author | Tero Marttila <terom@fixme.fi> |
Fri, 18 Jul 2008 21:28:42 +0300 | |
changeset 11175 | 020c61e39c94 |
parent 11092 | e4fce2b3cded |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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/** @file gfx_type.h Types related to the graphics and/or input devices. */ |
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#ifndef GFX_TYPE_H |
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#define GFX_TYPE_H |
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#include "core/endian_type.hpp" |
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#include "core/enum_type.hpp" |
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#include "core/geometry_type.hpp" |
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#include "zoom_type.h" |
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typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables |
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struct PalSpriteID { |
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SpriteID sprite; |
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SpriteID pal; |
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}; |
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typedef int32 CursorID; |
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enum WindowKeyCodes { |
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WKC_SHIFT = 0x8000, |
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WKC_CTRL = 0x4000, |
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WKC_ALT = 0x2000, |
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WKC_META = 0x1000, |
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/* Special ones */ |
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WKC_NONE = 0, |
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WKC_ESC = 1, |
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WKC_BACKSPACE = 2, |
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WKC_INSERT = 3, |
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WKC_DELETE = 4, |
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WKC_PAGEUP = 5, |
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WKC_PAGEDOWN = 6, |
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WKC_END = 7, |
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WKC_HOME = 8, |
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/* Arrow keys */ |
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WKC_LEFT = 9, |
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WKC_UP = 10, |
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WKC_RIGHT = 11, |
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WKC_DOWN = 12, |
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/* Return & tab */ |
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WKC_RETURN = 13, |
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WKC_TAB = 14, |
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/* Space */ |
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WKC_SPACE = 32, |
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/* Function keys */ |
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WKC_F1 = 33, |
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WKC_F2 = 34, |
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WKC_F3 = 35, |
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WKC_F4 = 36, |
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WKC_F5 = 37, |
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WKC_F6 = 38, |
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WKC_F7 = 39, |
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WKC_F8 = 40, |
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WKC_F9 = 41, |
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WKC_F10 = 42, |
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WKC_F11 = 43, |
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WKC_F12 = 44, |
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/* Backquote is the key left of "1" |
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* we only store this key here, no matter what character is really mapped to it |
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* on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */ |
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WKC_BACKQUOTE = 45, |
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WKC_PAUSE = 46, |
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/* 0-9 are mapped to 48-57 |
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* A-Z are mapped to 65-90 |
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* a-z are mapped to 97-122 */ |
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/* Numerical keyboard */ |
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WKC_NUM_0 = 128, |
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WKC_NUM_1 = 129, |
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WKC_NUM_2 = 130, |
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WKC_NUM_3 = 131, |
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WKC_NUM_4 = 132, |
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WKC_NUM_5 = 133, |
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WKC_NUM_6 = 134, |
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WKC_NUM_7 = 135, |
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WKC_NUM_8 = 136, |
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WKC_NUM_9 = 137, |
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WKC_NUM_DIV = 138, |
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WKC_NUM_MUL = 139, |
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WKC_NUM_MINUS = 140, |
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WKC_NUM_PLUS = 141, |
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WKC_NUM_ENTER = 142, |
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WKC_NUM_DECIMAL = 143, |
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/* Other keys */ |
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WKC_SLASH = 144, ///< / Forward slash |
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WKC_SEMICOLON = 145, ///< ; Semicolon |
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WKC_EQUALS = 146, ///< = Equals |
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WKC_L_BRACKET = 147, ///< [ Left square bracket |
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WKC_BACKSLASH = 148, ///< \ Backslash |
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WKC_R_BRACKET = 149, ///< ] Right square bracket |
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WKC_SINGLEQUOTE = 150, ///< ' Single quote |
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WKC_COMMA = 151, ///< , Comma |
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WKC_PERIOD = 152, ///< . Period |
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WKC_MINUS = 153, ///< - Minus |
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}; |
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/** A single sprite of a list of animated cursors */ |
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struct AnimCursor { |
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static const CursorID LAST = MAX_UVALUE(CursorID); |
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CursorID sprite; ///< Must be set to LAST_ANIM when it is the last sprite of the loop |
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byte display_time; ///< Amount of ticks this sprite will be shown |
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}; |
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112 |
|
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struct CursorVars { |
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Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement |
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115 |
Point draw_pos, draw_size; ///< position and size bounding-box for drawing |
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SpriteID sprite; ///< current image of cursor |
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SpriteID pal; |
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118 |
|
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int wheel; ///< mouse wheel movement |
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|
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/* We need two different vars to keep track of how far the scrollwheel moved. |
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* OSX uses this for scrolling around the map. */ |
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int v_wheel; |
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int h_wheel; |
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125 |
|
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const AnimCursor *animate_list; ///< in case of animated cursor, list of frames |
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const AnimCursor *animate_cur; ///< in case of animated cursor, current frame |
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128 |
uint animate_timeout; ///< in case of animated cursor, number of ticks to show the current cursor |
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129 |
|
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bool visible; ///< cursor is visible |
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bool dirty; ///< the rect occupied by the mouse is dirty (redraw) |
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132 |
bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling) |
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133 |
bool in_window; ///< mouse inside this window, determines drawing logic |
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134 |
|
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bool vehchain; ///< vehicle chain is dragged |
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136 |
}; |
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|
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struct DrawPixelInfo { |
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void *dst_ptr; |
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140 |
int left, top, width, height; |
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141 |
int pitch; |
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142 |
ZoomLevel zoom; |
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143 |
}; |
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144 |
|
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struct Colour { |
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146 |
#if TTD_ENDIAN == TTD_BIG_ENDIAN |
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uint8 a, r, g, b; ///< colour channels in BE order |
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148 |
#else |
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uint8 b, g, r, a; ///< colour channels in LE order |
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#endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */ |
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151 |
|
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152 |
operator uint32 () const { return *(uint32 *)this; } |
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153 |
}; |
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154 |
|
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enum FontSize { |
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156 |
FS_NORMAL, |
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157 |
FS_SMALL, |
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158 |
FS_LARGE, |
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159 |
FS_END, |
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160 |
}; |
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161 |
DECLARE_POSTFIX_INCREMENT(FontSize); |
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162 |
|
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163 |
/** |
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* Used to only draw a part of the sprite. |
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* Draw the subsprite in the rect (sprite_x_offset + left, sprite_y_offset + top) to (sprite_x_offset + right, sprite_y_offset + bottom). |
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* Both corners are included in the drawing area. |
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167 |
*/ |
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168 |
struct SubSprite { |
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169 |
int left, top, right, bottom; |
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170 |
}; |
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171 |
|
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enum Colours { |
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173 |
COLOUR_DARK_BLUE, |
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174 |
COLOUR_PALE_GREEN, |
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COLOUR_PINK, |
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176 |
COLOUR_YELLOW, |
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COLOUR_RED, |
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178 |
COLOUR_LIGHT_BLUE, |
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179 |
COLOUR_GREEN, |
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180 |
COLOUR_DARK_GREEN, |
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181 |
COLOUR_BLUE, |
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182 |
COLOUR_CREAM, |
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183 |
COLOUR_MAUVE, |
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184 |
COLOUR_PURPLE, |
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185 |
COLOUR_ORANGE, |
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186 |
COLOUR_BROWN, |
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187 |
COLOUR_GREY, |
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COLOUR_WHITE, |
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189 |
COLOUR_END, |
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190 |
INVALID_COLOUR = 0xFF |
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191 |
}; |
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192 |
|
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/** Colour of the strings, see _string_colormap in table/palettes.h or docs/ottd-colourtext-palette.png */ |
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194 |
enum TextColour { |
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TC_FROMSTRING = 0x00, |
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TC_BLUE = 0x00, |
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TC_SILVER = 0x01, |
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TC_GOLD = 0x02, |
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TC_RED = 0x03, |
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TC_PURPLE = 0x04, |
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TC_LIGHT_BROWN = 0x05, |
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TC_ORANGE = 0x06, |
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TC_GREEN = 0x07, |
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TC_YELLOW = 0x08, |
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TC_DARK_GREEN = 0x09, |
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TC_CREAM = 0x0A, |
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TC_BROWN = 0x0B, |
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TC_WHITE = 0x0C, |
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TC_LIGHT_BLUE = 0x0D, |
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TC_GREY = 0x0E, |
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TC_DARK_BLUE = 0x0F, |
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TC_BLACK = 0x10, |
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}; |
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|
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enum StringColorFlags { |
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IS_PALETTE_COLOR = 0x100, ///< color value is already a real palette color index, not an index of a StringColor |
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}; |
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(svn r1091) Fix: Finally station names use 100% the correct color in transparent mode
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/** Define the operation GfxFillRect performs */ |
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enum FillRectMode { |
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FILLRECT_OPAQUE, ///< Fill rectangle with a single color |
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FILLRECT_CHECKER, ///< Draw only every second pixel, used for greying-out |
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FILLRECT_RECOLOR, ///< Apply a recolor sprite to the screen content |
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}; |
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#endif /* GFX_TYPE_H */ |