Tue, 04 Sep 2007 12:00:12 +0000 rubidium (svn r11041) -Fix (r10460) [FS#1195]: the industry's owner was saved twice instead of the owner and the founder. Patch by frosch.
Tue, 04 Sep 2007 11:58:27 +0000 rubidium (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion.
Sun, 02 Sep 2007 20:41:46 +0000 rubidium (svn r11039) -Fix [FS#1191]: underflow that caused overflows in the performance rating calculation.
Sun, 02 Sep 2007 20:28:53 +0000 miham (svn r11038) -Update: WebTranslator2 update to 2007-09-02 22:28:19
Sat, 01 Sep 2007 20:09:26 +0000 rubidium (svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. Based on a patch by SmatZ.
Sat, 01 Sep 2007 09:12:46 +0000 rubidium (svn r11032) -Codechange: unmagicify some table sizes and removal of some unnecessary variables. Patch by frosch.
Sat, 01 Sep 2007 08:31:36 +0000 rubidium (svn r11031) -Codechange: reduce the amount of duplication of bit counting functions. Based on patches by skidd13, SmatZ and Belugas.
Sat, 01 Sep 2007 08:04:08 +0000 rubidium (svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly.
Fri, 31 Aug 2007 23:29:53 +0000 glx (svn r11029) -Fix [FS#1164]: win32 midi doesn't stop when closing openttd
Fri, 31 Aug 2007 23:02:16 +0000 rubidium (svn r11028) -Fix [FS#1177]: crash when having the Finance window opened of the player you are cheating to.
Fri, 31 Aug 2007 20:52:38 +0000 rubidium (svn r11027) -Fix: do not unconditionally assume that a tile has a depot.
Fri, 31 Aug 2007 20:50:59 +0000 rubidium (svn r11026) -Fix: the name of a sign could sometimes be NULL causing crashes.
Fri, 31 Aug 2007 20:50:18 +0000 rubidium (svn r11025) -Fix: safeguard StrEmpty from calls with NULL.
Fri, 31 Aug 2007 20:03:50 +0000 rubidium (svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.
Fri, 31 Aug 2007 19:49:31 +0000 rubidium (svn r11023) -Fix [FS#1150]: Switching players (using the cheat) crashed on Big Endian machines.
Fri, 31 Aug 2007 19:46:45 +0000 rubidium (svn r11022) -Fix: the canal border determination did not take oil rigs into consideration.
Fri, 31 Aug 2007 17:43:29 +0000 rubidium (svn r11021) -Fix [FS#1175]: do not display income/expenses when they do not belong to a "valid" tile, like the money cheat/giving money.
Fri, 31 Aug 2007 17:38:29 +0000 rubidium (svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too much money or rather: when casting the amount of money to an int32 becomes negative.
Fri, 31 Aug 2007 17:31:54 +0000 rubidium (svn r11019) -Fix [FS#1176]: Vehicles in a group must always have the same type when adding new vehicles to a group. Patch by SmatZ.
Fri, 31 Aug 2007 17:15:46 +0000 rubidium (svn r11018) -Fix [FS#1169]: Disallow buying/selling shares in your own company or a bankrupted/non-existant company.
Fri, 31 Aug 2007 17:13:39 +0000 rubidium (svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more.
Fri, 31 Aug 2007 17:09:13 +0000 rubidium (svn r11016) -Fix [FS#1172]: stations would also be given cargo when vehicles have only dropped cargo of that particular type.
Fri, 31 Aug 2007 13:06:28 +0000 rubidium (svn r11015) -Fix [FS#1166]: towns would build bridges through eachother.
Fri, 31 Aug 2007 12:57:52 +0000 rubidium (svn r11014) -Fix (r11011) [FS#1170]: crash when selling the first train of a consist.
Fri, 31 Aug 2007 12:45:21 +0000 rubidium (svn r11013) -Fix [FS#1171]: MoveGoodsToStation's search area is too small as it assumed a lower maximum catchment area than the real maximum catchment area. Based on a patch by PhilSophus.
Thu, 30 Aug 2007 21:11:12 +0000 rubidium (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
Thu, 30 Aug 2007 20:40:33 +0000 rubidium (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
Thu, 30 Aug 2007 19:20:15 +0000 rubidium (svn r11006) -Fix: spectators are not allowed to issue commands. Issue spotted by SmatZ.
Thu, 30 Aug 2007 17:17:04 +0000 rubidium (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
Thu, 30 Aug 2007 13:09:44 +0000 rubidium (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
Thu, 30 Aug 2007 13:03:56 +0000 rubidium (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
Thu, 30 Aug 2007 12:10:32 +0000 rubidium (svn r11002) -Codechange: unhackify the cargo packet list saving (a little).
Wed, 29 Aug 2007 21:49:08 +0000 rubidium (svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot.
Wed, 29 Aug 2007 21:30:03 +0000 truelight (svn r11000) -Fix r10121: when introducing the new blitter system, smallmap regained an old bug: buffer-overflow when moving window to far bottom-right.
Wed, 29 Aug 2007 21:27:16 +0000 rubidium (svn r10999) -Codechange: unify the way the running cost of a vehicle is determined. Patch by nycom.
Wed, 29 Aug 2007 21:08:35 +0000 rubidium (svn r10998) -Codechange: refactor of the "core" of the terraforming code to make it possible to push the tile type specific terraforming requirements out of the generic part of the terraforming code. Patch by frosch. For more information take a look at FS#1147.
Wed, 29 Aug 2007 20:50:58 +0000 rubidium (svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus.
Wed, 29 Aug 2007 08:20:04 +0000 bjarni (svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
Tue, 28 Aug 2007 06:46:33 +0000 rubidium (svn r10995) -Codechange: unify the way to get the displayed maxium speed of a vehicle. Patch by nycom.
Tue, 28 Aug 2007 01:09:41 +0000 belugas (svn r10994) -Codechange: Change some function names to be more representative and more fitting of trunk's naming convention (skidd13)
Mon, 27 Aug 2007 23:50:56 +0000 belugas (svn r10993) -Codechange: A few less magical numbers (skidd13)
Mon, 27 Aug 2007 21:33:26 +0000 rubidium (svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch.
Mon, 27 Aug 2007 21:18:04 +0000 rubidium (svn r10991) -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch.
Sun, 26 Aug 2007 21:53:11 +0000 rubidium (svn r10986) -Fix (r10985): inconsistency between documentation and actual code... thanks to glx for spotting it.
Sun, 26 Aug 2007 21:21:59 +0000 rubidium (svn r10985) -Codechange: unify/remove duplicate CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.
Sun, 26 Aug 2007 20:43:22 +0000 rubidium (svn r10984) -Codechange: unify the way one can get the current speed in the same forwat so we can display it.
Sun, 26 Aug 2007 20:16:02 +0000 rubidium (svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed.
Sun, 26 Aug 2007 14:38:44 +0000 rubidium (svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
Sun, 26 Aug 2007 13:55:36 +0000 rubidium (svn r10981) -Fix [FS#1156] (r10970): stations gave ratings for accepted cargo too.
Sun, 26 Aug 2007 00:23:32 +0000 belugas (svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it.
Sat, 25 Aug 2007 20:32:18 +0000 rubidium (svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn non-transparant when the other catenary was drawn transparant. Patch by smatz.
Sat, 25 Aug 2007 20:05:58 +0000 rubidium (svn r10978) -Fix (r10974): only the first road stop (with correct roadtype) was considered when distributing vehicles.
Fri, 24 Aug 2007 19:49:40 +0000 miham (svn r10975) -Update: WebTranslator2 update to 2007-08-24 21:49:23
Fri, 24 Aug 2007 19:19:18 +0000 rubidium (svn r10974) -Fix [FS#1144, FS#1155]: road vehicles that could not (properly) use a road stop still tried to go to that road stop.
Fri, 24 Aug 2007 17:49:42 +0000 KUDr (svn r10973) -Fix [FS#1154]: update wp->xy when waypoint is moved (Catalan)
Fri, 24 Aug 2007 00:23:35 +0000 belugas (svn r10972) -Codechange: Implement the counterpart(GetTranslatedIndustryTileID) of getindustileid of TTDPatch. This allows to ensure that the ID of a tile (taken out of the map or not) is still a valid one regarding the possible override it may have been flagged to.
Fri, 24 Aug 2007 00:04:51 +0000 belugas (svn r10971) -Codechange: One less magical number
Thu, 23 Aug 2007 18:05:51 +0000 belugas (svn r10968) -Codechange: Remove a tileloop performed in the AfterLoadCountBuildings function and use the main loop of CheckhouseIDs instead
Thu, 23 Aug 2007 11:08:59 +0000 truelight (svn r10967) -Fix: in case of moving the window on create (because it doesn't fit in the screen), make sure to move the viewport too if we are an extra viewport (spotted by Maedhros)
Wed, 22 Aug 2007 20:57:28 +0000 miham (svn r10964) -Update: WebTranslator2 update to 2007-08-22 22:57:00