(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
authordarkvater
Tue, 11 Jan 2005 00:54:06 +0000
changeset 983 4765bf636f6b
parent 982 d3ce4d6a65f8
child 984 2ff5fb62658a
(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
functions.h
graph_gui.c
lang/english.txt
main_gui.c
misc.c
player.h
player_gui.c
players.c
settings_gui.c
table/sprites.h
ttd.c
ttd.h
unix.c
variables.h
win32.c
window.c
window.h
--- a/functions.h	Tue Jan 11 00:24:27 2005 +0000
+++ b/functions.h	Tue Jan 11 00:54:06 2005 +0000
@@ -235,7 +235,8 @@
 void ShowRenameSignWindow(SignStruct *ss);
 void ShowRenameWaypointWindow(Waypoint *cp);
 int FindFirstBit(uint32 x);
-void ShowHighscoreTable(int tbl);
+void ShowHighscoreTable(int difficulty, int rank);
+void ShowEndGameChart(void);
 TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
 
 enum SaveOrLoadResult {
--- a/graph_gui.c	Tue Jan 11 00:24:27 2005 +0000
+++ b/graph_gui.c	Tue Jan 11 00:54:06 2005 +0000
@@ -1026,9 +1026,9 @@
 	STR_706E_TYCOON,
 };
 
-static StringID GetPerformanceTitleFromValue(uint v)
+static inline StringID GetPerformanceTitleFromValue(uint value)
 {
-	return _performance_titles[minu(v, 1000) >> 6];
+	return _performance_titles[minu(value, 1000) >> 6];
 }
 
 static int CDECL _perf_hist_comp(const void *elem1, const void *elem2 ) {
--- a/lang/english.txt	Tue Jan 11 00:24:27 2005 +0000
+++ b/lang/english.txt	Tue Jan 11 00:54:06 2005 +0000
@@ -573,9 +573,10 @@
 STR_0217_MAGNATE						:Magnate
 STR_0218_MOGUL							:Mogul
 STR_0219_TYCOON_OF_THE_CENTURY					:Tycoon of the Century
-STR_021A							:{BIGFONT}'{STRING}'   ({COMMA16})
-STR_021B_ACHIEVES_STATUS					:{BIGFONT}{STRING}{STRING} achieves '{STRING}' status!
-STR_021C_OF_ACHIEVES_STATUS					:{BIGFONT}{STRING}{STRING} of {STRING} achieves '{STRING}' status!
+STR_HIGHSCORE_NAME    :{BIGFONT}{STRING}, {STRING}
+STR_HIGHSCORE_STATS		:{BIGFONT}'{STRING}'   ({COMMA16})
+STR_021B_ACHIEVES_STATUS					:{BLACK}{BIGFONT}{STRING} achieves '{STRING}' status!
+STR_021C_OF_ACHIEVES_STATUS					:{WHITE}{BIGFONT}{STRING} of {STRING} achieves '{STRING}' status!
 STR_021D							:{BLACK}
 STR_021E							:{WHITE}
 STR_021F							:{BLUE}{COMMA16}
--- a/main_gui.c	Tue Jan 11 00:24:27 2005 +0000
+++ b/main_gui.c	Tue Jan 11 00:54:06 2005 +0000
@@ -2402,24 +2402,7 @@
 		w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL);
 		AssignWindowViewport(w, 0, 0, width, height, 0x8080, 0);
 
-		w = AllocateWindowDesc(&_toolb_normal_desc);
-		w->disabled_state = 1 << 17; // disable zoon-in button (by default game is zoomed in)
-
-		if (_networking) { // if networking, disable fast-forward button
-			w->disabled_state |= (1 << 1);
-			if (!_network_server) // if not server, disable pause button
-				w->disabled_state |= (1 << 0);
-		}
-
-		w->flags4 &= ~WF_WHITE_BORDER_MASK;
-
-		PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_normal_desc)
-
-		_main_status_desc.top = height - 12;
-		w = AllocateWindowDesc(&_main_status_desc);
-		w->flags4 &= ~WF_WHITE_BORDER_MASK;
-
-		WP(w,def_d).data_1 = -1280;
+		ShowVitalWindows();
 
 		/* Bring joining GUI to front till the client is really joined */
 		if (_networking && !_network_server)
@@ -2432,7 +2415,7 @@
 
 		w = AllocateWindowDesc(&_toolb_scen_desc);
 		w->disabled_state = 1 << 9;
-		w->flags4 &= ~WF_WHITE_BORDER_MASK;
+		CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
 
 		PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_scen_desc)
 		break;
@@ -2441,6 +2424,29 @@
 	}
 }
 
+void ShowVitalWindows(void)
+{
+	Window *w;
+
+	w = AllocateWindowDesc(&_toolb_normal_desc);
+	w->disabled_state = 1 << 17; // disable zoom-in button (by default game is zoomed in)
+	CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
+
+	if (_networking) { // if networking, disable fast-forward button
+		SETBIT(w->disabled_state, 1);
+		if (!_network_server) // if not server, disable pause button
+			SETBIT(w->disabled_state, 0);
+	}
+	
+	PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_normal_desc)
+
+	_main_status_desc.top = _screen.height - 12;
+	w = AllocateWindowDesc(&_main_status_desc);
+	CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
+
+	WP(w,def_d).data_1 = -1280;
+}
+
 void GameSizeChanged()
 {
 	RelocateAllWindows(_screen.width, _screen.height);
--- a/misc.c	Tue Jan 11 00:24:27 2005 +0000
+++ b/misc.c	Tue Jan 11 00:54:06 2005 +0000
@@ -700,8 +700,11 @@
 		NetworkServerYearlyLoop();
 #endif /* ENABLE_NETWORK */
 
+	/* check if we reached 2090, that's the maximum year. */
+	if (_cur_year == 131) { // end of game on 31 dec 2050
+			ShowEndGameChart();
 	/* check if we reached 2090 (MAX_YEAR_END_REAL), that's the maximum year. */
-	if (_cur_year == (MAX_YEAR_END + 1)) {
+	} else if (_cur_year == (MAX_YEAR_END + 1)) {
 		Vehicle *v;
 		_cur_year = MAX_YEAR_END;
 		_date = 62093;
--- a/player.h	Tue Jan 11 00:24:27 2005 +0000
+++ b/player.h	Tue Jan 11 00:54:06 2005 +0000
@@ -201,4 +201,15 @@
 #define IS_HUMAN_PLAYER(p) (!DEREF_PLAYER((byte)(p))->is_ai)
 #define IS_INTERACTIVE_PLAYER(p) (((byte)p) == _local_player)
 
+typedef struct HighScore {
+	char company[100];
+	StringID title;
+	uint16 score;
+} HighScore;
+
+VARDEF HighScore _highscore_table[4][5]; // 4 difficulty-settings; top 5
+void SaveToHighScore(void);
+void LoadFromHighScore(void);
+int SaveHighScoreValue(const Player *p);
+
 #endif /* PLAYER_H */
--- a/player_gui.c	Tue Jan 11 00:24:27 2005 +0000
+++ b/player_gui.c	Tue Jan 11 00:54:06 2005 +0000
@@ -744,3 +744,166 @@
 {
 	AllocateWindowDescFront(&_buy_company_desc, player);
 }
+
+/********** HIGHSCORE and ENDGAME windows */
+
+/* Always draw a maximized window and within there the centered background */
+static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y)
+{
+	uint i;
+	// resize window to "full-screen"
+	w->width = _screen.width;
+	w->height = _screen.height;
+	w->widget[0].right = w->width - 1;
+	w->widget[0].bottom = w->height - 1;
+
+	DrawWindowWidgets(w);
+
+	/* Center Highscore/Endscreen background */
+	*x = max(0, (_screen.width  / 2) - (640 / 2));
+	*y = max(0, (_screen.height / 2) - (480 / 2));
+	for (i = 0; i < 10; i++) // the image is split into 10 50px high parts
+		DrawSprite(WP(w, general_d).i + i, *x, *y + (i * 50));
+}
+
+extern StringID EndGameGetPerformanceTitleFromValue(uint value);
+
+/* End game window shown at the end of the game */
+static void EndGameWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+	case WE_PAINT: {
+		const Player *p = DEREF_PLAYER(_local_player);
+		uint x, y;
+
+		SetupHighScoreEndWindow(w, &x, &y);
+
+		/* We need to get performance from last year because the image is shown
+		 * at the start of the new year when these things have already been copied */
+		if (WP(w, general_d).i == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
+			SetDParam(0, p->president_name_1);
+			SetDParam(1, p->president_name_2);
+			SetDParam(2, p->name_1);
+			SetDParam(3, p->name_2);
+			SetDParam(4, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
+			DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
+		} else {
+			SetDParam(0, p->name_1);
+			SetDParam(1, p->name_2);
+			SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
+			DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
+		}
+		} break;
+	case WE_CLICK: /* OnClick show the highscore chart */
+		DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
+		ShowHighscoreTable(w->window_number, WP(w, general_d).j);
+		DeleteWindow(w);
+	}
+}
+
+static void HighScoreWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+	case WE_PAINT: {
+		const HighScore *hs = _highscore_table[w->window_number];
+		uint i, x, y;
+
+		SetupHighScoreEndWindow(w, &x, &y);
+
+		SetDParam(0, w->window_number + STR_6801_EASY);
+		DrawStringMultiCenter(x + (640 / 2), y + 62, STR_0211_TOP_COMPANIES_WHO_REACHED, 640);
+
+		/* Draw Highscore peepz */
+		for (i = 0; i < lengthof(_highscore_table[0]); i++) {
+			SetDParam(0, i + 1);
+			DrawString(x + 40, y + 140 + (i * 55), STR_0212, 0x10);
+
+			if (hs[i].company[0] != '\0') {
+				uint16 colour = (WP(w, general_d).j == i) ? 0x3 : 0x10; // draw new highscore in red
+
+				DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
+				SetDParam(0, hs[i].title);
+				SetDParam(1, hs[i].score);
+				DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
+			}
+		}
+	} break;	
+
+	case WE_CLICK: /* Onclick get back all hidden windows */
+		if (_game_mode != GM_MENU)				
+			ShowVitalWindows();
+
+		DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
+		DeleteWindow(w);
+		break;
+	}
+}
+
+static const Widget _highscore_widgets[] = {
+{      WWT_PANEL, RESIZE_NONE, 16, 0, 640, 0, 480, 0x0, STR_NULL},
+{   WIDGETS_END},
+};
+
+static const WindowDesc _highscore_desc = {
+	0, 0, 641, 481,
+	WC_HIGHSCORE_ENDSCREEN,0,
+	0,
+	_highscore_widgets,
+	HighScoreWndProc
+};
+
+static const WindowDesc _endgame_desc = {
+	0, 0, 641, 481,
+	WC_HIGHSCORE_ENDSCREEN,0,
+	0,
+	_highscore_widgets,
+	EndGameWndProc
+};
+
+/* Show the highscore table for a given difficulty. When called from
+ * endgame ranking is set to the top5 element that was newly added
+ * and is thus highlighted */
+void ShowHighscoreTable(int difficulty, int ranking)
+{
+	Window *w;
+
+	/* Close all always on-top windows to get a clean screen */
+	if (_game_mode != GM_MENU)
+		HideVitalWindows();
+
+	if (!_networking) // pause game to show chart
+		DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+
+	DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0);
+	w = AllocateWindowDesc(&_highscore_desc);
+
+	if (w != NULL) {
+		MarkWholeScreenDirty();
+		w->window_number = difficulty; // show highscore chart for difficulty...
+		WP(w, general_d).i = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
+		WP(w, general_d).j = ranking;
+	}
+}
+
+/* Show the endgame victory screen in 2050. Update the new highscore
+ * if it was high enough */
+void ShowEndGameChart(void)
+{
+	Window *w;
+	const Player *p = DEREF_PLAYER(_local_player);
+
+	if (!_networking) { // pause the game and hide all windows to show end-chart
+		DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+		HideVitalWindows();
+	}
+
+	DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0);
+	w = AllocateWindowDesc(&_endgame_desc);
+
+	if (w != NULL) {
+		MarkWholeScreenDirty();
+		w->window_number = _opt.diff_level; // show highscore chart for difficulty...
+		WP(w, general_d).i = (p->old_economy[0].performance_history == SCORE_MAX) ? SPR_TYCOON_IMG2_BEGIN : SPR_TYCOON_IMG1_BEGIN; // which background to show
+		WP(w, general_d).j = SaveHighScoreValue(p);
+	}
+}
--- a/players.c	Tue Jan 11 00:24:27 2005 +0000
+++ b/players.c	Tue Jan 11 00:54:06 2005 +0000
@@ -721,6 +721,108 @@
 	return 0;
 }
 
+static const StringID _endgame_performance_titles[16] = {
+	STR_0213_BUSINESSMAN,
+	STR_0213_BUSINESSMAN,
+	STR_0213_BUSINESSMAN,
+	STR_0213_BUSINESSMAN,
+	STR_0213_BUSINESSMAN,
+	STR_0214_ENTREPRENEUR,
+	STR_0214_ENTREPRENEUR,
+	STR_0215_INDUSTRIALIST,
+	STR_0215_INDUSTRIALIST,
+	STR_0216_CAPITALIST,
+	STR_0216_CAPITALIST,
+	STR_0217_MAGNATE,
+	STR_0217_MAGNATE,
+	STR_0218_MOGUL,
+	STR_0218_MOGUL,
+	STR_0219_TYCOON_OF_THE_CENTURY,
+};
+
+inline StringID EndGameGetPerformanceTitleFromValue(uint value)
+{
+	return _endgame_performance_titles[minu(value, 1000) >> 6];
+}
+
+/* Save the highscore for the player */
+int SaveHighScoreValue(const Player *p)
+{
+	HighScore *hs = _highscore_table[_opt.diff_level];
+	uint i;
+	uint16 score = p->old_economy[0].performance_history;
+
+	for (i = 0; i < lengthof(_highscore_table[0]); i++) {
+		/* You are in the TOP5. Move all values one down and save us there */
+		if (hs[i].score <= score) {
+			byte buf[sizeof(hs[i].company)];
+			
+			// move all elements one down starting from the replaced one
+			memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
+			SetDParam(0, p->president_name_1);
+			SetDParam(1, p->president_name_2);
+			SetDParam(2, p->name_1);
+			SetDParam(3, p->name_1);
+			GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
+			ttd_strlcpy(hs[i].company, buf, sizeof(buf));
+			hs[i].score = score;
+			hs[i].title = EndGameGetPerformanceTitleFromValue(score);
+			return i;
+		}
+	}
+
+	return -1; // too bad; we did not make it into the top5
+}
+
+/* Save HighScore table to file */
+void SaveToHighScore(void)
+{
+	FILE *fp = fopen(_highscore_file, "w");
+
+	if (fp != NULL) {
+		uint i;
+		HighScore *hs;
+
+		for (i = 0; i < lengthof(_highscore_table); i++) {
+			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
+				/* First character is a command character, so strlen will fail on that */
+				byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : strlen(&hs->company[1]) + 1);
+
+				fwrite(&length, sizeof(length), 1, fp); // write away string length
+				fwrite(hs->company, length, 1, fp);
+				fwrite(&hs->score, sizeof(hs->score), 1, fp);
+				fwrite(&hs->title, sizeof(hs->title), 1, fp);
+			}
+		}
+		fclose(fp);
+	}
+}
+
+/* Initialize the highscore table to 0 and if any file exists, load in values */
+void LoadFromHighScore(void) 
+{
+	FILE *fp = fopen(_highscore_file, "r");
+
+	memset(_highscore_table, 0, sizeof(_highscore_table));
+
+	if (fp != NULL) {
+		uint i;
+		HighScore *hs;
+
+		for (i = 0; i < lengthof(_highscore_table); i++) {
+			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
+				byte length;
+				fread(&length, sizeof(length), 1, fp);
+
+				fread(hs->company, 1, length, fp);
+				fread(&hs->score, sizeof(hs->score), 1, fp);
+				fread(&hs->title, sizeof(hs->title), 1, fp);
+			}
+		}
+		fclose(fp);
+	}
+}
+
 // Save/load of players
 static const byte _player_desc[] = {
 	SLE_VAR(Player,name_2,					SLE_UINT32),
--- a/settings_gui.c	Tue Jan 11 00:24:27 2005 +0000
+++ b/settings_gui.c	Tue Jan 11 00:54:06 2005 +0000
@@ -330,6 +330,11 @@
 
 extern void StartupEconomy();
 
+enum {
+	GAMEDIFF_WND_TOP_OFFSET = 45,
+	GAMEDIFF_WND_ROWSIZE    = 9
+};
+
 static void GameDifficultyWndProc(Window *w, WindowEvent *e)
 {
 	switch(e->event) {
@@ -338,11 +343,11 @@
 		int i;
 		int x,y,value;
 
-		w->click_state = (1 << 4) << _opt_mod_temp.diff_level;
-		w->disabled_state = (_game_mode != GM_NORMAL) ? 0 : (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7);
+		w->click_state = (1 << 3) << _opt_mod_temp.diff_level;
+		w->disabled_state = (_game_mode != GM_NORMAL) ? 0 : (1 << 3) | (1 << 4) | (1 << 5) | (1 << 6);
 		// Disable save-button in multiplayer (and if client)
 		if (_networking && !_network_server)
-			w->disabled_state |= (1 << 10);
+			SETBIT(w->disabled_state, 10);
 		DrawWindowWidgets(w);
 
 		click_a = _difficulty_click_a;
@@ -358,32 +363,32 @@
 		disabled = _game_mode == GM_NORMAL ? 0x383E : 0;
 
 		x = 0;
-		y = 32;
+		y = GAMEDIFF_WND_TOP_OFFSET;
 		for (i = 0; i != GAME_DIFFICULTY_NUM; i++) {
-			DrawFrameRect(x+5, y+1, x+5+9, y+9, 3, GetBitAndShift(&click_a)?0x20:0);
-			DrawFrameRect(x+15, y+1, x+15+9, y+9, 3, GetBitAndShift(&click_b)?0x20:0);
+			DrawFrameRect(x+5, y, x+5+8, y+8, 3, GetBitAndShift(&click_a)?0x20:0);
+			DrawFrameRect(x+15, y, x+15+8, y+8, 3, GetBitAndShift(&click_b)?0x20:0);
 			if (GetBitAndShift(&disabled) || (_networking && !_network_server)) {
 				int color = 0x8000 | _color_list[3].unk2;
-				GfxFillRect(x+6, y+2, x+6+8, y+9, color);
-				GfxFillRect(x+16, y+2, x+16+8, y+9, color);
+				GfxFillRect(x+6, y+1, x+6+8, y+8, color);
+				GfxFillRect(x+16, y+1, x+16+8, y+8, color);
 			}
 
-			DrawStringCentered(x+10, y+1, STR_6819, 0);
-			DrawStringCentered(x+20, y+1, STR_681A, 0);
+			DrawStringCentered(x+10, y, STR_6819, 0);
+			DrawStringCentered(x+20, y, STR_681A, 0);
 
 
 			value = _game_setting_info[i].str + ((int*)&_opt_mod_temp.diff)[i];
 			if (i == 4) value *= 1000; // handle currency option
 			SetDParam(0, value);
-			DrawString(x+30, y+1, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0);
+			DrawString(x+30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0);
 
-			y += 11;
+			y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
 		}
 	} break;
 
 	case WE_CLICK:
 		switch(e->click.widget) {
-		case 3: {
+		case 8: {
 			int x,y;
 			uint btn, dis;
 			int val;
@@ -397,19 +402,18 @@
 			if (!IS_INT_INSIDE(x, 0, 21))
 				return;
 
-			y = e->click.pt.y - 33;
+			y = e->click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
 			if (y < 0)
 				return;
 
 			// Get button from Y coord.
-			btn = y / 11;
-			if (btn >= GAME_DIFFICULTY_NUM || y % 11 > 9)
+			btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
+			if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
 				return;
 
 			// Clicked disabled button?
-			dis = 0;
-			if (_game_mode == GM_NORMAL)
-				dis |= 0x383E;
+			dis = (_game_mode == GM_NORMAL) ? 0x383E : 0;
+
 			if (HASBIT(dis, btn))
 				return;
 
@@ -434,15 +438,15 @@
 			SetWindowDirty(w);
 			break;
 		}
-		case 4: case 5: case 6: case 7: // easy/medium/hard/custom
+		case 3: case 4: case 5: case 6: /* Easy / Medium / Hard / Custom */
 			// temporarily change difficulty level
-			SetDifficultyLevel(e->click.widget - 4, &_opt_mod_temp);
+			SetDifficultyLevel(e->click.widget - 3, &_opt_mod_temp);
 			SetWindowDirty(w);
 			break;
-		case 8:
-			ShowHighscoreTable(_opt_mod_ptr->diff_level);
+		case 7: /* Highscore Table */
+			ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
 			break;
-		case 10: { // Save button - save changes
+		case 10: { /* Save button - save changes */
 			int btn, val;
 			for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
 				val = ((int*)&_opt_mod_temp.diff)[btn];
@@ -479,13 +483,12 @@
 {   WWT_CLOSEBOX,   RESIZE_NONE,    10,     0,    10,     0,    13, STR_00C5,									STR_018B_CLOSE_WINDOW},
 {    WWT_CAPTION,   RESIZE_NONE,    10,    11,   369,     0,    13, STR_6800_DIFFICULTY_LEVEL,	STR_018C_WINDOW_TITLE_DRAG_THIS},
 {      WWT_PANEL,   RESIZE_NONE,    10,     0,   369,    14,    29, 0x0,												STR_NULL},
-{      WWT_PANEL,   RESIZE_NONE,    10,     0,   369,    30,   276, 0x0,												STR_NULL},
 { WWT_PUSHTXTBTN,   RESIZE_NONE,     3,    10,    96,    16,    27, STR_6801_EASY,							STR_NULL},
 { WWT_PUSHTXTBTN,   RESIZE_NONE,     3,    97,   183,    16,    27, STR_6802_MEDIUM,						STR_NULL},
 { WWT_PUSHTXTBTN,   RESIZE_NONE,     3,   184,   270,    16,    27, STR_6803_HARD,							STR_NULL},
 { WWT_PUSHTXTBTN,   RESIZE_NONE,     3,   271,   357,    16,    27, STR_6804_CUSTOM,						STR_NULL},
-{      WWT_EMPTY,   RESIZE_NONE,    10,     0,   369,   251,   262, 0x0,												STR_NULL},
-//{   WWT_CLOSEBOX,   RESIZE_NONE,    10,     0,   369,   251,   262, STR_6838_SHOW_HI_SCORE_CHART,STR_NULL},
+{   WWT_CLOSEBOX,   RESIZE_NONE,    10,     0,   369,    30,    41, STR_6838_SHOW_HI_SCORE_CHART,STR_NULL},
+{      WWT_PANEL,   RESIZE_NONE,    10,     0,   369,    42,   262, 0x0,												STR_NULL},
 {      WWT_PANEL,   RESIZE_NONE,    10,     0,   369,   263,   278, 0x0,												STR_NULL},
 { WWT_PUSHTXTBTN,   RESIZE_NONE,     3,   105,   185,   265,   276, STR_OPTIONS_SAVE_CHANGES,	STR_NULL},
 { WWT_PUSHTXTBTN,   RESIZE_NONE,     3,   186,   266,   265,   276, STR_012E_CANCEL,						STR_NULL},
@@ -510,11 +513,6 @@
 	AllocateWindowDesc(&_game_difficulty_desc);
 }
 
-void ShowHighscoreTable(int tbl)
-{
-	ShowInfoF("ShowHighscoreTable(%d) not implemented", tbl);
-}
-
 // virtual PositionMainToolbar function, calls the right one.
 int32 v_PositionMainToolbar(int32 p1)
 {
--- a/table/sprites.h	Tue Jan 11 00:24:27 2005 +0000
+++ b/table/sprites.h	Tue Jan 11 00:54:06 2005 +0000
@@ -722,6 +722,10 @@
 	SPR_OTTD_Y                = 4843,
 	SPR_OTTD_C                = 4844,
 
+	SPR_HIGHSCORE_CHART_BEGIN = 4804,
+	SPR_TYCOON_IMG1_BEGIN     = 4814,
+	SPR_TYCOON_IMG2_BEGIN     = 4824,
+
 	/* road_gui.c */
 	SPR_IMG_ROAD_NW				= 1309,
 	SPR_IMG_ROAD_NE				= 1310,
--- a/ttd.c	Tue Jan 11 00:24:27 2005 +0000
+++ b/ttd.c	Tue Jan 11 00:54:06 2005 +0000
@@ -648,6 +648,7 @@
 #endif
 
 	LoadFromConfig();
+	LoadFromHighScore();
 
 	// override config?
 	if (musicdriver[0]) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver));
@@ -748,6 +749,7 @@
 	_sound_driver->stop();
 
 	SaveToConfig();
+	SaveToHighScore();
 
 	// uninitialize airport state machines
 	UnInitializeAirports();
@@ -1176,9 +1178,11 @@
 {
 	Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 
-	_saved_scrollpos_x = WP(w,vp_d).scrollpos_x;
-	_saved_scrollpos_y = WP(w,vp_d).scrollpos_y;
-	_saved_scrollpos_zoom = w->viewport->zoom;
+	if (w != NULL) {
+		_saved_scrollpos_x = WP(w,vp_d).scrollpos_x;
+		_saved_scrollpos_y = WP(w,vp_d).scrollpos_y;
+		_saved_scrollpos_zoom = w->viewport->zoom;
+	}
 }
 
 void ConvertTownOwner()
--- a/ttd.h	Tue Jan 11 00:24:27 2005 +0000
+++ b/ttd.h	Tue Jan 11 00:54:06 2005 +0000
@@ -449,6 +449,7 @@
 	WC_NETWORK_STATUS_WINDOW = 0x4A,
 	WC_CUSTOM_CURRENCY = 0x4B,
 	WC_REPLACE_VEHICLE = 0x4C,
+	WC_HIGHSCORE_ENDSCREEN = 0x4D,
 };
 
 
--- a/unix.c	Tue Jan 11 00:24:27 2005 +0000
+++ b/unix.c	Tue Jan 11 00:54:06 2005 +0000
@@ -505,6 +505,7 @@
 	_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
 	_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
 	_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
+	_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
 	_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
 
 #if defined CUSTOM_LANG_DIR
--- a/variables.h	Tue Jan 11 00:24:27 2005 +0000
+++ b/variables.h	Tue Jan 11 00:54:06 2005 +0000
@@ -340,6 +340,7 @@
 VARDEF char _savegame_format[8];
 
 VARDEF char *_config_file;
+VARDEF char *_highscore_file;
 VARDEF char *_log_file;
 VARDEF FILE *_log_file_fd;
 
--- a/win32.c	Tue Jan 11 00:24:27 2005 +0000
+++ b/win32.c	Tue Jan 11 00:54:06 2005 +0000
@@ -2065,6 +2065,7 @@
 	_path.lang_dir = str_fmt("%slang\\", cfg);
 
 	_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
+	_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
 	_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
 
 	// make (auto)save and scenario folder
--- a/window.c	Tue Jan 11 00:24:27 2005 +0000
+++ b/window.c	Tue Jan 11 00:54:06 2005 +0000
@@ -1520,6 +1520,13 @@
 	}
 }
 
+/* Delete all always on-top windows to get an empty screen */
+void HideVitalWindows(void)
+{
+	DeleteWindowById(WC_MAIN_TOOLBAR, 0);
+	DeleteWindowById(WC_STATUS_BAR, 0);
+}
+
 int PositionMainToolbar(Window *w)
 {
 	DEBUG(misc, 1) ("Repositioning Main Toolbar...");
--- a/window.h	Tue Jan 11 00:24:27 2005 +0000
+++ b/window.h	Tue Jan 11 00:54:06 2005 +0000
@@ -546,6 +546,8 @@
 Window *GetCallbackWnd();
 void DeleteNonVitalWindows();
 void DeleteAllNonVitalWindows(void);
+void HideVitalWindows(void);
+void ShowVitalWindows(void);
 
 /* window.c */
 VARDEF Window _windows[25];