(svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ.
--- a/src/road_cmd.cpp Fri Sep 07 21:15:32 2007 +0000
+++ b/src/road_cmd.cpp Fri Sep 07 21:17:01 2007 +0000
@@ -198,10 +198,12 @@
if (present == ROAD_NONE) {
RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
if (rts == ROADTYPES_NONE) {
+ /* Includes MarkTileDirtyByTile() */
DoClearSquare(tile);
} else {
SetRoadBits(tile, ROAD_NONE, rt);
SetRoadTypes(tile, rts);
+ MarkTileDirtyByTile(tile);
}
} else {
/* When bits are removed, you *always* end up with something that