Wed, 12 Apr 2006 18:10:54 +0000 belugas (svn r4399) CodeChange : Add and make use of [G|S]etIndustryAnimationLoop accessors.
Wed, 12 Apr 2006 17:58:58 +0000 celestar (svn r4398) -Fix: Quick and Dirty solution for FS#116. Just for the nightlies
Wed, 12 Apr 2006 17:53:52 +0000 miham (svn r4397) [WT2] Commiting hungarian changes
Wed, 12 Apr 2006 15:23:32 +0000 celestar (svn r4392) -Codechange: Use water map accessors in bridge code
Wed, 12 Apr 2006 15:21:33 +0000 celestar (svn r4391) -Fix: faulty ")" in previous commit
Wed, 12 Apr 2006 15:08:48 +0000 celestar (svn r4390) -Codechange: Upon merging elrails, one direct map access to the railtype went unnoticed...
Wed, 12 Apr 2006 15:08:27 +0000 matthijs (svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs.
Wed, 12 Apr 2006 14:17:07 +0000 celestar (svn r4387) -Codechange: Use map accessors even for debugging purposes (npf).
Wed, 12 Apr 2006 13:25:32 +0000 celestar (svn r4386) -Codechange: Add and make use of IsCustomWaypoint
Wed, 12 Apr 2006 12:58:53 +0000 celestar (svn r4385) -Codechange: remove map5 from the TileInfo struct as it is now unused. This effort is starting to pay off ...
Wed, 12 Apr 2006 12:50:40 +0000 celestar (svn r4384) -Codechange: rail drawing code
Wed, 12 Apr 2006 12:33:21 +0000 peter1138 (svn r4383) - Codechange: Remove extraneous code from 4354; no need to get RailTypeInfo when we already have it...
Wed, 12 Apr 2006 12:24:39 +0000 celestar (svn r4382) -Codechange: Make use of SetSignalType where appropriate
Wed, 12 Apr 2006 12:22:43 +0000 celestar (svn r4381) -Codechange: Forgot an occurence for rail ground types
Wed, 12 Apr 2006 12:12:51 +0000 celestar (svn r4380) -Codechange: Make use of GetTrackBits where appropriate
Wed, 12 Apr 2006 11:58:07 +0000 celestar (svn r4379) -Codechange: Add and make use of map accessor functions concerning rail ground types
Wed, 12 Apr 2006 09:36:27 +0000 celestar (svn r4378) -Add and make use of an accessor function two-way => one-way => one-way => two-way signal cycling
Wed, 12 Apr 2006 09:12:33 +0000 celestar (svn r4377) -Add and make use of a function that finds out whether a signal is an entry or and exit signal to a presignal block (as combos act as both)
Wed, 12 Apr 2006 08:28:03 +0000 celestar (svn r4376) -Codechange Renamed GetSignalState to GetSignalStateByTrackdir
Wed, 12 Apr 2006 08:06:08 +0000 celestar (svn r4375) -Codechange: Move the signal drawing bit to an own function and rename DrawSignalHelper to DrawSingleSignal
Wed, 12 Apr 2006 05:26:36 +0000 tron (svn r4374) Never directly commit something you prepared the evening before, mysteriously it will break in the morning, fix r4373
Wed, 12 Apr 2006 05:19:19 +0000 tron (svn r4373) Rewrite GetSlopeZ_TunnelBridge() and slightly change its behavior:
Tue, 11 Apr 2006 22:15:57 +0000 belugas (svn r4368) Revert clear_map.h changes in r4367.Error of manipulation
Tue, 11 Apr 2006 22:09:21 +0000 belugas (svn r4367) CodeChange : Remove another direct map access in station_cmd.c. Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium
Tue, 11 Apr 2006 20:56:03 +0000 miham (svn r4365) Oops, sorry, reverted accidentally committed french.txt
Tue, 11 Apr 2006 20:54:47 +0000 miham (svn r4364) [Translator2] Fixed generation of langfiles, committing hungarian changes done by miham
Tue, 11 Apr 2006 20:04:36 +0000 miham (svn r4363) [WT2] Reverted changes, sorry
Tue, 11 Apr 2006 20:00:38 +0000 miham (svn r4362) [Translator2] Commit for hungarian language by Miham (manual)
Tue, 11 Apr 2006 17:05:50 +0000 Darkvater (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Tue, 11 Apr 2006 17:03:13 +0000 Darkvater (svn r4360) - CodeChange: add shortcut to SlGetArrayLength of the gamma-function along the lines of the Write/Read functions
Tue, 11 Apr 2006 15:18:22 +0000 belugas (svn r4359) MSV6 Release mode now compiles (problem of UINT_MAX. stdafx.h should be the first include). Thanks to KUDr for solution and testing
Tue, 11 Apr 2006 13:19:05 +0000 celestar (svn r4358) -Codechange: Don't use a TileInfo where a TileIndex will do
Tue, 11 Apr 2006 13:10:16 +0000 celestar (svn r4357) -Codechange: Moved global _signal_base_sprites into the only function where it is used and use a better array arrangement for it
Tue, 11 Apr 2006 13:00:06 +0000 peter1138 (svn r4356) - NewGRF: Load more newstation properties.
Tue, 11 Apr 2006 10:53:07 +0000 peter1138 (svn r4355) - NewGRF: Minor clean up; use the correct return type and remove extraneous brackets.
Tue, 11 Apr 2006 10:45:06 +0000 peter1138 (svn r4354) [Elrail][NewGRF] Codechange: Drawing of custom waypoints with custom ground sprites used the index of the rail type as an offset. With the introduction of elrails this offset is incorrect, so instead there is now a lookup table within the RailTypeInfo struct to explicitly list the offset.
Tue, 11 Apr 2006 10:19:50 +0000 celestar (svn r4353) Codechange: Move global _signal_position into the only function that uses it and convert the bit-hacking into a struct
Tue, 11 Apr 2006 10:05:52 +0000 peter1138 (svn r4352) - NewGRF Codechange: dynamically allocate the memory used to store custom station data. This saves us approximately 40KB per GRF file, if there are no stations defined.
Tue, 11 Apr 2006 04:49:23 +0000 tron (svn r4351) Simplify ReverseTrackdir() to use a simple arithmetic operation instead of a table lookup
Mon, 10 Apr 2006 21:00:56 +0000 belugas (svn r4350) CodeChange : Add and use accessors [G|S]etIndustrype. Define and use IndustryGfx type instead of uint
Mon, 10 Apr 2006 20:46:37 +0000 tron (svn r4349) Remove GetCrossingTransportType(), it's slightly overkill
Mon, 10 Apr 2006 20:38:59 +0000 tron (svn r4348) Move IsLevelCrossing() from rail.h to road_map.h
Mon, 10 Apr 2006 16:20:47 +0000 belugas (svn r4347) CodeChange : Renamed IndustryType to IndustryLifeType. Cleanup step toward bringing accessors [G|S]etIndustrype
Mon, 10 Apr 2006 15:09:56 +0000 belugas (svn r4346) CodeChange : Add and Use Accessors to Industry's Stage and Counter construction. Removed last direct map access from Disaster_cmd.c as well. Based on work from Rubidium in tfc_newmap
Mon, 10 Apr 2006 14:27:26 +0000 celestar (svn r4345) -Codechange: Similar to airport tiles, rename _industry_map5_ arrays to _industry_sections
Mon, 10 Apr 2006 12:36:04 +0000 tron (svn r4344) Use tile coordinates or even TileIndices instead of virtual tile coordinates where it suffices.
Mon, 10 Apr 2006 11:14:33 +0000 peter1138 (svn r4343) [Autoreplace] Fix drawing of train list for outdated engines. Fixes FS#106
Mon, 10 Apr 2006 07:15:58 +0000 tron (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Sun, 09 Apr 2006 18:35:24 +0000 celestar (svn r4341) -Fix (FS#101) When a player got bankrupt, slots were not cleared, because vehicles got deleted directly by DeleteVehicle
Sun, 09 Apr 2006 18:25:31 +0000 peter1138 (svn r4340) Add force {FORCE} to the units system. This is currently unused.
Sun, 09 Apr 2006 18:08:20 +0000 peter1138 (svn r4339) - Comment Change: NewGRF, update comments for units of speed
Sun, 09 Apr 2006 18:01:06 +0000 celestar (svn r4338) -Fix (FS#105): Bug introduced in r4290. IsLevelCrossing does NOT check the tile type, it assumes the tile type IS MP_STREET
Sun, 09 Apr 2006 17:50:00 +0000 celestar (svn r4337) -Fix: A problem where GetRailType was called instead of GetRailTileType. Thanks to glx for noticing
Sun, 09 Apr 2006 14:49:45 +0000 peter1138 (svn r4336) Fix units conversion of volume for SI
Sun, 09 Apr 2006 10:24:57 +0000 tron (svn r4333) Revert back to a direct map access in one case until the exact conditions for this piece of code are investigated. The IsRoad() function is causing me headaches...
Sun, 09 Apr 2006 09:29:50 +0000 tron (svn r4332) Turn a table lookup into a ternary operator
Sun, 09 Apr 2006 08:25:43 +0000 tron (svn r4331) Replace some direction calculation magic with DiagDirection to make a bit more clear what's going on
Sat, 08 Apr 2006 14:18:39 +0000 tron (svn r4326) Only reduce the slot age of a vehicle if it has a slot assigned
Sat, 08 Apr 2006 13:58:19 +0000 tron (svn r4325) When updating the vehicle count for road stops after load use the slot pointer of the vehicle instead of recalculating the road stop using the destination tile of the vehicle. Apart from being more simple this could prevent a inconsistency of slot information in the edge case when the destination tile isn't the tile of the assigned slot.
Sat, 08 Apr 2006 13:50:01 +0000 tron (svn r4324) Remove the unused road stop type attribute from struct RoadStop