(svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs.
--- a/npf.c Wed Apr 12 14:17:07 2006 +0000
+++ b/npf.c Wed Apr 12 15:08:27 2006 +0000
@@ -14,6 +14,7 @@
#include "tile.h"
#include "depot.h"
#include "tunnel_map.h"
+#include "network.h"
static AyStar _npf_aystar;
@@ -205,13 +206,16 @@
* there is only one level of steepness... */
}
-/* Mark tiles by mowing the grass when npf debug level >= 1 */
+/**
+ * Mark tiles by mowing the grass when npf debug level >= 1.
+ * Will not work for multiplayer games, since it can (will) cause desyncs.
+ */
static void NPFMarkTile(TileIndex tile)
{
#ifdef NO_DEBUG_MESSAGES
return;
#else
- if (_debug_npf_level < 1) return;
+ if (_debug_npf_level < 1 || _networking) return;
switch (GetTileType(tile)) {
case MP_RAILWAY:
/* DEBUG: mark visited tiles by mowing the grass under them ;-) */