(svn r1464) -Fix: [1099106] Resizeable portion of bus/air/rail depots window unclickable
authordarkvater
Mon, 10 Jan 2005 14:36:08 +0000
changeset 969 862685f513ca
parent 968 84a870c7a585
child 970 24abd02b1092
(svn r1464) -Fix: [1099106] Resizeable portion of bus/air/rail depots window unclickable
aircraft_gui.c
roadveh_gui.c
ship_gui.c
--- a/aircraft_gui.c	Mon Jan 10 14:24:40 2005 +0000
+++ b/aircraft_gui.c	Mon Jan 10 14:36:08 2005 +0000
@@ -735,7 +735,7 @@
 }
 
 static int GetVehicleFromAircraftDepotWndPt(Window *w, int x, int y, Vehicle **veh) {
-	uint xt,yt,xm,ym;
+	uint xt,row,xm,ym;
 	Vehicle *v;
 	uint tile;
 	int pos;
@@ -745,12 +745,12 @@
 	if (xt >= 4)
 		return 1;
 
-	yt = (y - 14) / 24;
+	row = (y - 14) / 24;
 	ym = (y - 14) % 24;
-	if (yt >= 2)
+	if (row >= w->vscroll.cap)
 		return 1;
 
-	pos = (yt + w->vscroll.pos) * 4 + xt;
+	pos = (row + w->vscroll.pos) * 4 + xt;
 
 	tile = w->window_number;
 	FOR_ALL_VEHICLES(v) {
--- a/roadveh_gui.c	Mon Jan 10 14:24:40 2005 +0000
+++ b/roadveh_gui.c	Mon Jan 10 14:36:08 2005 +0000
@@ -544,7 +544,7 @@
 
 static int GetVehicleFromRoadDepotWndPt(Window *w, int x, int y, Vehicle **veh)
 {
-	uint xt,yt,xm;
+	uint xt,row,xm;
 	TileIndex tile;
 	Vehicle *v;
 	int pos;
@@ -554,11 +554,11 @@
 	if (xt >= 5)
 		return 1;
 
-	yt = (y - 14) / 14;
-	if (yt >= 3)
+	row = (y - 14) / 14;
+	if (row >= w->vscroll.cap)
 		return 1;
 
-	pos = (yt + w->vscroll.pos) * 5 + xt;
+	pos = (row + w->vscroll.pos) * 5 + xt;
 
 	tile = w->window_number;
 	FOR_ALL_VEHICLES(v) {
--- a/ship_gui.c	Mon Jan 10 14:24:40 2005 +0000
+++ b/ship_gui.c	Mon Jan 10 14:36:08 2005 +0000
@@ -677,7 +677,7 @@
 
 static int GetVehicleFromShipDepotWndPt(Window *w, int x, int y, Vehicle **veh)
 {
-	uint xt,yt,xm,ym;
+	uint xt,row,xm,ym;
 	TileIndex tile;
 	Vehicle *v;
 	int pos;
@@ -687,12 +687,12 @@
 	if (xt >= 5)
 		return 1;
 
-	yt = (y - 14) / 24;
+	row = (y - 14) / 24;
 	ym = (y - 14) % 24;
-	if (yt >= 2)
+	if (row >= w->vscroll.cap)
 		return 1;
 
-	pos = (yt + w->vscroll.pos) * 3 + xt;
+	pos = (row + w->vscroll.pos) * 3 + xt;
 
 	tile = w->window_number;
 	FOR_ALL_VEHICLES(v) {