(svn r14329) -Fix (r14306): selections in the group GUI weren't shown anymore.
--- a/src/group_gui.cpp Mon Sep 15 08:37:40 2008 +0000
+++ b/src/group_gui.cpp Mon Sep 15 10:02:39 2008 +0000
@@ -440,7 +440,7 @@
this->DrawSortButtonState(GRP_WIDGET_SORT_BY_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
- this->DrawVehicleListItems(x);
+ this->DrawVehicleListItems(x, this->vehicle_sel);
}
virtual void OnClick(Point pt, int widget)
--- a/src/vehicle_gui.cpp Mon Sep 15 08:37:40 2008 +0000
+++ b/src/vehicle_gui.cpp Mon Sep 15 10:02:39 2008 +0000
@@ -741,8 +741,9 @@
/**
* Draw all the vehicle list items.
* @param x the position from where to draw the items.
+ * @param selected_vehicle the vehicle that is to be selected
*/
-void BaseVehicleListWindow::DrawVehicleListItems(int x)
+void BaseVehicleListWindow::DrawVehicleListItems(int x, VehicleID selected_vehicle)
{
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
uint max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
@@ -753,7 +754,7 @@
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
- DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
+ DrawVehicleImage(v, x + 19, y + 6, selected_vehicle, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
if (v->name != NULL) {
@@ -992,7 +993,7 @@
/* draw arrow pointing up/down for ascending/descending sorting */
this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
- this->DrawVehicleListItems(x);
+ this->DrawVehicleListItems(x, INVALID_VEHICLE);
}
virtual void OnClick(Point pt, int widget)
--- a/src/vehicle_gui_base.h Mon Sep 15 08:37:40 2008 +0000
+++ b/src/vehicle_gui_base.h Mon Sep 15 10:02:39 2008 +0000
@@ -30,7 +30,7 @@
this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
}
- void DrawVehicleListItems(int x);
+ void DrawVehicleListItems(int x, VehicleID selected_vehicle);
void SortVehicleList();
void BuildVehicleList(PlayerID owner, uint16 index, uint16 window_type);
};