(svn r2582) Fix: Prevent generating unrealistically many Oil refineries on large maps. They are always placed next to the borderline, so the perimeter is used instead of area to scale the number of those industries.
--- a/industry_cmd.c Fri Jul 15 18:43:39 2005 +0000
+++ b/industry_cmd.c Fri Jul 15 19:51:54 2005 +0000
@@ -1647,8 +1647,14 @@
static void PlaceInitialIndustry(byte type, int amount)
{
- int num =
- ScaleByMapSize(_numof_industry_table[_opt.diff.number_industries][amount]);
+ int num = _numof_industry_table[_opt.diff.number_industries][amount];
+
+ if (type == IT_OIL_REFINERY || type == IT_OIL_RIG) {
+ // These are always placed next to the coastline, so we scale by the perimeter instead.
+ num = ScaleByMapSize1D(num);
+ } else {
+ num = ScaleByMapSize(num);
+ }
if (_opt.diff.number_industries != 0)
{