Mon, 05 Jun 2006 16:08:06 +0000 tron (svn r5131) s/STRING[1-5]/STRING/g
Mon, 05 Jun 2006 15:56:59 +0000 miham (svn r5130) WebTranslator2 update to 2006-06-05 17:56:46
Mon, 05 Jun 2006 15:47:08 +0000 tron (svn r5129) Accommodate the default AI for the new railtype: It used hard coded numbers instead of enums to calculate prices
Mon, 05 Jun 2006 15:29:47 +0000 tron (svn r5128) Remove the global variable _cur_ai_player
Mon, 05 Jun 2006 14:54:23 +0000 tron (svn r5127) Use IsRoadVehInDepotStopped() and IsAircraftInHangarStopped()
Mon, 05 Jun 2006 12:43:41 +0000 tron (svn r5124) Add IsAircraftInHangar{Stopped,}(), which supersedes CheckStoppedInHangar()
Mon, 05 Jun 2006 11:28:31 +0000 tron (svn r5121) Add forgotten file in r5120
Mon, 05 Jun 2006 11:28:00 +0000 tron (svn r5120) Add IsShipInDepot{Stopped,}() and remove some redundant checks
Mon, 05 Jun 2006 10:26:38 +0000 tron (svn r5119) -Fix: If a road vehicle is on a road depot tile and stopped doesn't mean it's in the depot. Use the proper test for this
Mon, 05 Jun 2006 10:23:18 +0000 tron (svn r5118) Add IsRoadVehInDepot{Stopped,}()
Mon, 05 Jun 2006 09:54:58 +0000 tron (svn r5117) Remove a redundant check: If a road vehicle is in the state 'in depot', don't test if it's a road depot
Mon, 05 Jun 2006 08:34:39 +0000 tron (svn r5116) Move the overly generic GetDepotDirection() from a header to its only consumer
Sun, 04 Jun 2006 18:22:32 +0000 peter1138 (svn r5105) - NewGRF: Move callbackmask from *VehicleInfo to EngineInfo. This simplifies code that works with more than one vehicle type.
Sun, 04 Jun 2006 17:49:16 +0000 peter1138 (svn r5104) - When refitting a vehicle to its existing cargo type, don't lose the cargo onboard (useful when adding wagons to a train)
Sun, 04 Jun 2006 17:38:48 +0000 peter1138 (svn r5103) - Add cargo subtype parameter to refit commands (mart3p)
Sun, 04 Jun 2006 16:04:15 +0000 tron (svn r5101) Add a function to convert an axis and a flag for north/south into a DiagDirection. Use it for bridge ramps and ship depots
Sun, 04 Jun 2006 13:39:38 +0000 tron (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
Sun, 04 Jun 2006 13:22:18 +0000 tron (svn r5097) -Fix: The trolly AI used information from the wrong industry when calculating the amount of to be transported goods
Sun, 04 Jun 2006 13:03:48 +0000 tron (svn r5096) Avoid unnecessary copying of _cmd_text
Sun, 04 Jun 2006 09:31:20 +0000 KUDr (svn r5095) -CodeChange: {} added around returns
Sun, 04 Jun 2006 09:28:33 +0000 tron (svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. _new_vehicle_id is enough.
Sun, 04 Jun 2006 09:13:59 +0000 KUDr (svn r5093) -CodeChange: [YAPF] min. debug level changed from 1 to 3 and 4 for frequent debug messages (performance stats)
Sun, 04 Jun 2006 09:10:24 +0000 tron (svn r5092) -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders
Sun, 04 Jun 2006 09:04:40 +0000 tron (svn r5091) Remove duplicate code (same check twice)
Sun, 04 Jun 2006 00:28:24 +0000 KUDr (svn r5090) -Fix: [NPF] broken by me - r4366 (thanks Tron)
Sat, 03 Jun 2006 19:23:14 +0000 peter1138 (svn r5088) - Add another set of parentheses, missed in r5085, somehow... (thanks ASM)
Sat, 03 Jun 2006 19:17:34 +0000 peter1138 (svn r5087) - NewGRF: Fix thinko in returning a calculated callback result
Sat, 03 Jun 2006 15:14:41 +0000 peter1138 (svn r5085) - Fix (FS#198): add parentheses to CHANCE16*() (and GENERAL_SPRITE_COLOR) macro parameters (thanks to ASM)
Sat, 03 Jun 2006 15:10:39 +0000 peter1138 (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
Sat, 03 Jun 2006 12:53:29 +0000 celestar (svn r5083) -Fix: Assert when trying to build a lock on a tile with trees. (Thanks anboni for reporting)