author | dominik |
Mon, 20 Dec 2004 22:14:39 +0000 | |
changeset 738 | 0b2fb79e64fc |
parent 716 | 40a349345f82 |
child 2186 | 461a2aff3486 |
permissions | -rw-r--r-- |
543
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(svn r942) -Merged branch/network back into the trunk
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#ifndef NETWORK_GAMELIST_H |
e3b43338096b
(svn r942) -Merged branch/network back into the trunk
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#define NETWORK_GAMELIST_H |
e3b43338096b
(svn r942) -Merged branch/network back into the trunk
truelight
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diff
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e3b43338096b
(svn r942) -Merged branch/network back into the trunk
truelight
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void NetworkGameListClear(void); |
e3b43338096b
(svn r942) -Merged branch/network back into the trunk
truelight
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port); |
738
0b2fb79e64fc
(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
dominik
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716
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void NetworkGameListRemoveItem(NetworkGameList *remove); |
716
40a349345f82
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
truelight
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543
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online); |
543
e3b43338096b
(svn r942) -Merged branch/network back into the trunk
truelight
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diff
changeset
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e3b43338096b
(svn r942) -Merged branch/network back into the trunk
truelight
parents:
diff
changeset
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9 |
#endif /* NETWORK_GAMELIST_H */ |