(svn r9616) -Cleanup: Remove the NS setting type since it causes desyncs in multiplayer mode and only serves to confuse patch authors.
authormaedhros
Thu, 12 Apr 2007 18:36:54 +0000
changeset 6457 a1feef8a35b1
parent 6456 90995b773ee8
child 6458 de9ef7bf3ea5
(svn r9616) -Cleanup: Remove the NS setting type since it causes desyncs in multiplayer mode and only serves to confuse patch authors.
src/settings.cpp
--- a/src/settings.cpp	Thu Apr 12 18:24:44 2007 +0000
+++ b/src/settings.cpp	Thu Apr 12 18:36:54 2007 +0000
@@ -942,7 +942,8 @@
  * 2. SDT_something
  * The 'G' stands for global, so this is the one you will use for a
  * SettingDescGlobVarList section meaning global variables. The other uses a
- * Base/Offset and runtime variable selection mechanism, known from the saveload * convention (it also has global so it should not be hard).
+ * Base/Offset and runtime variable selection mechanism, known from the saveload
+ * convention (it also has global so it should not be hard).
  * Of each type there are again two versions, the normal one and one prefixed
  * with 'COND'.
  * COND means that the setting is only valid in certain savegame versions
@@ -1065,7 +1066,6 @@
 /* Shortcuts for macros below. Logically if we don't save the value
  * we also don't sync it in a network game */
 #define S SLF_SAVE_NO | SLF_NETWORK_NO
-#define NS SLF_SAVE_NO
 #define C SLF_CONFIG_NO
 #define N SLF_NETWORK_NO