(svn r11346) -Codechange: Add marker has_newwater to the loaded grf features. Not in used yet.
authorbelugas
Fri, 26 Oct 2007 20:48:15 +0000
changeset 7796 daa4d5084756
parent 7795 8ce3c983c7a3
child 7797 20945ce633b7
(svn r11346) -Codechange: Add marker has_newwater to the loaded grf features. Not in used yet.
src/newgrf.cpp
src/newgrf.h
--- a/src/newgrf.cpp	Fri Oct 26 20:42:03 2007 +0000
+++ b/src/newgrf.cpp	Fri Oct 26 20:48:15 2007 +0000
@@ -3312,6 +3312,7 @@
 				return;
 			}
 			_coast_base = _cur_spriteid;
+			_loaded_newgrf_features.has_newwater = true;
 			break;
 
 		case 0x10: // New airport sprites
@@ -5007,7 +5008,7 @@
 	_loaded_newgrf_features.has_2CC           = false;
 	_loaded_newgrf_features.has_newhouses     = false;
 	_loaded_newgrf_features.has_newindustries = false;
-
+	_loaded_newgrf_features.has_newwater      = false;
 	_signal_base = 0;
 	_coast_base = 0;
 
--- a/src/newgrf.h	Fri Oct 26 20:42:03 2007 +0000
+++ b/src/newgrf.h	Fri Oct 26 20:48:15 2007 +0000
@@ -92,6 +92,7 @@
 	bool has_2CC;             ///< Set if any vehicle is loaded which uses 2cc (two company colours).
 	bool has_newhouses;       ///< Set if there are any newhouses loaded.
 	bool has_newindustries;   ///< Set if there are any newindustries loaded.
+	bool has_newwater;        ///< Set it there are any newwater grf loaded
 };
 
 /* Indicates which are the newgrf features currently loaded ingame */