(svn r1074) Fix: server_bind_ip was set to 255.255.255.255 by default
authordominik
Mon, 13 Dec 2004 21:23:28 +0000
changeset 641 6f202631c443
parent 640 7f08d269c3f4
child 642 c0a5e875f48e
(svn r1074) Fix: server_bind_ip was set to 255.255.255.255 by default
The correct default value is 0.0.0.0. If you are experiencing problems with connecting to your server you'll have to change the value of server_bind_ip to 0.0.0.0 in openttd.cfg
settings.c
--- a/settings.c	Mon Dec 13 20:45:55 2004 +0000
+++ b/settings.c	Mon Dec 13 21:23:28 2004 +0000
@@ -723,16 +723,16 @@
 
 #ifdef ENABLE_NETWORK
 static const SettingDesc network_settings[] = {
-	{"sync_freq",			SDT_UINT16 | SDT_NOSAVE,	(void*)100,			&_network_sync_freq,		NULL},
+	{"sync_freq",				SDT_UINT16 | SDT_NOSAVE,	(void*)100,			&_network_sync_freq,		NULL},
 	{"frame_freq",			SDT_UINT8 | SDT_NOSAVE,	(void*)0,			&_network_frame_freq,		NULL},
-	{"server_bind_ip",		SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16),	NULL,	&_network_server_bind_ip_host,	NULL},
-	{"server_port",		SDT_UINT,	(void*)NETWORK_DEFAULT_PORT,	&_network_server_port,	NULL},
-	{"player_name",		SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
-	{"server_password",		SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
-	{"server_name",		SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
+	{"server_bind_ip",	SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16),	"0.0.0.0",	&_network_server_bind_ip_host,	NULL},
+	{"server_port",			SDT_UINT,	(void*)NETWORK_DEFAULT_PORT,	&_network_server_port,	NULL},
+	{"player_name",			SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
+	{"server_password",	SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
+	{"server_name",			SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
 	{"connect_to_ip",		SDT_STRINGBUF | (lengthof(_network_default_ip) << 16), NULL, &_network_default_ip, NULL},
-	{"network_id",		SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL},
-	{NULL,						0,											NULL,					NULL,										NULL}
+	{"network_id",			SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL},
+	{NULL,							0,											NULL,					NULL,										NULL}
 };
 #endif /* ENABLE_NETWORK */