(svn r3559) - CodeChange: simplify MKCOLOR(x) macro for smallmap_gui.c by adding a TO_LE32X() macro next to TO_BE32X(). The 'X' signifies them as macros and not-inline functions so they can be used in variable declarations.
--- a/smallmap_gui.c Sun Feb 05 20:36:36 2006 +0000
+++ b/smallmap_gui.c Sun Feb 05 23:12:23 2006 +0000
@@ -231,11 +231,7 @@
# define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val);
#endif
-#if defined(TTD_BIG_ENDIAN)
-# define MKCOLOR(x) BSWAP32(x)
-#elif defined(TTD_LITTLE_ENDIAN)
-# define MKCOLOR(x) (x)
-#endif
+#define MKCOLOR(x) TO_LE32X(x)
/* Height encodings; 16 levels XXX - needs updating for more/finer heights! */
static const uint32 _map_height_bits[16] = {
--- a/stdafx.h Sun Feb 05 20:36:36 2006 +0000
+++ b/stdafx.h Sun Feb 05 23:12:23 2006 +0000
@@ -205,21 +205,23 @@
static inline uint16 TO_LE16(uint16 x) { return BSWAP16(x); }
static inline uint32 FROM_LE32(uint32 x) { return BSWAP32(x); }
static inline uint16 FROM_LE16(uint16 x) { return BSWAP16(x); }
-# define TO_BE32(x) (x)
-# define TO_BE16(x) (x)
+# define TO_BE32(x) (x)
+# define TO_BE16(x) (x)
# define FROM_BE32(x) (x)
# define FROM_BE16(x) (x)
-# define TO_BE32X(x) (x)
+# define TO_LE32X(x) BSWAP32(x)
+# define TO_BE32X(x) (x)
#else
static inline uint32 TO_BE32(uint32 x) { return BSWAP32(x); }
static inline uint16 TO_BE16(uint16 x) { return BSWAP16(x); }
static inline uint32 FROM_BE32(uint32 x) { return BSWAP32(x); }
static inline uint16 FROM_BE16(uint16 x) { return BSWAP16(x); }
-# define TO_LE32(x) (x)
-# define TO_LE16(x) (x)
-# define TO_BE32X(x) BSWAP32(x)
+# define TO_LE32(x) (x)
+# define TO_LE16(x) (x)
# define FROM_LE32(x) (x)
# define FROM_LE16(x) (x)
+# define TO_LE32X(x) (x)
+# define TO_BE32X(x) BSWAP32(x)
#endif /* TTD_BIG_ENDIAN */
#if !defined(GAME_DATA_DIR)