(svn r14533) -Fix: ...hopefully most glitches wrt. inclined foundations.
--- a/src/landscape.cpp Sat Oct 25 16:45:01 2008 +0000
+++ b/src/landscape.cpp Sat Oct 25 18:58:24 2008 +0000
@@ -417,7 +417,11 @@
/* inclined foundation */
byte inclined = highest_corner * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
- AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
+ AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
+ f == FOUNDATION_INCLINED_X ? 16 : 1,
+ f == FOUNDATION_INCLINED_Y ? 16 : 1,
+ TILE_HEIGHT + 1, ti->z
+ );
OffsetGroundSprite(31, 9);
} else if (IsLeveledFoundation(f)) {
AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z - TILE_HEIGHT);
@@ -462,7 +466,11 @@
/* inclined foundation */
byte inclined = GetHighestSlopeCorner(ti->tileh) * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
- AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
+ AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
+ f == FOUNDATION_INCLINED_X ? 16 : 1,
+ f == FOUNDATION_INCLINED_Y ? 16 : 1,
+ TILE_HEIGHT + 1, ti->z
+ );
OffsetGroundSprite(31, 9);
}
ti->z += ApplyFoundationToSlope(f, &ti->tileh);