(svn r1061) -Fix: [Network] Compiling without ENABLE_NETWORK now works again correctly
authortruelight
Mon, 13 Dec 2004 17:58:53 +0000
changeset 630 3eb6abf08860
parent 629 4bb1f0fb0109
child 631 5b3eb9bec105
(svn r1061) -Fix: [Network] Compiling without ENABLE_NETWORK now works again correctly
economy.c
ttd.c
--- a/economy.c	Mon Dec 13 17:47:21 2004 +0000
+++ b/economy.c	Mon Dec 13 17:58:53 2004 +0000
@@ -398,6 +398,7 @@
 			} else {
 				// If we are the server, make sure it is clear that his player is no
 				//  longer with us!
+#ifdef ENABLE_NETWORK
 				if (IS_HUMAN_PLAYER(owner) && _network_server) {
 					NetworkClientInfo *ci;
 					ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
@@ -405,6 +406,7 @@
 					// Send the new info to all the clients
 					NetworkUpdateClientInfo(_network_own_client_index);
 				}
+#endif /* ENABLE_NETWORK */
 				// Make sure the player no longer controls the company
 				if (IS_HUMAN_PLAYER(owner) && owner == _local_player) {
 					// Switch the player to spectator..
--- a/ttd.c	Mon Dec 13 17:47:21 2004 +0000
+++ b/ttd.c	Mon Dec 13 17:58:53 2004 +0000
@@ -868,8 +868,10 @@
 		break;
 
 	case SM_NEWGAME:
+#ifdef ENABLE_NETWORK
 		if (_network_server)
 			snprintf(_network_game_info.map_name, 40, "Random");
+#endif /* ENABLE_NETWORK */
 		MakeNewGame();
 		break;
 
@@ -887,8 +889,10 @@
 			_opt_mod_ptr = &_opt;
 			_local_player = 0;
 			DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
+#ifdef ENABLE_NETWORK
 			if (_network_server)
 				snprintf(_network_game_info.map_name, 40, "Loaded game");
+#endif /* ENABLE_NETWORK */
 		}
 		break;
 	}
@@ -912,8 +916,10 @@
 			// delete all stations owned by a player
 			DeleteAllPlayerStations();
 
+#ifdef ENABLE_NETWORK
 			if (_network_server)
 				snprintf(_network_game_info.map_name, 40, "Loaded scenario");
+#endif /* ENABLE_NETWORK */
 		} else
 			ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);