(svn r6056) -Codechange: don't use a loop what can be done with a simple wrapper
authortruelight
Tue, 22 Aug 2006 20:56:08 +0000
changeset 4355 40a44dbba8d3
parent 4354 10f4ce894eb1
child 4356 ec4e13f21cd0
(svn r6056) -Codechange: don't use a loop what can be done with a simple wrapper
town_cmd.c
--- a/town_cmd.c	Tue Aug 22 20:41:26 2006 +0000
+++ b/town_cmd.c	Tue Aug 22 20:56:08 2006 +0000
@@ -1063,9 +1063,7 @@
 
 	// give it a last try, but now more aggressive
 	if (num == 0 && CreateRandomTown(10000, 0) == NULL) {
-		const Town* t;
-
-		FOR_ALL_TOWNS(t) return true;
+		if (GetTownArraySize() > 0) return true;
 
 		//XXX can we handle that more gracefully?
 		if (num == 0 && _game_mode != GM_EDITOR) {