(svn r4268) - Delete the network-copy of the Patches struct as it is not needed anymore. All relevant patch-settings that are changed by a network-game are those that are saved with a savegame, so these are not affected for loaded games (since Patches are saved with them). Also there is a distinction between in-game patch settings and default patch settings and this is not affected in MP. Thus this temp copy can be removed.
--- a/network.c Mon Apr 03 18:31:01 2006 +0000
+++ b/network.c Mon Apr 03 19:09:20 2006 +0000
@@ -40,10 +40,6 @@
// The listen socket for the server
static SOCKET _listensocket;
-// Network copy of patches, so the patches of a client are not fucked up
-// after he joined a server
-static Patches network_tmp_patches;
-
// The amount of clients connected
static byte _network_clients_connected = 0;
// The index counter for new clients (is never decreased)
@@ -651,8 +647,6 @@
ShowJoinStatusWindow();
- memcpy(&network_tmp_patches, &_patches, sizeof(_patches));
-
return true;
}
@@ -1087,10 +1081,6 @@
free(p);
}
- if (_networking && !_network_server) {
- memcpy(&_patches, &network_tmp_patches, sizeof(_patches));
- }
-
_networking = false;
_network_server = false;
}