vehicle.c	Wed Feb 01 06:32:03 2006 +0000
@@ -397,7 +397,6 @@
 }
 
 
-
 static void UpdateVehiclePosHash(Vehicle* v, int x, int y)
 {
 	VehicleID *old_hash, *new_hash;
--- a/vehicle_gui.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/vehicle_gui.c	Wed Feb 01 06:32:03 2006 +0000
@@ -114,8 +114,9 @@
 	if (!(vl->flags & VL_REBUILD)) return;
 
 	sort_list = malloc(GetVehiclePoolSize() * sizeof(sort_list[0]));
-	if (sort_list == NULL)
+	if (sort_list == NULL) {
 		error("Could not allocate memory for the vehicle-sorting-list");
+	}
 
 	DEBUG(misc, 1) ("Building vehicle list for player %d station %d...",
 		owner, station);
@@ -124,8 +125,9 @@
 		const Vehicle *v;
 		FOR_ALL_VEHICLES(v) {
 			if (v->type == type && (
-				(type == VEH_Train && IsFrontEngine(v)) ||
-				(type != VEH_Train && v->subtype <= subtype))) {
+						(type == VEH_Train && IsFrontEngine(v)) ||
+						(type != VEH_Train && v->subtype <= subtype)
+					)) {
 				const Order *order;
 
 				FOR_VEHICLE_ORDERS(v, order) {
@@ -142,8 +144,9 @@
 		const Vehicle *v;
 		FOR_ALL_VEHICLES(v) {
 			if (v->type == type && v->owner == owner && (
-				(type == VEH_Train && IsFrontEngine(v)) ||
-				(type != VEH_Train && v->subtype <= subtype))) {
+						(type == VEH_Train && IsFrontEngine(v)) ||
+						(type != VEH_Train && v->subtype <= subtype)
+					)) {
 				sort_list[n].index = v->index;
 				sort_list[n].owner = v->owner;
 				++n;
@@ -153,8 +156,9 @@
 
 	free(vl->sort_list);
 	vl->sort_list = malloc(n * sizeof(vl->sort_list[0]));
-	if (n != 0 && vl->sort_list == NULL)
+	if (n != 0 && vl->sort_list == NULL) {
 		error("Could not allocate memory for the vehicle-sorting-list");
+	}
 	vl->list_length = n;
 
 	for (i = 0; i < n; ++i) vl->sort_list[i] = sort_list[i];
--- a/water_cmd.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/water_cmd.c	Wed Feb 01 06:32:03 2006 +0000
@@ -105,16 +105,12 @@
 {
 	TileIndex tile2;
 
-	if (!CheckTileOwnership(tile))
-		return CMD_ERROR;
-
-	if (!EnsureNoVehicle(tile))
-		return CMD_ERROR;
+	if (!CheckTileOwnership(tile)) return CMD_ERROR;
+	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 
 	tile2 = tile + ((_m[tile].m5 & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
 
-	if (!EnsureNoVehicle(tile2))
-		return CMD_ERROR;
+	if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
 
 	if (flags & DC_EXEC) {
 		/* Kill the depot */
@@ -286,8 +282,7 @@
 			return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
 
 		// Make sure no vehicle is on the tile
-		if (!EnsureNoVehicle(tile))
-			return CMD_ERROR;
+		if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 
 		// Make sure it's not an edge tile.
 		if (!(IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) &&
@@ -295,8 +290,7 @@
 			return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
 
 		if (m5 == 0) {
-			if (flags & DC_EXEC)
-				DoClearSquare(tile);
+			if (flags & DC_EXEC) DoClearSquare(tile);
 			return _price.clear_water;
 		} else if (m5 == 1) {
 			slope = GetTileSlope(tile,NULL);
@@ -336,7 +330,7 @@
 			default:   return CMD_ERROR;
 		}
 
-		return RemoveShipDepot(tile,flags);
+		return RemoveShipDepot(tile, flags);
 	}
 }
 
@@ -480,16 +474,17 @@
 
 static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
 {
-	if (_m[tile].m5 == 0 && TilePixelHeight(tile) == 0)
+	if (_m[tile].m5 == 0 && TilePixelHeight(tile) == 0) {
 		td->str = STR_3804_WATER;
-	else if (_m[tile].m5 == 0)
+	} else if (_m[tile].m5 == 0) {
 		td->str = STR_LANDINFO_CANAL;
-	else if (_m[tile].m5 == 1)
+	} else if (_m[tile].m5 == 1) {
 		td->str = STR_3805_COAST_OR_RIVERBANK;
-	else if ((_m[tile].m5&0xF0) == 0x10)
+	} else if ((_m[tile].m5 & 0xF0) == 0x10) {
 		td->str = STR_LANDINFO_LOCK;
-	else
+	} else {
 		td->str = STR_3806_SHIP_DEPOT;
+	}
 
 	td->owner = GetTileOwner(tile);
 }
@@ -554,8 +549,7 @@
 	} else {
 		if (IsTileType(target, MP_TUNNELBRIDGE)) {
 			byte m5 = _m[target].m5;
-			if ((m5 & 0xF8) == 0xC8 || (m5 & 0xF8) == 0xF0)
-				return;
+			if ((m5 & 0xF8) == 0xC8 || (m5 & 0xF8) == 0xF0) return;
 
 			if ((m5 & 0xC0) == 0xC0) {
 				ModifyTile(target, MP_MAPOWNER | MP_MAP5, OWNER_WATER, (m5 & ~0x38) | 0x8);
@@ -650,8 +644,9 @@
 	_current_player = OWNER_NONE;
 
 	// edges
-	if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //NE
+	if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //NE
 		TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
+	}
 
 	if (TileX(tile) == MapSizeX() - 2 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW
 		TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
@@ -675,29 +670,26 @@
 	uint m5;
 	uint b;
 
-	if (mode != TRANSPORT_WATER)
-		return 0;
+	if (mode != TRANSPORT_WATER) return 0;
 
 	m5 = _m[tile].m5;
-	if (m5 == 0)
-		return 0x3F3F;
+	if (m5 == 0) return 0x3F3F;
 
 	if (m5 == 1) {
-		b = _coast_tracks[GetTileSlope(tile, NULL)&0xF];
-		return b + (b<<8);
+		b = _coast_tracks[GetTileSlope(tile, NULL) & 0xF];
+		return b + (b << 8);
 	}
 
-	if ( (m5 & 0x10) == 0x10) {
+	if ((m5 & 0x10) == 0x10) {
 		//
 		b = _shiplift_tracks[m5 & 0xF];
-		return b + (b<<8);
+		return b + (b << 8);
 	}
 
-	if (!(m5 & 0x80))
-		return 0;
+	if (!(m5 & 0x80)) return 0;
 
 	b = _shipdepot_tracks[m5 & 0x7F];
-	return b + (b<<8);
+	return b + (b << 8);
 }
 
 extern void ShowShipDepotWindow(TileIndex tile);
--- a/window.c	Wed Feb 01 06:12:02 2006 +0000
+++ b/window.c	Wed Feb 01 06:32:03 2006 +0000
@@ -1371,11 +1371,10 @@
 	x = _cursor.pos.x;
 	y = _cursor.pos.y;
 
-
 	if (click == 0 && mousewheel == 0) {
 		if (_patches.autoscroll && _game_mode != GM_MENU) {
 			w = FindWindowFromPt(x, y);
-			if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL ) return;
+			if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL) return;
 			vp = IsPtInWindowViewport(w, x, y);
 			if (vp) {
 				x -= vp->left;