(svn r12003) -Codechange: don't declare InteractiveRandom[Range] in multiple places.
authorrubidium
Tue, 29 Jan 2008 00:26:31 +0000
changeset 8433 33899f3d6b5c
parent 8432 19e2849a638c
child 8434 558c39956ba2
(svn r12003) -Codechange: don't declare InteractiveRandom[Range] in multiple places.
src/genworld_gui.cpp
src/gfx_func.h
src/music_gui.cpp
src/video/dedicated_v.cpp
src/video/sdl_v.cpp
--- a/src/genworld_gui.cpp	Mon Jan 28 17:51:45 2008 +0000
+++ b/src/genworld_gui.cpp	Tue Jan 29 00:26:31 2008 +0000
@@ -27,6 +27,7 @@
 #include "settings_type.h"
 #include "widgets/dropdown_type.h"
 #include "widgets/dropdown_func.h"
+#include "core/random_func.hpp"
 
 #include "table/strings.h"
 #include "table/sprites.h"
--- a/src/gfx_func.h	Mon Jan 28 17:51:45 2008 +0000
+++ b/src/gfx_func.h	Tue Jan 29 00:26:31 2008 +0000
@@ -69,8 +69,6 @@
 void CSleep(int milliseconds);
 void UpdateWindows();
 
-uint32 InteractiveRandom(); //< Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
 void DrawChatMessage();
 void DrawMouseCursor();
 void ScreenSizeChanged();
--- a/src/music_gui.cpp	Mon Jan 28 17:51:45 2008 +0000
+++ b/src/music_gui.cpp	Tue Jan 29 00:26:31 2008 +0000
@@ -14,6 +14,7 @@
 #include "sound_func.h"
 #include "gfx_func.h"
 #include "core/math_func.hpp"
+#include "core/random_func.hpp"
 
 #include "table/strings.h"
 #include "table/sprites.h"
--- a/src/video/dedicated_v.cpp	Mon Jan 28 17:51:45 2008 +0000
+++ b/src/video/dedicated_v.cpp	Tue Jan 29 00:26:31 2008 +0000
@@ -17,6 +17,7 @@
 #include "../blitter/factory.hpp"
 #include "../core/alloc_func.hpp"
 #include "../player_func.h"
+#include "../core/random_func.hpp"
 #include "dedicated_v.h"
 
 #ifdef BEOS_NET_SERVER
--- a/src/video/sdl_v.cpp	Mon Jan 28 17:51:45 2008 +0000
+++ b/src/video/sdl_v.cpp	Tue Jan 29 00:26:31 2008 +0000
@@ -12,6 +12,7 @@
 #include "../blitter/factory.hpp"
 #include "../network/network.h"
 #include "../core/math_func.hpp"
+#include "../core/random_func.hpp"
 #include "sdl_v.h"
 #include <SDL.h>