(svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
--- a/ai_new.h Thu Jul 21 18:01:43 2005 +0000
+++ b/ai_new.h Thu Jul 21 18:44:27 2005 +0000
@@ -2,6 +2,7 @@
#define AI_NEW_H
#include "aystar.h"
+#include "player.h"
/*
* These defines can be altered to change the behavoir of the AI
--- a/ai_old.c Thu Jul 21 18:01:43 2005 +0000
+++ b/ai_old.c Thu Jul 21 18:44:27 2005 +0000
@@ -13,6 +13,7 @@
#include "economy.h"
#include "airport.h"
#include "depot.h"
+#include "variables.h"
// remove some day perhaps?
static Player *_cur_ai_player;
--- a/ai_pathfinder.c Thu Jul 21 18:01:43 2005 +0000
+++ b/ai_pathfinder.c Thu Jul 21 18:44:27 2005 +0000
@@ -6,6 +6,7 @@
#include "command.h"
#include "ai_new.h"
#include "depot.h"
+#include "variables.h"
#define TEST_STATION_NO_DIR 0xFF
--- a/airport.h Thu Jul 21 18:01:43 2005 +0000
+++ b/airport.h Thu Jul 21 18:44:27 2005 +0000
@@ -2,6 +2,7 @@
#define AIRPORT_H
#include "airport_movement.h"
+#include "variables.h"
enum {MAX_TERMINALS = 6};
enum {MAX_HELIPADS = 2};
--- a/clear_cmd.c Thu Jul 21 18:01:43 2005 +0000
+++ b/clear_cmd.c Thu Jul 21 18:44:27 2005 +0000
@@ -5,6 +5,7 @@
#include "tile.h"
#include "viewport.h"
#include "command.h"
+#include "variables.h"
typedef struct TerraformerHeightMod {
TileIndex tile;
--- a/depot.h Thu Jul 21 18:01:43 2005 +0000
+++ b/depot.h Thu Jul 21 18:44:27 2005 +0000
@@ -6,6 +6,7 @@
#include "pool.h"
#include "tile.h"
+#include "variables.h"
struct Depot {
TileIndex xy;
--- a/extmidi.c Thu Jul 21 18:01:43 2005 +0000
+++ b/extmidi.c Thu Jul 21 18:44:27 2005 +0000
@@ -6,6 +6,7 @@
#include "hal.h"
#include "sound.h"
#include "string.h"
+#include "variables.h"
#include <fcntl.h>
#include <sys/types.h>
#include <sys/wait.h>
--- a/fileio.c Thu Jul 21 18:01:43 2005 +0000
+++ b/fileio.c Thu Jul 21 18:44:27 2005 +0000
@@ -1,6 +1,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "fileio.h"
+#include "variables.h"
#if defined(UNIX) || defined(__OS2__)
#include <ctype.h> // required for tolower()
#endif
--- a/gfx.c Thu Jul 21 18:01:43 2005 +0000
+++ b/gfx.c Thu Jul 21 18:44:27 2005 +0000
@@ -6,6 +6,7 @@
#include "gfx.h"
#include "table/palettes.h"
#include "hal.h"
+#include "variables.h"
Colour _cur_palette[256];
--- a/network.c Thu Jul 21 18:01:43 2005 +0000
+++ b/network.c Thu Jul 21 18:44:27 2005 +0000
@@ -5,6 +5,7 @@
#include "map.h"
#include "network_data.h"
#include "command.h"
+#include "variables.h"
#if defined(WITH_REV)
extern const char _openttd_revision[];
--- a/network.h Thu Jul 21 18:01:43 2005 +0000
+++ b/network.h Thu Jul 21 18:44:27 2005 +0000
@@ -5,6 +5,8 @@
#ifdef ENABLE_NETWORK
+#include "player.h"
+
// If this line is enable, every frame will have a sync test
// this is not needed in normal games. Normal is like 1 sync in 100
// frames. You can enable this if you have a lot of desyncs on a certain
--- a/network_data.c Thu Jul 21 18:01:43 2005 +0000
+++ b/network_data.c Thu Jul 21 18:44:27 2005 +0000
@@ -10,6 +10,7 @@
#include "network_client.h"
#include "command.h"
#include "callback_table.h"
+#include "variables.h"
// This files handles the send/receive of all packets
--- a/network_udp.c Thu Jul 21 18:01:43 2005 +0000
+++ b/network_udp.c Thu Jul 21 18:44:27 2005 +0000
@@ -8,6 +8,7 @@
#include "map.h"
#include "network_gamelist.h"
#include "network_udp.h"
+#include "variables.h"
extern void UpdateNetworkGameWindow(bool unselect);
extern void NetworkPopulateCompanyInfo(void);
--- a/openttd.h Thu Jul 21 18:01:43 2005 +0000
+++ b/openttd.h Thu Jul 21 18:44:27 2005 +0000
@@ -72,6 +72,8 @@
typedef uint16 SpriteID;
typedef uint32 PalSpriteID;
typedef uint32 CursorID;
+typedef uint16 EngineID; //! All enginenumbers should be of this type
+typedef uint16 UnitID; //! All unitnumber stuff is of this type (or anyway, should be)
typedef uint32 WindowNumber;
typedef byte WindowClass;
@@ -546,6 +548,5 @@
VARDEF byte _no_scroll;
#include "functions.h"
-#include "variables.h"
#endif /* OPENTTD_H */
--- a/pathfind.c Thu Jul 21 18:01:43 2005 +0000
+++ b/pathfind.c Thu Jul 21 18:44:27 2005 +0000
@@ -5,6 +5,7 @@
#include "pathfind.h"
#include "rail.h"
#include "debug.h"
+#include "variables.h"
// remember which tiles we have already visited so we don't visit them again.
static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir)
--- a/settings.c Thu Jul 21 18:01:43 2005 +0000
+++ b/settings.c Thu Jul 21 18:44:27 2005 +0000
@@ -4,6 +4,7 @@
#include "sound.h"
#include "spritecache.h"
#include "string.h"
+#include "variables.h"
#include "table/currency.h"
#include "network.h"
#include "settings.h"
--- a/signs.c Thu Jul 21 18:01:43 2005 +0000
+++ b/signs.c Thu Jul 21 18:44:27 2005 +0000
@@ -5,6 +5,7 @@
#include "saveload.h"
#include "command.h"
#include "strings.h"
+#include "variables.h"
enum {
/* Max signs: 64000 (4 * 16000) */
--- a/sprite.c Thu Jul 21 18:01:43 2005 +0000
+++ b/sprite.c Thu Jul 21 18:44:27 2005 +0000
@@ -4,6 +4,7 @@
#include "openttd.h"
#include "sprite.h"
+#include "variables.h"
SpriteGroup *EvalDeterministicSpriteGroup(DeterministicSpriteGroup *dsg, int value)
--- a/texteff.c Thu Jul 21 18:01:43 2005 +0000
+++ b/texteff.c Thu Jul 21 18:44:27 2005 +0000
@@ -7,6 +7,7 @@
#include "hal.h"
#include "console.h"
#include "string.h"
+#include "variables.h"
#include <stdarg.h> /* va_list */
typedef struct TextEffect {
--- a/tree_cmd.c Thu Jul 21 18:01:43 2005 +0000
+++ b/tree_cmd.c Thu Jul 21 18:44:27 2005 +0000
@@ -9,6 +9,7 @@
#include "command.h"
#include "town.h"
#include "sound.h"
+#include "variables.h"
static int GetRandomTreeType(TileIndex tile, uint seed)
{
--- a/variables.h Thu Jul 21 18:01:43 2005 +0000
+++ b/variables.h Thu Jul 21 18:44:27 2005 +0000
@@ -8,9 +8,6 @@
# define MAX_PATH 260
#endif
-typedef uint16 UnitID; //! All unitnumber stuff is of this type (or anyway, should be)
-typedef uint16 EngineID; //! All enginenumbers should be of this type
-
// Prices and also the fractional part.
VARDEF Prices _price;
VARDEF uint16 _price_frac[NUM_PRICES];
--- a/vehicle.h Thu Jul 21 18:01:43 2005 +0000
+++ b/vehicle.h Thu Jul 21 18:44:27 2005 +0000
@@ -4,6 +4,7 @@
#include "pool.h"
#include "order.h"
#include "rail.h"
+#include "variables.h"
enum {
VEH_Train = 0x10,