(svn r8095) -Codechange: stuff that is not related to HAL moved from hal.h to gfx.h
authorKUDr
Sat, 13 Jan 2007 14:43:46 +0000
changeset 5636 3c19b56dc982
parent 5635 9464b3edb2ea
child 5637 aa922e570f9a
(svn r8095) -Codechange: stuff that is not related to HAL moved from hal.h to gfx.h
src/functions.h
src/gfx.cpp
src/gfx.h
src/hal.h
src/openttd.cpp
src/rail.h
src/video/cocoa_v.h
--- a/src/functions.h	Sat Jan 13 14:01:05 2007 +0000
+++ b/src/functions.h	Sat Jan 13 14:43:46 2007 +0000
@@ -3,6 +3,8 @@
 #ifndef FUNCTIONS_H
 #define FUNCTIONS_H
 
+#include "gfx.h"
+
 void DoClearSquare(TileIndex tile);
 void RunTileLoop(void);
 
--- a/src/gfx.cpp	Sat Jan 13 14:01:05 2007 +0000
+++ b/src/gfx.cpp	Sat Jan 13 14:43:46 2007 +0000
@@ -21,6 +21,24 @@
 bool _dbg_screen_rect;
 #endif
 
+byte _dirkeys;        // 1 = left, 2 = up, 4 = right, 8 = down
+bool _fullscreen;
+CursorVars _cursor;
+bool _ctrl_pressed;   // Is Ctrl pressed?
+bool _shift_pressed;  // Is Shift pressed?
+byte _fast_forward;
+bool _left_button_down;
+bool _left_button_clicked;
+bool _right_button_down;
+bool _right_button_clicked;
+DrawPixelInfo _screen;
+bool _exit_game;
+bool _networking;         ///< are we in networking mode?
+byte _game_mode;
+byte _pause;
+int _pal_first_dirty;
+int _pal_last_dirty;
+
 Colour _cur_palette[256];
 byte _stringwidth_table[FS_END][224];
 
--- a/src/gfx.h	Sat Jan 13 14:01:05 2007 +0000
+++ b/src/gfx.h	Sat Jan 13 14:43:46 2007 +0000
@@ -3,6 +3,181 @@
 #ifndef GFX_H
 #define GFX_H
 
+/* !!! Note that the first part of this file if enclosed in extern "C" due to cocoa/obj-C !!! */
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+enum WindowKeyCodes {
+	WKC_SHIFT = 0x8000,
+	WKC_CTRL  = 0x4000,
+	WKC_ALT   = 0x2000,
+	WKC_META  = 0x1000,
+
+	// Special ones
+	WKC_NONE        =  0,
+	WKC_ESC         =  1,
+	WKC_BACKSPACE   =  2,
+	WKC_INSERT      =  3,
+	WKC_DELETE      =  4,
+
+	WKC_PAGEUP      =  5,
+	WKC_PAGEDOWN    =  6,
+	WKC_END         =  7,
+	WKC_HOME        =  8,
+
+	// Arrow keys
+	WKC_LEFT        =  9,
+	WKC_UP          = 10,
+	WKC_RIGHT       = 11,
+	WKC_DOWN        = 12,
+
+	// Return & tab
+	WKC_RETURN      = 13,
+	WKC_TAB         = 14,
+
+	// Numerical keyboard
+	WKC_NUM_0       = 16,
+	WKC_NUM_1       = 17,
+	WKC_NUM_2       = 18,
+	WKC_NUM_3       = 19,
+	WKC_NUM_4       = 20,
+	WKC_NUM_5       = 21,
+	WKC_NUM_6       = 22,
+	WKC_NUM_7       = 23,
+	WKC_NUM_8       = 24,
+	WKC_NUM_9       = 25,
+	WKC_NUM_DIV     = 26,
+	WKC_NUM_MUL     = 27,
+	WKC_NUM_MINUS   = 28,
+	WKC_NUM_PLUS    = 29,
+	WKC_NUM_ENTER   = 30,
+	WKC_NUM_DECIMAL = 31,
+
+	// Space
+	WKC_SPACE       = 32,
+
+	// Function keys
+	WKC_F1          = 33,
+	WKC_F2          = 34,
+	WKC_F3          = 35,
+	WKC_F4          = 36,
+	WKC_F5          = 37,
+	WKC_F6          = 38,
+	WKC_F7          = 39,
+	WKC_F8          = 40,
+	WKC_F9          = 41,
+	WKC_F10         = 42,
+	WKC_F11         = 43,
+	WKC_F12         = 44,
+
+	// backquote is the key left of "1"
+	// we only store this key here, no matter what character is really mapped to it
+	// on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
+	WKC_BACKQUOTE   = 45,
+	WKC_PAUSE       = 46,
+
+	// 0-9 are mapped to 48-57
+	// A-Z are mapped to 65-90
+	// a-z are mapped to 97-122
+};
+
+enum GameModes {
+	GM_MENU,
+	GM_NORMAL,
+	GM_EDITOR
+};
+
+void GameLoop(void);
+
+void CreateConsole(void);
+
+typedef int32 CursorID;
+typedef byte Pixel;
+
+typedef struct Point {
+	int x,y;
+} Point;
+
+typedef struct Rect {
+	int left,top,right,bottom;
+} Rect;
+
+
+typedef struct CursorVars {
+	Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
+	Point draw_pos, draw_size;    ///< position and size bounding-box for drawing
+	CursorID sprite; ///< current image of cursor
+
+	int wheel;       ///< mouse wheel movement
+	const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
+	uint animate_timeout;                       ///< current frame in list of animated cursor
+
+	bool visible;    ///< cursor is visible
+	bool dirty;      ///< the rect occupied by the mouse is dirty (redraw)
+	bool fix_at;     ///< mouse is moving, but cursor is not (used for scrolling)
+	bool in_window;  ///< mouse inside this window, determines drawing logic
+} CursorVars;
+
+typedef struct DrawPixelInfo {
+	Pixel *dst_ptr;
+	int left, top, width, height;
+	int pitch;
+	uint16 zoom;
+} DrawPixelInfo;
+
+typedef struct Colour {
+	byte r;
+	byte g;
+	byte b;
+} Colour;
+
+
+
+extern byte _dirkeys;        // 1 = left, 2 = up, 4 = right, 8 = down
+extern bool _fullscreen;
+extern CursorVars _cursor;
+extern bool _ctrl_pressed;   // Is Ctrl pressed?
+extern bool _shift_pressed;  // Is Shift pressed?
+extern byte _fast_forward;
+
+extern bool _left_button_down;
+extern bool _left_button_clicked;
+extern bool _right_button_down;
+extern bool _right_button_clicked;
+
+extern DrawPixelInfo _screen;
+extern bool _exit_game;
+extern bool _networking;         ///< are we in networking mode?
+extern byte _game_mode;
+extern byte _pause;
+
+extern int _pal_first_dirty;
+extern int _pal_last_dirty;
+extern int _num_resolutions;
+extern uint16 _resolutions[32][2];
+extern uint16 _cur_resolution[2];
+extern Colour _cur_palette[256];
+
+void HandleKeypress(uint32 key);
+void HandleMouseEvents(void);
+void CSleep(int milliseconds);
+void UpdateWindows(void);
+
+uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
+uint InteractiveRandomRange(uint max);
+void DrawTextMessage(void);
+void DrawMouseCursor(void);
+void ScreenSizeChanged(void);
+void HandleExitGameRequest(void);
+void GameSizeChanged(void);
+void UndrawMouseCursor(void);
+
+#ifdef __cplusplus
+}; //extern "C"
+/* Following part is only for C++ */
+
 #include "helpers.hpp"
 
 typedef enum FontSizes {
@@ -119,8 +294,11 @@
 	IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
 } StringColorFlags;
 
+
 #ifdef _DEBUG
 extern bool _dbg_screen_rect;
 #endif
 
+#endif /* __cplusplus */
+
 #endif /* GFX_H */
--- a/src/hal.h	Sat Jan 13 14:01:05 2007 +0000
+++ b/src/hal.h	Sat Jan 13 14:43:46 2007 +0000
@@ -7,81 +7,6 @@
 extern "C" {
 #endif //__cplusplus
 
-enum WindowKeyCodes {
-	WKC_SHIFT = 0x8000,
-	WKC_CTRL  = 0x4000,
-	WKC_ALT   = 0x2000,
-	WKC_META  = 0x1000,
-
-	// Special ones
-	WKC_NONE        =  0,
-	WKC_ESC         =  1,
-	WKC_BACKSPACE   =  2,
-	WKC_INSERT      =  3,
-	WKC_DELETE      =  4,
-
-	WKC_PAGEUP      =  5,
-	WKC_PAGEDOWN    =  6,
-	WKC_END         =  7,
-	WKC_HOME        =  8,
-
-	// Arrow keys
-	WKC_LEFT        =  9,
-	WKC_UP          = 10,
-	WKC_RIGHT       = 11,
-	WKC_DOWN        = 12,
-
-	// Return & tab
-	WKC_RETURN      = 13,
-	WKC_TAB         = 14,
-
-	// Numerical keyboard
-	WKC_NUM_0       = 16,
-	WKC_NUM_1       = 17,
-	WKC_NUM_2       = 18,
-	WKC_NUM_3       = 19,
-	WKC_NUM_4       = 20,
-	WKC_NUM_5       = 21,
-	WKC_NUM_6       = 22,
-	WKC_NUM_7       = 23,
-	WKC_NUM_8       = 24,
-	WKC_NUM_9       = 25,
-	WKC_NUM_DIV     = 26,
-	WKC_NUM_MUL     = 27,
-	WKC_NUM_MINUS   = 28,
-	WKC_NUM_PLUS    = 29,
-	WKC_NUM_ENTER   = 30,
-	WKC_NUM_DECIMAL = 31,
-
-	// Space
-	WKC_SPACE       = 32,
-
-	// Function keys
-	WKC_F1          = 33,
-	WKC_F2          = 34,
-	WKC_F3          = 35,
-	WKC_F4          = 36,
-	WKC_F5          = 37,
-	WKC_F6          = 38,
-	WKC_F7          = 39,
-	WKC_F8          = 40,
-	WKC_F9          = 41,
-	WKC_F10         = 42,
-	WKC_F11         = 43,
-	WKC_F12         = 44,
-
-	// backquote is the key left of "1"
-	// we only store this key here, no matter what character is really mapped to it
-	// on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
-	WKC_BACKQUOTE   = 45,
-	WKC_PAUSE       = 46,
-
-	// 0-9 are mapped to 48-57
-	// A-Z are mapped to 65-90
-	// a-z are mapped to 97-122
-};
-
-
 typedef struct {
 	const char *(*start)(const char * const *parm);
 	void (*stop)(void);
@@ -121,97 +46,6 @@
 	MUSIC_DRIVER = 2,
 };
 
-enum GameModes {
-	GM_MENU,
-	GM_NORMAL,
-	GM_EDITOR
-};
-
-void GameLoop(void);
-
-void CreateConsole(void);
-
-typedef int32 CursorID;
-typedef byte Pixel;
-
-typedef struct Point {
-	int x,y;
-} Point;
-
-typedef struct Rect {
-	int left,top,right,bottom;
-} Rect;
-
-
-typedef struct CursorVars {
-	Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
-	Point draw_pos, draw_size;    ///< position and size bounding-box for drawing
-	CursorID sprite; ///< current image of cursor
-
-	int wheel;       ///< mouse wheel movement
-	const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
-	uint animate_timeout;                       ///< current frame in list of animated cursor
-
-	bool visible;    ///< cursor is visible
-	bool dirty;      ///< the rect occupied by the mouse is dirty (redraw)
-	bool fix_at;     ///< mouse is moving, but cursor is not (used for scrolling)
-	bool in_window;  ///< mouse inside this window, determines drawing logic
-} CursorVars;
-
-typedef struct DrawPixelInfo {
-	Pixel *dst_ptr;
-	int left, top, width, height;
-	int pitch;
-	uint16 zoom;
-} DrawPixelInfo;
-
-
-extern byte _dirkeys;        // 1 = left, 2 = up, 4 = right, 8 = down
-extern bool _fullscreen;
-extern CursorVars _cursor;
-extern bool _ctrl_pressed;   // Is Ctrl pressed?
-extern bool _shift_pressed;  // Is Shift pressed?
-extern byte _fast_forward;
-
-extern bool _left_button_down;
-extern bool _left_button_clicked;
-extern bool _right_button_down;
-extern bool _right_button_clicked;
-
-extern DrawPixelInfo _screen;
-extern bool _exit_game;
-extern bool _networking;         ///< are we in networking mode?
-extern byte _game_mode;
-extern byte _pause;
-
-
-void HandleKeypress(uint32 key);
-void HandleMouseEvents(void);
-void CSleep(int milliseconds);
-void UpdateWindows(void);
-
-uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
-uint InteractiveRandomRange(uint max);
-void DrawTextMessage(void);
-void DrawMouseCursor(void);
-void ScreenSizeChanged(void);
-void HandleExitGameRequest(void);
-void GameSizeChanged(void);
-void UndrawMouseCursor(void);
-
-extern int _pal_first_dirty;
-extern int _pal_last_dirty;
-extern int _num_resolutions;
-extern uint16 _resolutions[32][2];
-extern uint16 _cur_resolution[2];
-
-typedef struct Colour {
-	byte r;
-	byte g;
-	byte b;
-} Colour;
-extern Colour _cur_palette[256];
-
 #ifdef __cplusplus
 } // extern "C"
 #endif //__cplusplus
--- a/src/openttd.cpp	Sat Jan 13 14:01:05 2007 +0000
+++ b/src/openttd.cpp	Sat Jan 13 14:43:46 2007 +0000
@@ -1708,20 +1708,3 @@
 HalSoundDriver *_sound_driver;
 HalVideoDriver *_video_driver;
 
-byte _dirkeys;        // 1 = left, 2 = up, 4 = right, 8 = down
-bool _fullscreen;
-CursorVars _cursor;
-bool _ctrl_pressed;   // Is Ctrl pressed?
-bool _shift_pressed;  // Is Shift pressed?
-byte _fast_forward;
-bool _left_button_down;
-bool _left_button_clicked;
-bool _right_button_down;
-bool _right_button_clicked;
-DrawPixelInfo _screen;
-bool _exit_game;
-bool _networking;         ///< are we in networking mode?
-byte _game_mode;
-byte _pause;
-int _pal_first_dirty;
-int _pal_last_dirty;
--- a/src/rail.h	Sat Jan 13 14:01:05 2007 +0000
+++ b/src/rail.h	Sat Jan 13 14:43:46 2007 +0000
@@ -5,6 +5,7 @@
 #ifndef RAIL_H
 #define RAIL_H
 
+#include "gfx.h"
 #include "direction.h"
 #include "tile.h"
 
--- a/src/video/cocoa_v.h	Sat Jan 13 14:01:05 2007 +0000
+++ b/src/video/cocoa_v.h	Sat Jan 13 14:43:46 2007 +0000
@@ -4,6 +4,7 @@
 #define VIDEO_COCOA_H
 
 #include "../hal.h"
+#include "../gfx.h"
 
 #ifdef __cplusplus
 extern "C" {