(svn r4868) - Codechange: in the train detail window, don't call DrawTrainImage() for each row, as we already loop to find the vehicles to
draw. Fixes a potential issue of extraneous wagons being drawn, if they are very short.
--- a/train_gui.c Sun May 14 15:11:12 2006 +0000
+++ b/train_gui.c Sun May 14 20:38:09 2006 +0000
@@ -1208,7 +1208,8 @@
int dx = 0;
u = v;
do {
- DrawTrainImage(u, x + WagonLengthToPixels(dx), y, 1, 0, INVALID_VEHICLE);
+ PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
+ DrawSprite(GetTrainImage(u, DIR_W) | pal, x + 14 + WagonLengthToPixels(dx), y + 6 + (is_custom_sprite(RailVehInfo(u->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
dx += u->u.rail.cached_veh_length;
u = u->next;
} while (u != NULL && IsArticulatedPart(u));