(svn r9734) -Feature: Add an option to automatically pause when starting a new game.
--- a/src/genworld.cpp Sat Apr 28 10:41:00 2007 +0000
+++ b/src/genworld.cpp Sat Apr 28 15:06:32 2007 +0000
@@ -10,6 +10,7 @@
#include "table/sprites.h"
#include "variables.h"
#include "thread.h"
+#include "command.h"
#include "genworld.h"
#include "gfx.h"
#include "gfxinit.h"
@@ -153,6 +154,8 @@
if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
+ if (_patches.pause_on_newgame) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+
return NULL;
}
--- a/src/lang/english.txt Sat Apr 28 10:41:00 2007 +0000
+++ b/src/lang/english.txt Sat Apr 28 15:06:32 2007 +0000
@@ -1097,6 +1097,7 @@
STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLL :Scroll map
STR_CONFIG_PATCHES_SCROLLWHEEL_OFF :Off
STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING1}
--- a/src/settings.cpp Sat Apr 28 10:41:00 2007 +0000
+++ b/src/settings.cpp Sat Apr 28 15:06:32 2007 +0000
@@ -1323,6 +1323,7 @@
SDT_BOOL(Patches, prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL),
SDT_VAR(Patches, scrollwheel_scrolling,SLE_UINT8,S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL),
SDT_VAR(Patches,scrollwheel_multiplier,SLE_UINT8,S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER,NULL),
+ SDT_BOOL(Patches, pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL),
/***************************************************************************/
/* Construction section of the GUI-configure patches window */
--- a/src/settings_gui.cpp Sat Apr 28 10:41:00 2007 +0000
+++ b/src/settings_gui.cpp Sat Apr 28 15:06:32 2007 +0000
@@ -596,6 +596,7 @@
* Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
"scrollwheel_scrolling",
"scrollwheel_multiplier",
+ "pause_on_newgame",
};
static const char *_patches_construction[] = {
--- a/src/variables.h Sat Apr 28 10:41:00 2007 +0000
+++ b/src/variables.h Sat Apr 28 15:06:32 2007 +0000
@@ -229,6 +229,8 @@
uint8 town_growth_rate; ///< Town growth rate
uint8 larger_towns; ///< The number of cities to build. These start off larger and grow twice as fast
uint8 initial_city_size; ///< Multiplier for the initial size of the cities compared to towns
+
+ bool pause_on_newgame; ///< Whether to start new games paused or not.
};
VARDEF Patches _patches;