(svn r14359) -Fix [FS#2311]: the ownership of roadtiles was not properly set for very old savegames (including TTD's) making it impossible to remove some pieces of road.
--- a/src/openttd.cpp Wed Sep 17 19:32:06 2008 +0000
+++ b/src/openttd.cpp Thu Sep 18 15:32:20 2008 +0000
@@ -1181,8 +1181,8 @@
for (TileIndex tile = 0; tile != MapSize(); tile++) {
switch (GetTileType(tile)) {
case MP_ROAD:
- if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m4, 7)) {
- _m[tile].m4 = OWNER_TOWN;
+ if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m3, 7)) {
+ _m[tile].m3 = OWNER_TOWN;
}
/* FALLTHROUGH */
@@ -1565,7 +1565,7 @@
case MP_ROAD:
_m[t].m4 |= (_m[t].m2 << 4);
- if (IsTileOwner(t, OWNER_TOWN)) {
+ if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) {
SetTownIndex(t, CalcClosestTownFromTile(t, (uint)-1)->index);
} else {
SetTownIndex(t, 0);