(svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.
authorrubidium
Mon, 28 May 2007 04:15:32 +0000
changeset 6729 302e2c8fff07
parent 6728 61568a945b40
child 6730 9311a208f8f7
(svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.
src/gfx.h
src/gfxinit.cpp
src/table/sprites.h
--- a/src/gfx.h	Mon May 28 03:41:18 2007 +0000
+++ b/src/gfx.h	Mon May 28 04:15:32 2007 +0000
@@ -73,7 +73,7 @@
 
 	/* backquote is the key left of "1"
 	 * we only store this key here, no matter what character is really mapped to it
-	 * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and ) */
+	 * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
 	WKC_BACKQUOTE   = 45,
 	WKC_PAUSE       = 46,
 
--- a/src/gfxinit.cpp	Mon May 28 03:41:18 2007 +0000
+++ b/src/gfxinit.cpp	Mon May 28 04:15:32 2007 +0000
@@ -208,7 +208,7 @@
 /* Medium font */
 	   2,   92, ///< ' ' till 'z'
 	SKIP,   36,
-	 160,  160, ///< Move  to the correct position
+	 160,  160, ///< Move Ÿ to the correct position
 	  98,   98, ///< Up arrow
 	 131,  133,
 	SKIP,    1, ///< skip currency sign
@@ -233,7 +233,7 @@
 /* Small font */
 	 226,  316, ///< ' ' till 'z'
 	SKIP,   36,
-	 384,  384, ///< Move  to the correct position
+	 384,  384, ///< Move Ÿ to the correct position
 	 322,  322, ///< Up arrow
 	 355,  357,
 	SKIP,    1, ///< skip currency sign
@@ -255,7 +255,7 @@
 /* Big font */
 	 450,  540, ///< ' ' till 'z'
 	SKIP,   36,
-	 608,  608, ///< Move  to the correct position
+	 608,  608, ///< Move Ÿ to the correct position
 	SKIP,    1,
 	 579,  581,
 	SKIP,    1,
@@ -294,47 +294,47 @@
 	582, 582,  ///<  euro symbol large size
 	358, 358,  ///<  euro symbol tiny
 	SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons
-	648, 648, ///<  nordic char: 
-	616, 616, ///<  nordic char: 
-	666, 666, ///<  nordic char: 
-	634, 634, ///<  nordic char: 
+	648, 648, ///<  nordic char: æ
+	616, 616, ///<  nordic char: Æ
+	666, 666, ///<  nordic char: ø
+	634, 634, ///<  nordic char: Ø
 	SPR_PIN_UP, SPR_CURSOR_CLONE_TRAIN, // more icons
-	382, 383, ///<    tiny
-	158, 159, ///<    medium
-	606, 607, ///<    large
-	360, 360, ///<   tiny
-	362, 362, ///<   tiny
-	136, 136, ///<   medium
-	138, 138, ///<   medium
-	584, 584, ///<   large
-	586, 586, ///<   large
-	626, 626, ///<   large
-	658, 658, ///<   large
-	374, 374, ///<   tiny
-	378, 378, ///<   tiny
-	150, 150, ///<   medium
-	154, 154, ///<   medium
-	598, 598, ///<   large
-	602, 602, ///<   large
-	640, 640, ///<   large
-	672, 672, ///<   large
-	380, 380, ///<   tiny
-	156, 156, ///<   medium
-	604, 604, ///<   large
+	382, 383, ///<  Œ œ tiny
+	158, 159, ///<  Œ œ medium
+	606, 607, ///<  Œ œ large
+	360, 360, ///<  Š tiny
+	362, 362, ///<  š tiny
+	136, 136, ///<  Š medium
+	138, 138, ///<  š medium
+	584, 584, ///<  Š large
+	586, 586, ///<  š large
+	626, 626, ///<  Ð large
+	658, 658, ///<  ð large
+	374, 374, ///<  Ž tiny
+	378, 378, ///<  ž tiny
+	150, 150, ///<  Ž medium
+	154, 154, ///<  ž medium
+	598, 598, ///<  Ž large
+	602, 602, ///<  ž large
+	640, 640, ///<  Þ large
+	672, 672, ///<  þ large
+	380, 380, ///<  º tiny
+	156, 156, ///<  º medium
+	604, 604, ///<  º large
 	317, 320, ///<  { | } ~ tiny
 	 93,  96, ///<  { | } ~ medium
 	541, 544, ///<  { | } ~ large
 	SPR_HOUSE_ICON, SPR_HOUSE_ICON,
-	585, 585, ///<   large
-	587, 587, ///<   large
-	592, 592, ///<   large
-	594, 597, ///<      large
-	633, 633, ///<   large
-	665, 665, ///<   large
+	585, 585, ///<  § large
+	587, 587, ///<  © large
+	592, 592, ///<  ® large
+	594, 597, ///<  ° ± ² ³ large
+	633, 633, ///<  × large
+	665, 665, ///<  ÷ large
 	SPR_SELL_TRAIN, SPR_SHARED_ORDERS_ICON,
-	377, 377, ///<   small
-	153, 153, ///<   medium
-	601, 601, ///<   large
+	377, 377, ///<  · small
+	153, 153, ///<  · medium
+	601, 601, ///<  · large
 	SPR_WARNING_SIGN, SPR_WARNING_SIGN,
 	END
 };
--- a/src/table/sprites.h	Mon May 28 03:41:18 2007 +0000
+++ b/src/table/sprites.h	Mon May 28 04:15:32 2007 +0000
@@ -25,7 +25,7 @@
  * All sprites which are described here are referenced only one to a handful of times
  * throughout the code. When introducing new sprite enums, use meaningful names.
  * Don't be lazy and typing, and only use abbrevations when their meaning is clear or
- * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
+ * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
  * IN THIS FILE, and perhaps add some comments in the code where it is used.
  * Now, don't whine about this being too much typing work if the enums are like
  * 30 characters in length. If your editor doen't help you simplifying your work,