(svn r39) -Fix [1008605] Signals not updated after ClearTunnel Bug [985920] (TrueLight)
--- a/tunnelbridge_cmd.c Fri Aug 13 11:28:59 2004 +0000
+++ b/tunnelbridge_cmd.c Fri Aug 13 17:41:44 2004 +0000
@@ -630,10 +630,14 @@
}
if (flags & DC_EXEC) {
+ // We first need to request the direction before calling DoClearSquare
+ // else the direction is always 0.. dah!! ;)
+ byte tile_dir = _map5[tile]&3;
+ byte endtile_dir = _map5[endtile]&3;
DoClearSquare(tile);
DoClearSquare(endtile);
- UpdateSignalsOnSegment(tile, _updsignals_tunnel_dir[_map5[tile]&3]);
- UpdateSignalsOnSegment(endtile, _updsignals_tunnel_dir[_map5[endtile]&3]);
+ UpdateSignalsOnSegment(tile, _updsignals_tunnel_dir[tile_dir]);
+ UpdateSignalsOnSegment(endtile, _updsignals_tunnel_dir[endtile_dir]);
if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
ChangeTownRating(t, -250, 0);
}