Wed, 11 May 2005 15:31:10 +0000 Darkvater (svn r2293) - Fix (regression): You couldn't modify commands anymore; fixed. (|| and && are kinda confusing with !=) :P
Wed, 11 May 2005 15:30:28 +0000 Darkvater (svn r2292) - Fix (regression): make error message more general for console errors. Dedicated servers are properly filtered out when requesting player-password.
Wed, 11 May 2005 12:46:19 +0000 Darkvater (svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :)
Wed, 11 May 2005 00:00:27 +0000 Darkvater (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Tue, 10 May 2005 08:45:55 +0000 Darkvater (svn r2289) - Fix (regression): check p1 param of road-depot building instead of unused p2 (typo). Thanks peter1138.
Mon, 09 May 2005 22:33:00 +0000 Darkvater (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
Mon, 09 May 2005 19:56:08 +0000 Darkvater (svn r2287) - Fix (regression): cast stationcount to unsigned instead of p1 to signed when checking valid waypoint types. Thanks for pointing it out Tron
Mon, 09 May 2005 16:37:40 +0000 Darkvater (svn r2286) - CodeChange: paramcheck the next batch of commands.
Mon, 09 May 2005 13:26:15 +0000 Darkvater (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread
Sun, 08 May 2005 21:00:56 +0000 Darkvater (svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :)
Sun, 08 May 2005 20:53:02 +0000 Darkvater (svn r2283) - Fix (regression): [ 1197493 ] train_gui.c:1341: failed assertion ..., somehow RebuildVehicleList() got lost during the rewrite :P
Sun, 08 May 2005 16:17:01 +0000 miham (svn r2282) [Translations] Updated to 2005-05-08 (58 strs / 3 langs)
Sat, 07 May 2005 22:00:36 +0000 matthijs (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
Sat, 07 May 2005 10:26:45 +0000 Darkvater (svn r2280) - Fix: Check if the passed tile to DoCommand is within the current mapsize
Sat, 07 May 2005 10:26:12 +0000 Darkvater (svn r2279) - Fix: Check the parameters of the first 10 Commands. While there also add proper comments for the functions and fix up CmdFailed()
Sat, 07 May 2005 08:14:06 +0000 tron (svn r2278) When renaming a station, check if the station exists and belongs to the correct player
Fri, 06 May 2005 22:06:40 +0000 Darkvater (svn r2277) - Codechange: change sscanf() into stroul() Which Does The Right Thing tm. Thanks tron
Fri, 06 May 2005 20:38:18 +0000 Darkvater (svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode
Fri, 06 May 2005 18:34:28 +0000 Darkvater (svn r2275) - Fix: [ 1196662 ] scrollto doesn't accept hexadecimal numbers
Fri, 06 May 2005 16:13:44 +0000 Darkvater (svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type
Fri, 06 May 2005 12:00:25 +0000 celestar (svn r2273) -Fix: Road vehicles no longer try to obtain a slot when they have crashed. (peter1138)
Fri, 06 May 2005 06:59:24 +0000 tron (svn r2272) Remove unused attribute from struct Station
Fri, 06 May 2005 06:56:30 +0000 tron (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number
Thu, 05 May 2005 20:46:14 +0000 Darkvater (svn r2270) - Fix/Codechange: fix up selling rail vehicles. Try to be smart about it. When selling dual-headed trains, also sell the rear end; if the now-first wagon is an engine, make it a train. When selling the whole train, try to leave dual-headed setups intact
Thu, 05 May 2005 20:44:52 +0000 Darkvater (svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID
Thu, 05 May 2005 15:22:20 +0000 Darkvater (svn r2268) - Fix [ 1195595 ] high resolutions don't work. Clamp all possible inputs of resolutions to the maximum availble
Wed, 04 May 2005 22:13:07 +0000 matthijs (svn r2267) - Codechange: Reverted the typedeffing of VehicleType (r2256), since that interfered with the saveload code.
Wed, 04 May 2005 19:09:25 +0000 Darkvater (svn r2266) - Feature: it is now possible to start a dedicated server on Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output
Wed, 04 May 2005 10:17:00 +0000 Darkvater (svn r2265) - Fix: some more useful help messages and consistent errors for failed console-cmds. Make command 'clients' only available in network mode
Tue, 03 May 2005 22:18:40 +0000 matthijs (svn r2264) - Fix: [ 1060686 1187655 ] Changing the full-load flag on the current order doesn't take effect immediately. (glx)
Tue, 03 May 2005 22:05:34 +0000 Darkvater (svn r2263) - Fix: If the seperator string is empty for custom currencies, everything after that is cut off. Fix it by replacing nothing with ' '. Thanks for noticing peter1138
Tue, 03 May 2005 20:45:23 +0000 matthijs (svn r2262) - Fix: Assertion when vehicle in a depot wants to do pathfinding.
Tue, 03 May 2005 19:31:33 +0000 matthijs (svn r2261) - Fix: When crashed vehicles try to find a depot for servicing, openttd asserts.
Tue, 03 May 2005 15:20:08 +0000 Darkvater (svn r2260) - Fix (regression): custom currency input works again ingame
Tue, 03 May 2005 11:48:55 +0000 Darkvater (svn r2259) - Fix (regression): remove a warning and make the help for variables behave the same as for commands
Tue, 03 May 2005 11:14:06 +0000 Darkvater (svn r2258) - Fix (regression): game crashes on resizing window. Windows is a bit too aggressive with its _assume(0), and it did not even belong there
Tue, 03 May 2005 00:11:30 +0000 matthijs (svn r2257) - Fix: [NPF] NPF debug markings modify _map2 instead of _map3_hi for street tiles, corrupting them.
Mon, 02 May 2005 23:59:11 +0000 matthijs (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
Mon, 02 May 2005 22:13:20 +0000 matthijs (svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships
Mon, 02 May 2005 21:56:01 +0000 Darkvater (svn r2254) - Fix: using 'ls' or 'dir' in the console always shows loadable savegames and does not depend on the whim of the currently open saveload dialog
Mon, 02 May 2005 18:53:06 +0000 matthijs (svn r2253) - Fix: [ 1190896 1184378 ] [NPF] Trains ignoring their railtype (mono, maglev) (glx)
Mon, 02 May 2005 18:22:16 +0000 Darkvater (svn r2252) - ReFix: Redo r2251. Just remove the 'default widget handler', WDF_STD_BTN, instead of doing the "workaround" of the previous commit
Mon, 02 May 2005 18:08:34 +0000 Darkvater (svn r2251) - Fix: [ 1193945 ] Clicking on the chat text box causes an assertion failure
Mon, 02 May 2005 17:58:11 +0000 Darkvater (svn r2250) - Fix (regression): arguments with spaces in them were incorrectly parsed
Mon, 02 May 2005 17:52:35 +0000 matthijs (svn r2249) - Fix: [ 1187703 ] [NPF] Road vehicles cannot find a depot when in a roadstop
Mon, 02 May 2005 17:14:31 +0000 Darkvater (svn r2248) - Fix (regression): fix crashing of game when joining a dedicated server (only reset _thd.pos, not the whole structure; as done in revision 2241 to fix another crash)
Mon, 02 May 2005 17:05:59 +0000 Darkvater (svn r2247) - Fix (regression): executing scripts now works (remove newline character(s)).
Mon, 02 May 2005 16:02:24 +0000 Darkvater (svn r2246) - CodeChange: Station is 'st' not 'station' - random commit of the day
Mon, 02 May 2005 16:01:53 +0000 Darkvater (svn r2245) - CodeChange: simplify the clamping of values for patch-settings by using clamp()
Mon, 02 May 2005 16:00:49 +0000 Darkvater (svn r2244) - Fix: 'scrollto' is not debug only..sorry :)
Mon, 02 May 2005 15:52:19 +0000 Darkvater (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
Sun, 01 May 2005 20:16:52 +0000 Darkvater (svn r2242) -Fix: [ 1193414 ] Fix for waypoint GUI, scrolling and button-actions (Hackykid)
Sun, 01 May 2005 19:37:20 +0000 Darkvater (svn r2241) - Fix: [ 1190625 ] Changing mapsize crashes game with highlighting. Without shutting down OpenTTD some possibly 'invalid' data in TileHighLightData (_thd) is left behind; reset it.
Sun, 01 May 2005 18:40:01 +0000 miham (svn r2240) [Translations] Updated to 2005-05-01 (17 strs / 2 langs)
Sun, 01 May 2005 15:13:39 +0000 bjarni (svn r2239) -Fix [autoreplace]: [ 1185653 ] autoreplacing a dualheaded engine into a singleheaded engine is no longer a potiontial crash
Sat, 30 Apr 2005 11:18:45 +0000 Darkvater (svn r2238) - [ 1184377 ] Update to OpenTTD readme (orudge)
Sat, 30 Apr 2005 10:49:47 +0000 Darkvater (svn r2237) - Fix (regression): [ 1192284 ] Bug: Ship refuses to add buoy to its orders (init100)
Thu, 28 Apr 2005 17:42:13 +0000 miham (svn r2236) [Translations] Updated to 2005-04-28 (21 strs / 3 langs)
Wed, 27 Apr 2005 05:49:03 +0000 miham (svn r2235) [Translations] Updated finnish translation (Ville Koshinen)
Tue, 26 Apr 2005 17:56:52 +0000 miham (svn r2234) [Translations] Updated to 2005-04-26 (149 strs / 12 langs)