(svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' messed with the railtype of bridges.
--- a/src/openttd.cpp Tue May 29 07:12:49 2007 +0000
+++ b/src/openttd.cpp Tue May 29 08:19:37 2007 +0000
@@ -1446,6 +1446,7 @@
if (CheckSavegameVersion(61)) {
/* Added the RoadType */
+ bool old_bridge = CheckSavegameVersion(42);
for (TileIndex t = 0; t < map_size; t++) {
switch(GetTileType(t)) {
case MP_STREET:
@@ -1470,7 +1471,9 @@
break;
case MP_TUNNELBRIDGE:
- if ((IsTunnel(t) ? GetTunnelTransportType(t) : (TransportType)GB(_m[t].m5, 1, 2)) == TRANSPORT_ROAD) {
+ /* Middle part of "old" bridges */
+ if (old_bridge && IsBridgeTile(t) && HASBIT(_m[t].m5, 6)) break;
+ if ((IsTunnel(t) ? GetTunnelTransportType(t) : (old_bridge ? (TransportType)GB(_m[t].m5, 1, 2) : GetBridgeTransportType(t))) == TRANSPORT_ROAD) {
SetRoadTypes(t, ROADTYPES_ROAD);
}
break;