(svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without network support
--- a/ai/ai.c Thu Dec 08 09:12:25 2005 +0000
+++ b/ai/ai.c Thu Dec 08 21:12:15 2005 +0000
@@ -114,11 +114,13 @@
old_lp = _local_player;
_local_player = _current_player;
+#ifdef ENABLE_NETWORK
/* Send the command */
if (_networking)
/* Network is easy, send it to his handler */
NetworkSend_Command(tile, p1, p2, procc, NULL);
else
+#endif
/* If we execute BuildCommands directly in SP, we have a big problem with events
* so we need to delay is for 1 tick */
AI_PutCommandInQueue(_current_player, tile, p1, p2, procc);
--- a/ai/ai.h Thu Dec 08 09:12:25 2005 +0000
+++ b/ai/ai.h Thu Dec 08 21:12:15 2005 +0000
@@ -3,6 +3,7 @@
#include "../functions.h"
#include "../network.h"
+#include "../player.h"
#ifdef GPMI
#include <gpmi.h>
#endif /* GPMI */