author | truelight |
Tue, 22 Aug 2006 20:56:08 +0000 | |
changeset 4355 | 40a44dbba8d3 |
parent 4354 | 10f4ce894eb1 |
child 4356 | ec4e13f21cd0 |
town_cmd.c | file | annotate | diff | comparison | revisions |
--- a/town_cmd.c Tue Aug 22 20:41:26 2006 +0000 +++ b/town_cmd.c Tue Aug 22 20:56:08 2006 +0000 @@ -1063,9 +1063,7 @@ // give it a last try, but now more aggressive if (num == 0 && CreateRandomTown(10000, 0) == NULL) { - const Town* t; - - FOR_ALL_TOWNS(t) return true; + if (GetTownArraySize() > 0) return true; //XXX can we handle that more gracefully? if (num == 0 && _game_mode != GM_EDITOR) {