network_server.h
author truelight
Tue, 29 Mar 2005 19:10:13 +0000
changeset 1602 08783e4287dc
parent 1026 5b2681cad645
child 2186 461a2aff3486
permissions -rw-r--r--
(svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable
-Add: added 'pause_on_join' and 'max_join_time' for MP games, where you
can auto-pause the game when a client wants to join the game. This to
avoid connection losses because of big maps (200+ trains). (with tnx to
#openttdcoop for the ideas and testing)
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#ifndef NETWORK_SERVER_H
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#define NETWORK_SERVER_H
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#ifdef ENABLE_NETWORK
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);
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bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]);
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62e15965a3d8 (svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could talk).. 1
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void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index);
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bool NetworkServer_ReadPackets(NetworkClientState *cs);
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void NetworkServer_Tick(void);
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void NetworkServerMonthlyLoop(void);
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e9ca2bcc9c8f (svn r1252) -Add: [Network] With 'set restart_game_date' you can set the date for in
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void NetworkServerYearlyLoop(void);
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#endif /* ENABLE_NETWORK */
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#endif // NETWORK_SERVER_H