(svn r9390) -Documentation : correct Doxygen of comments and @file inclusion. This time, brought to you by the letter O
authorbelugas
Wed, 21 Mar 2007 15:19:33 +0000
changeset 6351 8d0b6cce8d6d
parent 6350 04b19f551aec
child 6352 938ab8f48e5d
(svn r9390) -Documentation : correct Doxygen of comments and @file inclusion. This time, brought to you by the letter O
src/oldloader.cpp
src/oldpool.cpp
src/oldpool.h
src/openttd.cpp
src/order_cmd.cpp
src/order_gui.cpp
src/os2.cpp
src/os_timer.cpp
--- a/src/oldloader.cpp	Wed Mar 21 13:19:01 2007 +0000
+++ b/src/oldloader.cpp	Wed Mar 21 15:19:33 2007 +0000
@@ -1,5 +1,7 @@
 /* $Id$ */
 
+/** @file oldloader.cpp */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "station_map.h"
@@ -415,11 +417,11 @@
 	OCL_SVAR( OC_UINT16, Town, townnametype ),
 	OCL_SVAR( OC_UINT32, Town, townnameparts ),
 	OCL_SVAR(  OC_UINT8, Town, grow_counter ),
-	OCL_NULL( 1 ),         // sort_index,        no longer in use
-	OCL_NULL( 4 ),         // sign-coordinates,  no longer in use
-	OCL_NULL( 2 ),         // namewidth,         no longer in use
+	OCL_NULL( 1 ),         ///< sort_index,        no longer in use
+	OCL_NULL( 4 ),         ///< sign-coordinates,  no longer in use
+	OCL_NULL( 2 ),         ///< namewidth,         no longer in use
 	OCL_SVAR( OC_UINT16, Town, flags12 ),
-	OCL_NULL( 10 ),        // radius,            no longer in use
+	OCL_NULL( 10 ),        ///< radius,            no longer in use
 
 	OCL_SVAR( OC_UINT16, Town, ratings[0] ),
 	OCL_SVAR( OC_UINT16, Town, ratings[1] ),
@@ -458,7 +460,7 @@
 	OCL_SVAR(  OC_UINT8, Town, road_build_months ),
 	OCL_SVAR(  OC_UINT8, Town, fund_buildings_months ),
 
-	OCL_NULL( 8 ),         // some junk at the end of the record
+	OCL_NULL( 8 ),         ///< some junk at the end of the record
 
 	OCL_END()
 };
@@ -538,7 +540,7 @@
 	OCL_VAR (  OC_INT32,   1, &_old_price ),
 	OCL_VAR ( OC_UINT16,   1, &_old_price_frac ),
 
-	OCL_NULL( 2 ),         // Junk
+	OCL_NULL( 2 ),         ///< Junk
 	OCL_END()
 };
 
@@ -577,19 +579,19 @@
 	OCL_SVAR(   OC_TILE, Station, xy ),
 	OCL_VAR ( OC_UINT32,   1, &_old_town_index ),
 
-	OCL_NULL( 4 ), // bus/lorry tile
+	OCL_NULL( 4 ), ///< bus/lorry tile
 	OCL_SVAR(   OC_TILE, Station, train_tile ),
 	OCL_SVAR(   OC_TILE, Station, airport_tile ),
 	OCL_SVAR(   OC_TILE, Station, dock_tile ),
 
 	OCL_VAR (  OC_UINT8,   1, &_old_platforms ),
 
-	OCL_NULL( 1 ),         // sort-index, no longer in use
-	OCL_NULL( 2 ),         // sign-width, no longer in use
+	OCL_NULL( 1 ),         ///< sort-index, no longer in use
+	OCL_NULL( 2 ),         ///< sign-width, no longer in use
 
 	OCL_VAR ( OC_UINT16,   1, &_old_string_id ),
 
-	OCL_NULL( 4 ),         // sign left/top, no longer in use
+	OCL_NULL( 4 ),         ///< sign left/top, no longer in use
 
 	OCL_SVAR( OC_UINT16, Station, had_vehicle_of_type ),
 
@@ -607,9 +609,9 @@
 	 */
 	OCL_NULL( 4 ),
 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Station, airport_flags ),
-	OCL_NULL( 2 ),         // last_vehicle. now last_vehicle_type
+	OCL_NULL( 2 ),         ///< last_vehicle. now last_vehicle_type
 
-	OCL_NULL( 4 ),         // Junk at end of chunk
+	OCL_NULL( 4 ),         ///< Junk at end of chunk
 
 	OCL_END()
 };
@@ -682,7 +684,7 @@
 	OCL_SVAR( OC_UINT16, Industry, counter ),
 	OCL_SVAR(  OC_UINT8, Industry, was_cargo_delivered ),
 
-	OCL_NULL( 9 ), // Random junk at the end of this chunk
+	OCL_NULL( 9 ), ///< Random junk at the end of this chunk
 
 	OCL_END()
 };
@@ -769,7 +771,7 @@
 	OCL_SVAR(  OC_UINT8, AiBuildRec, direction ),
 	OCL_SVAR(  OC_UINT8, AiBuildRec, cargo ),
 
-	OCL_NULL( 8 ),  // Junk...
+	OCL_NULL( 8 ),  ///< Junk...
 
 	OCL_END()
 };
@@ -789,14 +791,14 @@
 }
 static const OldChunks player_ai_chunk[] = {
 	OCL_SVAR(  OC_UINT8, PlayerAI, state ),
-	OCL_NULL( 1 ),         // Junk
+	OCL_NULL( 1 ),         ///< Junk
 	OCL_SVAR(  OC_UINT8, PlayerAI, state_mode ),
 	OCL_SVAR( OC_UINT16, PlayerAI, state_counter ),
 	OCL_SVAR( OC_UINT16, PlayerAI, timeout_counter ),
 
 	OCL_CHUNK( 4, OldLoadAIBuildRec ),
 
-	OCL_NULL( 20 ),        // More junk
+	OCL_NULL( 20 ),        ///< More junk
 
 	OCL_SVAR(  OC_UINT8, PlayerAI, cargo_type ),
 	OCL_SVAR(  OC_UINT8, PlayerAI, num_wagons ),
@@ -805,9 +807,9 @@
 	OCL_SVAR(  OC_UINT8, PlayerAI, num_loco_to_build ),
 	OCL_SVAR(  OC_UINT8, PlayerAI, num_want_fullload ),
 
-	OCL_NULL( 14 ),        // Oh no more junk :|
+	OCL_NULL( 14 ),        ///< Oh no more junk :|
 
-	OCL_NULL( 2 ),         // Loco-id, not used
+	OCL_NULL( 2 ),         ///< Loco-id, not used
 
 	OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[0] ),
 	OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[1] ),
@@ -934,7 +936,7 @@
 	OCL_SVAR(  OC_UINT8, Player, share_owners[2] ),
 	OCL_SVAR(  OC_UINT8, Player, share_owners[3] ),
 
-	OCL_NULL( 8 ), // junk at end of chunk
+	OCL_NULL( 8 ), ///< junk at end of chunk
 
 	OCL_END()
 };
@@ -996,7 +998,7 @@
 	OCL_SVAR( OC_UINT16, VehicleRail, crash_anim_pos ),
 	OCL_SVAR(  OC_UINT8, VehicleRail, railtype ),
 
-	OCL_NULL( 5 ), // Junk
+	OCL_NULL( 5 ), ///< Junk
 
 	OCL_END()
 };
@@ -1010,7 +1012,7 @@
 	OCL_SVAR( OC_UINT16, VehicleRoad, crashed_ctr ),
 	OCL_SVAR(  OC_UINT8, VehicleRoad, reverse_ctr ),
 
-	OCL_NULL( 1 ), // Junk
+	OCL_NULL( 1 ), ///< Junk
 
 	OCL_END()
 };
@@ -1018,7 +1020,7 @@
 static const OldChunks vehicle_ship_chunk[] = {
 	OCL_SVAR(  OC_UINT8, VehicleShip, state ),
 
-	OCL_NULL( 9 ), // Junk
+	OCL_NULL( 9 ), ///< Junk
 
 	OCL_END()
 };
@@ -1029,7 +1031,7 @@
 	OCL_SVAR( OC_UINT16, VehicleAir, crashed_counter ),
 	OCL_SVAR(  OC_UINT8, VehicleAir, state ),
 
-	OCL_NULL( 5 ), // Junk
+	OCL_NULL( 5 ), ///< Junk
 
 	OCL_END()
 };
@@ -1047,13 +1049,13 @@
 	OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ),
 	OCL_SVAR( OC_UINT16, VehicleDisaster, unk2 ),
 
-	OCL_NULL( 6 ), // Junk
+	OCL_NULL( 6 ), ///< Junk
 
 	OCL_END()
 };
 
 static const OldChunks vehicle_empty_chunk[] = {
-	OCL_NULL( 10 ), // Junk
+	OCL_NULL( 10 ), ///< Junk
 
 	OCL_END()
 };
@@ -1090,8 +1092,8 @@
 	OCL_SVAR(  OC_UINT8, Vehicle, type ),
 	OCL_SVAR(  OC_UINT8, Vehicle, subtype ),
 
-	OCL_NULL( 2 ),         // Hash, calculated automatically
-	OCL_NULL( 2 ),         // Index, calculated automatically
+	OCL_NULL( 2 ),         ///< Hash, calculated automatically
+	OCL_NULL( 2 ),         ///< Index, calculated automatically
 
 	OCL_VAR ( OC_UINT32,   1, &_old_order_ptr ),
 	OCL_VAR ( OC_UINT16,   1, &_old_order ),
@@ -1120,7 +1122,7 @@
 	OCL_SVAR(   OC_TILE, Vehicle, tile ),
 	OCL_SVAR( OC_UINT16, Vehicle, cur_image ),
 
-	OCL_NULL( 8 ),        // Vehicle sprite box, calculated automatically
+	OCL_NULL( 8 ),        ///< Vehicle sprite box, calculated automatically
 
 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
 	OCL_SVAR( OC_UINT16, Vehicle, cur_speed ),
@@ -1163,7 +1165,7 @@
 
 	OCL_CHUNK( 1, LoadOldVehicleUnion ),
 
-	OCL_NULL( 20 ), // Junk at end of struct (TTDPatch has some data in it)
+	OCL_NULL( 20 ), ///< Junk at end of struct (TTDPatch has some data in it)
 
 	OCL_END()
 };
@@ -1221,7 +1223,7 @@
 	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,Sign, y ),
 	OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
 
-	OCL_NULL( 6 ),         // Width of sign, no longer in use
+	OCL_NULL( 6 ),         ///< Width of sign, no longer in use
 
 	OCL_END()
 };
@@ -1252,7 +1254,7 @@
 	OCL_SVAR(  OC_UINT8, Engine, preview_player ),
 	OCL_SVAR(  OC_UINT8, Engine, preview_wait ),
 
-	OCL_NULL( 2 ), // Junk
+	OCL_NULL( 2 ), ///< Junk
 
 	OCL_END()
 };
@@ -1385,7 +1387,8 @@
 				AppendStaticGRFConfigs(&_grfconfig);
 			} break;
 
-			case 0x3: { /* TTDPatch version and configuration */
+			/* TTDPatch version and configuration */
+			case 0x3: {
 				uint32 ttdpv = ReadUint32(ls);
 				DEBUG(oldloader, 3, "Game saved with TTDPatch version %d.%d.%d r%d", GB(ttdpv, 24, 8), GB(ttdpv, 20, 4), GB(ttdpv, 16, 4), GB(ttdpv, 0, 16));
 				len -= 4;
@@ -1407,7 +1410,7 @@
 	OCL_ASSERT( 0 ),
 	OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_date ),
 	OCL_VAR ( OC_UINT16,   1, &_date_fract ),
-	OCL_NULL( 600 ),            // TextEffects
+	OCL_NULL( 600 ),            ///< TextEffects
 	OCL_VAR ( OC_UINT32,   2, &_random_seeds[0] ),
 
 	OCL_ASSERT( 0x264 ),
@@ -1417,14 +1420,14 @@
 	OCL_ASSERT( 0x4328 ),
 
 	OCL_VAR (   OC_TILE, 256, &_animated_tile_list[0] ),
-	OCL_NULL( 4 ),              // old end-of-order-list-pointer, no longer in use
+	OCL_NULL( 4 ),              ///< old end-of-order-list-pointer, no longer in use
 
 	OCL_CHUNK( 255, LoadOldDepot ),
 	OCL_ASSERT( 0x4B26 ),
 
 	OCL_VAR ( OC_UINT32,   1, &_old_cur_town_ctr ),
-	OCL_NULL( 2 ),              // timer_counter, no longer in use
-	OCL_NULL( 2 ),              // land_code,     no longer in use
+	OCL_NULL( 2 ),              ///< timer_counter, no longer in use
+	OCL_NULL( 2 ),              ///< land_code,     no longer in use
 
 	OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
 	OCL_VAR ( OC_UINT16,   1, &_tick_counter ),
@@ -1451,7 +1454,7 @@
 
 	OCL_VAR (  OC_UINT8, 32 * 500, &_name_array[0] ),
 
-	OCL_NULL( 0x2000 ),            // Old hash-table, no longer in use
+	OCL_NULL( 0x2000 ),            ///< Old hash-table, no longer in use
 
 	OCL_CHUNK( 40, LoadOldSign ),
 	OCL_CHUNK(256, LoadOldEngine ),
@@ -1471,12 +1474,12 @@
 
 	OCL_VAR ( OC_UINT16,    1, &_disaster_delay ),
 
-	OCL_NULL( 144 ),             // cargo-stuff, calculated in InitializeLandscapeVariables
+	OCL_NULL( 144 ),             ///< cargo-stuff, calculated in InitializeLandscapeVariables
 
 	OCL_VAR ( OC_UINT16,  256, &_engine_name_strings[0] ),
 
-	OCL_NULL( 144 ),             // AI cargo-stuff, calculated in InitializeLandscapeVariables
-	OCL_NULL( 2 ),               // Company indexes of players, no longer in use
+	OCL_NULL( 144 ),             ///< AI cargo-stuff, calculated in InitializeLandscapeVariables
+	OCL_NULL( 2 ),               ///< Company indexes of players, no longer in use
 
 	OCL_VAR ( OC_FILE_U8 | OC_VAR_U16,    1, &_station_tick_ctr ),
 
@@ -1484,8 +1487,8 @@
 	OCL_VAR (  OC_UINT8,    1, &_opt.units ),
 	OCL_VAR ( OC_FILE_U8 | OC_VAR_U32,    1, &_cur_player_tick_index ),
 
-	OCL_NULL( 2 ),               // Date stuff, calculated automatically
-	OCL_NULL( 8 ),               // Player colors, calculated automatically
+	OCL_NULL( 2 ),               ///< Date stuff, calculated automatically
+	OCL_NULL( 8 ),               ///< Player colors, calculated automatically
 
 	OCL_VAR (  OC_UINT8,    1, &_economy.infl_amount ),
 	OCL_VAR (  OC_UINT8,    1, &_economy.infl_amount_pr ),
@@ -1502,11 +1505,11 @@
 	OCL_VAR (  OC_UINT8,    1, &_opt.landscape ),
 	OCL_VAR (  OC_UINT8,    1, &_trees_tick_ctr ),
 
-	OCL_NULL( 1 ),               // Custom vehicle types yes/no, no longer used
+	OCL_NULL( 1 ),               ///< Custom vehicle types yes/no, no longer used
 	OCL_VAR (  OC_UINT8,    1, &_opt.snow_line ),
 
-	OCL_NULL( 32 ),              // new_industry_randtable, no longer used (because of new design)
-	OCL_NULL( 36 ),              // cargo-stuff, calculated in InitializeLandscapeVariables
+	OCL_NULL( 32 ),              ///< new_industry_randtable, no longer used (because of new design)
+	OCL_NULL( 36 ),              ///< cargo-stuff, calculated in InitializeLandscapeVariables
 
 	OCL_ASSERT( 0x77179 ),
 
--- a/src/oldpool.cpp	Wed Mar 21 13:19:01 2007 +0000
+++ b/src/oldpool.cpp	Wed Mar 21 15:19:33 2007 +0000
@@ -1,5 +1,7 @@
 /* $Id$ */
 
+/** @file oldpool.cpp */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/src/oldpool.h	Wed Mar 21 13:19:01 2007 +0000
+++ b/src/oldpool.h	Wed Mar 21 15:19:33 2007 +0000
@@ -1,5 +1,7 @@
 /* $Id$ */
 
+/** @file oldpool.h */
+
 #ifndef OLDPOOL_H
 #define OLDPOOL_H
 
--- a/src/openttd.cpp	Wed Mar 21 13:19:01 2007 +0000
+++ b/src/openttd.cpp	Wed Mar 21 15:19:33 2007 +0000
@@ -1,5 +1,7 @@
 /* $Id$ */
 
+/** @file openttd.cpp */
+
 #include "stdafx.h"
 #define VARDEF
 #include "string.h"
@@ -220,17 +222,17 @@
 md_continue_here:;
 			s++;
 			if (*s != 0) {
-				// Found argument, try to locate it in options.
+				/* Found argument, try to locate it in options. */
 				if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
-					// ERROR!
+					/* ERROR! */
 					return -2;
 				}
 				if (r[1] == ':') {
-					// Item wants an argument. Check if the argument follows, or if it comes as a separate arg.
+					/* Item wants an argument. Check if the argument follows, or if it comes as a separate arg. */
 					if (!*(t = s + 1)) {
-						// It comes as a separate arg. Check if out of args?
+						/* It comes as a separate arg. Check if out of args? */
 						if (--md->numleft < 0 || *(t = *md->argv) == '-') {
-							// Check if item is optional?
+							/* Check if item is optional? */
 							if (r[2] != ':')
 								return -2;
 							md->numleft++;
@@ -248,7 +250,7 @@
 				return *s;
 			}
 		} else {
-			// This is currently not supported.
+			/* This is currently not supported. */
 			return -2;
 		}
 	}
@@ -305,11 +307,11 @@
 	_opt_ptr = &_opt_newgame;
 	ResetGRFConfig(false);
 
-	// Setup main window
+	/* Setup main window */
 	ResetWindowSystem();
 	SetupColorsAndInitialWindow();
 
-	// Generate a world.
+	/* Generate a world. */
 	snprintf(filename, lengthof(filename), "%sopntitle.dat",  _paths.data_dir);
 #if defined SECOND_DATA_DIR
 	if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
@@ -328,7 +330,7 @@
 	_cursor.fix_at = false;
 	MarkWholeScreenDirty();
 
-	// Play main theme
+	/* Play main theme */
 	if (_music_driver->is_song_playing()) ResetMusic();
 }
 
@@ -362,10 +364,10 @@
 	_dedicated_forks = false;
 	_config_file = NULL;
 
-	// The last param of the following function means this:
-	//   a letter means: it accepts that param (e.g.: -h)
-	//   a ':' behind it means: it need a param (e.g.: -m<driver>)
-	//   a '::' behind it means: it can optional have a param (e.g.: -d<debug>)
+	/* The last param of the following function means this:
+	 *   a letter means: it accepts that param (e.g.: -h)
+	 *   a ':' behind it means: it need a param (e.g.: -m<driver>)
+	 *   a '::' behind it means: it can optional have a param (e.g.: -d<debug>) */
 	optformat = "m:s:v:hD::n::eit:d::r:g::G:c:xl:"
 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
 		"f"
@@ -438,7 +440,7 @@
 	CheckExternalFiles();
 
 #if defined(UNIX) && !defined(__MORPHOS__)
-	// We must fork here, or we'll end up without some resources we need (like sockets)
+	/* We must fork here, or we'll end up without some resources we need (like sockets) */
 	if (_dedicated_forks)
 		DedicatedFork();
 #endif
@@ -447,7 +449,7 @@
 	CheckConfig();
 	LoadFromHighScore();
 
-	// override config?
+	/* override config? */
 	if (!StrEmpty(musicdriver)) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver));
 	if (!StrEmpty(sounddriver)) ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver));
 	if (!StrEmpty(videodriver)) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver));
@@ -461,13 +463,13 @@
 	if (_dedicated_forks && !dedicated) _dedicated_forks = false;
 #endif /* ENABLE_NETWORK */
 
-	// enumerate language files
+	/* enumerate language files */
 	InitializeLanguagePacks();
 
-	// initialize screenshot formats
+	/* initialize screenshot formats */
 	InitializeScreenshotFormats();
 
-	// initialize airport state machines
+	/* initialize airport state machines */
 	InitializeAirports();
 
 	/* initialize all variables that are allocated dynamically */
@@ -476,7 +478,7 @@
 	/* start the AI */
 	AI_Initialize();
 
-	// Sample catalogue
+	/* Sample catalogue */
 	DEBUG(misc, 1, "Loading sound effects...");
 	MxInitialize(11025);
 	SoundInitialize("sample.cat");
@@ -484,7 +486,7 @@
 	/* Initialize FreeType */
 	InitFreeType();
 
-	// This must be done early, since functions use the InvalidateWindow* calls
+	/* This must be done early, since functions use the InvalidateWindow* calls */
 	InitWindowSystem();
 
 	/* Initialize game palette */
@@ -496,7 +498,7 @@
 	LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads
 	_savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
 
-	// restore saved music volume
+	/* restore saved music volume */
 	_music_driver->set_volume(msf.music_vol);
 
 	NetworkStartUp(); // initialize network-core
@@ -530,7 +532,7 @@
 		UpdatePatches();
 	}
 
-	// initialize the ingame console
+	/* initialize the ingame console */
 	IConsoleInit();
 	_cursor.in_window = true;
 	InitializeGUI();
@@ -714,7 +716,7 @@
 {
 	_game_mode = GM_NORMAL;
 
-	// invalid type
+	/* invalid type */
 	if (_file_to_saveload.mode == SL_INVALID) {
 		DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name);
 		ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
@@ -722,14 +724,14 @@
 		return;
 	}
 
-	// Reinitialize windows
+	/* Reinitialize windows */
 	ResetWindowSystem();
 
 	SetupColorsAndInitialWindow();
 
 	ResetGRFConfig(true);
 
-	// Load game
+	/* Load game */
 	if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
 		LoadIntroGame();
 		ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
@@ -739,7 +741,7 @@
 	_opt_ptr->diff = _opt_newgame.diff;
 	_opt.diff_level = _opt_newgame.diff_level;
 
-	// Inititalize data
+	/* Inititalize data */
 	StartupEconomy();
 	StartupPlayers();
 	StartupEngines();
@@ -777,9 +779,9 @@
 void SwitchMode(int new_mode)
 {
 #ifdef ENABLE_NETWORK
-	// If we are saving something, the network stays in his current state
+	/* If we are saving something, the network stays in his current state */
 	if (new_mode != SM_SAVE) {
-		// If the network is active, make it not-active
+		/* If the network is active, make it not-active */
 		if (_networking) {
 			if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME)) {
 				NetworkReboot();
@@ -790,13 +792,13 @@
 			}
 		}
 
-		// If we are a server, we restart the server
+		/* If we are a server, we restart the server */
 		if (_is_network_server) {
-			// But not if we are going to the menu
+			/* But not if we are going to the menu */
 			if (new_mode != SM_MENU) {
 				NetworkServerStart();
 			} else {
-				// This client no longer wants to be a network-server
+				/* This client no longer wants to be a network-server */
 				_is_network_server = false;
 			}
 		}
@@ -890,7 +892,7 @@
 	case SM_GENRANDLAND: /* Generate random land within scenario editor */
 		SetLocalPlayer(OWNER_NONE);
 		GenerateWorld(GW_RANDOM, 1 << _patches.map_x, 1 << _patches.map_y);
-		// XXX: set date
+		/* XXX: set date */
 		MarkWholeScreenDirty();
 		break;
 	}
@@ -901,13 +903,13 @@
 }
 
 
-// State controlling game loop.
-// The state must not be changed from anywhere
-// but here.
-// That check is enforced in DoCommand.
+/* State controlling game loop.
+ * The state must not be changed from anywhere
+ * but here.
+ * That check is enforced in DoCommand. */
 void StateGameLoop()
 {
-	// dont execute the state loop during pause
+	/* dont execute the state loop during pause */
 	if (_pause_game) return;
 	if (IsGeneratingWorld()) return;
 
@@ -918,8 +920,8 @@
 		CallWindowTickEvent();
 		NewsLoop();
 	} else {
-		// All these actions has to be done from OWNER_NONE
-		//  for multiplayer compatibility
+		/* All these actions has to be done from OWNER_NONE
+		 *  for multiplayer compatibility */
 		PlayerID p = _current_player;
 		_current_player = OWNER_NONE;
 
@@ -958,12 +960,12 @@
 		SetDParam(2, _date);
 		s = GetString(s, STR_4004, lastof(buf));
 		strecpy(s, ".sav", lastof(buf));
-	} else { /* generate a savegame name and number according to _patches.max_num_autosaves */
+	} else { // generate a savegame name and number according to _patches.max_num_autosaves
 		snprintf(buf, lengthof(buf), "%s%sautosave%d.sav", _paths.autosave_dir, PATHSEP, _autosave_ctr);
 
 		_autosave_ctr++;
 		if (_autosave_ctr >= _patches.max_num_autosaves) {
-			// we reached the limit for numbers of autosaves. We will start over
+			/* we reached the limit for numbers of autosaves. We will start over */
 			_autosave_ctr = 0;
 		}
 	}
@@ -986,21 +988,21 @@
 
 static const int8 scrollamt[16][2] = {
 	{ 0,  0},
-	{-2,  0}, //  1 : left
-	{ 0, -2}, //  2 : up
-	{-2, -1}, //  3 : left + up
-	{ 2,  0}, //  4 : right
-	{ 0,  0}, //  5 : left + right
-	{ 2, -1}, //  6 : right + up
-	{ 0, -2}, //  7 : left + right + up = up
-	{ 0  ,2}, //  8 : down
-	{-2  ,1}, //  9 : down+left
-	{ 0,  0}, // 10 : impossible
-	{-2,  0}, // 11 : left + up + down = left
-	{ 2,  1}, // 12 : down+right
-	{ 0,  2}, // 13 : left + right + down = down
-	{ 0, -2}, // 14 : left + right + up = up
-	{ 0,  0}, // 15 : impossible
+	{-2,  0}, ///<  1 : left
+	{ 0, -2}, ///<  2 : up
+	{-2, -1}, ///<  3 : left + up
+	{ 2,  0}, ///<  4 : right
+	{ 0,  0}, ///<  5 : left + right
+	{ 2, -1}, ///<  6 : right + up
+	{ 0, -2}, ///<  7 : left + right + up = up
+	{ 0  ,2}, ///<  8 : down
+	{-2  ,1}, ///<  9 : down+left
+	{ 0,  0}, ///< 10 : impossible
+	{-2,  0}, ///< 11 : left + up + down = left
+	{ 2,  1}, ///< 12 : down+right
+	{ 0,  2}, ///< 13 : left + right + down = down
+	{ 0, -2}, ///< 14 : left + right + up = up
+	{ 0,  0}, ///< 15 : impossible
 };
 
 static void HandleKeyScrolling()
@@ -1017,20 +1019,20 @@
 
 	if ((message = OTTD_PollThreadEvent()) != 0) ProcessSentMessage(message);
 
-	// autosave game?
+	/* autosave game? */
 	if (_do_autosave) {
 		_do_autosave = false;
 		DoAutosave();
 		RedrawAutosave();
 	}
 
-	// handle scrolling of the main window
+	/* handle scrolling of the main window */
 	HandleKeyScrolling();
 
-	// make a screenshot?
+	/* make a screenshot? */
 	if (IsScreenshotRequested()) ShowScreenshotResult(MakeScreenshot());
 
-	// switch game mode?
+	/* switch game mode? */
 	if (_switch_mode != SM_NONE) {
 		SwitchMode(_switch_mode);
 		_switch_mode = SM_NONE;
@@ -1050,19 +1052,19 @@
 	CursorTick();
 
 #ifdef ENABLE_NETWORK
-	// Check for UDP stuff
+	/* Check for UDP stuff */
 	if (_network_available) NetworkUDPGameLoop();
 
 	if (_networking && !IsGeneratingWorld()) {
-		// Multiplayer
+		/* Multiplayer */
 		NetworkGameLoop();
 	} else {
 		if (_network_reconnect > 0 && --_network_reconnect == 0) {
-			// This means that we want to reconnect to the last host
-			// We do this here, because it means that the network is really closed
+			/* This means that we want to reconnect to the last host
+			 * We do this here, because it means that the network is really closed */
 			NetworkClientConnectGame(_network_last_host, _network_last_port);
 		}
-		// Singleplayer
+		/* Singleplayer */
 		StateGameLoop();
 	}
 #else
@@ -1110,7 +1112,7 @@
 	}
 }
 
-// before savegame version 4, the name of the company determined if it existed
+/* before savegame version 4, the name of the company determined if it existed */
 static void CheckIsPlayerActive()
 {
 	Player *p;
@@ -1120,7 +1122,7 @@
 	}
 }
 
-// since savegame version 4.1, exclusive transport rights are stored at towns
+/* since savegame version 4.1, exclusive transport rights are stored at towns */
 static void UpdateExclusiveRights()
 {
 	Town *t;
@@ -1146,7 +1148,7 @@
 	16, 22, 21,  7, 15,
 	18,  2, 20, };
 
-// since savegame version 4.2 the currencies are arranged differently
+/* since savegame version 4.2 the currencies are arranged differently */
 static void UpdateCurrencies()
 {
 	_opt.currency = convert_currency[_opt.currency];
@@ -1163,7 +1165,7 @@
 	for (i = 0; i < MapSizeX(); ++i) MakeVoid(MapSizeX() * MapMaxY() + i);
 }
 
-// since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255)
+/* since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255) */
 static void UpdateSignOwner()
 {
 	Sign *si;
@@ -1186,16 +1188,16 @@
 	ViewPort *vp;
 	Player *p;
 
-	// in version 2.1 of the savegame, town owner was unified.
+	/* in version 2.1 of the savegame, town owner was unified. */
 	if (CheckSavegameVersionOldStyle(2, 1)) ConvertTownOwner();
 
-	// from version 4.1 of the savegame, exclusive rights are stored at towns
+	/* from version 4.1 of the savegame, exclusive rights are stored at towns */
 	if (CheckSavegameVersionOldStyle(4, 1)) UpdateExclusiveRights();
 
-	// from version 4.2 of the savegame, currencies are in a different order
+	/* from version 4.2 of the savegame, currencies are in a different order */
 	if (CheckSavegameVersionOldStyle(4, 2)) UpdateCurrencies();
 
-	// from version 6.1 of the savegame, signs have an "owner"
+	/* from version 6.1 of the savegame, signs have an "owner" */
 	if (CheckSavegameVersionOldStyle(6, 1)) UpdateSignOwner();
 
 	/* In old version there seems to be a problem that water is owned by
@@ -1210,7 +1212,7 @@
 		}
 	}
 
-	// convert road side to my format.
+	/* convert road side to my format. */
 	if (_opt.road_side) _opt.road_side = 1;
 
 	/* Check if all NewGRFs are present, we are very strict in MP mode */
@@ -1227,7 +1229,7 @@
 	 * must be done before loading sprites as some newgrfs check it */
 	SetDate(_date);
 
-	// Load the sprites
+	/* Load the sprites */
 	GfxLoadSprites();
 	LoadStringWidthTable();
 
@@ -1238,33 +1240,33 @@
 	/* Connect front and rear engines of multiheaded trains */
 	ConnectMultiheadedTrains();
 
-	// reinit the landscape variables (landscape might have changed)
+	/* reinit the landscape variables (landscape might have changed) */
 	InitializeLandscapeVariables(true);
 
-	// Update all vehicles
+	/* Update all vehicles */
 	AfterLoadVehicles();
 
-	// Update all waypoints
+	/* Update all waypoints */
 	if (CheckSavegameVersion(12)) FixOldWaypoints();
 
 	UpdateAllWaypointSigns();
 
-	// in version 2.2 of the savegame, we have new airports
+	/* in version 2.2 of the savegame, we have new airports */
 	if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft();
 
 	UpdateAllStationVirtCoord();
 
-	// Setup town coords
+	/* Setup town coords */
 	AfterLoadTown();
 	UpdateAllSignVirtCoords();
 
-	// make sure there is a town in the game
+	/* make sure there is a town in the game */
 	if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1)) {
 		_error_message = STR_NO_TOWN_IN_SCENARIO;
 		return false;
 	}
 
-	// Initialize windows
+	/* Initialize windows */
 	ResetWindowSystem();
 	SetupColorsAndInitialWindow();
 
@@ -1278,17 +1280,17 @@
 	vp->virtual_width = vp->width << vp->zoom;
 	vp->virtual_height = vp->height << vp->zoom;
 
-	// in version 4.1 of the savegame, is_active was introduced to determine
-	// if a player does exist, rather then checking name_1
+	/* in version 4.1 of the savegame, is_active was introduced to determine
+	 * if a player does exist, rather then checking name_1 */
 	if (CheckSavegameVersionOldStyle(4, 1)) CheckIsPlayerActive();
 
-	// the void tiles on the southern border used to belong to a wrong class (pre 4.3).
+	/* the void tiles on the southern border used to belong to a wrong class (pre 4.3). */
 	if (CheckSavegameVersionOldStyle(4, 3)) UpdateVoidTiles();
 
-	// If Load Scenario / New (Scenario) Game is used,
-	//  a player does not exist yet. So create one here.
-	// 1 exeption: network-games. Those can have 0 players
-	//   But this exeption is not true for network_servers!
+	/* If Load Scenario / New (Scenario) Game is used,
+	 *  a player does not exist yet. So create one here.
+	 * 1 exeption: network-games. Those can have 0 players
+	 *   But this exeption is not true for network_servers! */
 	if (!_players[0].is_active && (!_networking || (_networking && _network_server)))
 		DoStartupNewPlayer(false);
 
@@ -1584,15 +1586,15 @@
 					wp->grfid = statspec->grfid;
 					wp->localidx = statspec->localidx;
 				} else {
-					// No custom graphics set, so set to default.
+					/* No custom graphics set, so set to default. */
 					wp->stat_id = 0;
 					wp->grfid = 0;
 					wp->localidx = 0;
 				}
 
-				// Move ground type bits from m2 to m4.
+				/* Move ground type bits from m2 to m4. */
 				_m[wp->xy].m4 = GB(_m[wp->xy].m2, 0, 4);
-				// Store waypoint index in the tile.
+				/* Store waypoint index in the tile. */
 				_m[wp->xy].m2 = wp->index;
 			}
 		}
@@ -1609,15 +1611,15 @@
 			switch (GetTileType(t)) {
 				case MP_RAILWAY:
 					if (HasSignals(t)) {
-						// convert PBS signals to combo-signals
+						/* convert PBS signals to combo-signals */
 						if (HASBIT(_m[t].m2, 2)) SetSignalType(t, SIGTYPE_COMBO);
 
-						// move the signal variant back
+						/* move the signal variant back */
 						SetSignalVariant(t, HASBIT(_m[t].m2, 3) ? SIG_SEMAPHORE : SIG_ELECTRIC);
 						CLRBIT(_m[t].m2, 3);
 					}
 
-					// Clear PBS reservation on track
+					/* Clear PBS reservation on track */
 					if (!IsTileDepotType(t, TRANSPORT_RAIL)) {
 						SB(_m[t].m4, 4, 4, 0);
 					} else {
@@ -1625,13 +1627,11 @@
 					}
 					break;
 
-				case MP_STREET:
-					// Clear PBS reservation on crossing
+				case MP_STREET: /* Clear PBS reservation on crossing */
 					if (IsLevelCrossing(t)) CLRBIT(_m[t].m5, 0);
 					break;
 
-				case MP_STATION:
-					// Clear PBS reservation on station
+				case MP_STATION: /* Clear PBS reservation on station */
 					CLRBIT(_m[t].m3, 6);
 					break;
 
--- a/src/order_cmd.cpp	Wed Mar 21 13:19:01 2007 +0000
+++ b/src/order_cmd.cpp	Wed Mar 21 15:19:33 2007 +0000
@@ -1,5 +1,7 @@
 /* $Id$ */
 
+/** @file order_cmd.cpp */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "order.h"
--- a/src/order_gui.cpp	Wed Mar 21 13:19:01 2007 +0000
+++ b/src/order_gui.cpp	Wed Mar 21 15:19:33 2007 +0000
@@ -1,5 +1,7 @@
 /* $Id$ */
 
+/** @file order_gui.cpp */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "road_map.h"
--- a/src/os2.cpp	Wed Mar 21 13:19:01 2007 +0000
+++ b/src/os2.cpp	Wed Mar 21 15:19:33 2007 +0000
@@ -1,5 +1,7 @@
 /* $Id$ */
 
+/** @file os2.cpp */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "variables.h"
--- a/src/os_timer.cpp	Wed Mar 21 13:19:01 2007 +0000
+++ b/src/os_timer.cpp	Wed Mar 21 15:19:33 2007 +0000
@@ -1,5 +1,7 @@
 /* $Id$ */
 
+/** @file os_timer.cpp */
+
 #include "stdafx.h"
 
 #undef RDTSC_AVAILABLE