--- a/currency.c Thu Sep 14 23:26:58 2006 +0000
+++ b/currency.c Fri Sep 15 02:33:40 2006 +0000
@@ -37,6 +37,7 @@
{ 5, ' ', CF_NOEURO, "", " p", 1, STR_CURR_RUR }, // russian rouble
{ 350, '.', CF_NOEURO, "", " SIT", 1, STR_CURR_SIT }, // slovenian tolar
{ 13, '.', CF_NOEURO, "", " Kr", 1, STR_CURR_SEK }, // swedish krona
+ { 2, '.', CF_NOEURO, "", " YTL", 1, STR_CURR_YTL }, // turkish lira
{ 1, ' ', CF_NOEURO, "", "", 0, STR_CURR_CUSTOM }, // custom currency
};
--- a/currency.h Thu Sep 14 23:26:58 2006 +0000
+++ b/currency.h Fri Sep 15 02:33:40 2006 +0000
@@ -6,7 +6,7 @@
enum {
CF_NOEURO = 0,
CF_ISEURO = 1,
- NUM_CURRENCY = 25,
+ NUM_CURRENCY = 26,
CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1
};
--- a/lang/english.txt Thu Sep 14 23:26:58 2006 +0000
+++ b/lang/english.txt Fri Sep 15 02:33:40 2006 +0000
@@ -911,6 +911,7 @@
STR_CURR_RUR :Russian Rubles (RUR)
STR_CURR_SIT :Slovenian Tolar (SIT)
STR_CURR_SEK :Swedish Krona (SEK)
+STR_CURR_YTL :Turkish Lira (YTL)
STR_CURR_CUSTOM :Custom...
--- a/settings.c Thu Sep 14 23:26:58 2006 +0000
+++ b/settings.c Fri Sep 15 02:33:40 2006 +0000
@@ -1225,7 +1225,7 @@
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3),
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9, 0, 9, 0, STR_NULL, NULL),
- SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|custom", STR_NULL, NULL),
+ SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|custom", STR_NULL, NULL),
SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL),
SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 20, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL),
SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "normal|hilly|desert|candy", STR_NULL, NULL),