(svn r14658) -Change: allow changing town names when there are no towns in the scenario yet.
--- a/src/settings_gui.cpp Fri Dec 05 18:45:05 2008 +0000
+++ b/src/settings_gui.cpp Fri Dec 05 22:46:39 2008 +0000
@@ -134,7 +134,7 @@
DropDownList *list = new DropDownList();
for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) {
- list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || (*it).second == sel)));
+ list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || GetNumTowns() == 0 || (*it).second == sel)));
}
ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN);
@@ -283,7 +283,7 @@
break;
case GAMEOPT_TOWNNAME_BTN: // Town names
- if (_game_mode == GM_MENU) {
+ if (_game_mode == GM_MENU || GetNumTowns() == 0) {
this->opt->game_creation.town_name = index;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}