src/airport.h
author celestar
Tue, 12 Jun 2007 11:56:35 +0000
branchgamebalance
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/* $Id$ */
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/** @file airport.h Various declarations for airports */
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#ifndef AIRPORT_H
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#define AIRPORT_H
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#include "direction.h"
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enum {MAX_TERMINALS =  10};
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enum {MAX_HELIPADS  =   4};
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enum {MAX_ELEMENTS  = 255};
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enum {MAX_HEADINGS  =  22};
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// Airport types
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enum {
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	AT_SMALL         =   0,
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	AT_LARGE         =   1,
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	AT_HELIPORT      =   2,
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	AT_METROPOLITAN  =   3,
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	AT_INTERNATIONAL =   4,
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	AT_COMMUTER      =   5,
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	AT_HELIDEPOT     =   6,
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	AT_INTERCON      =   7,
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	AT_HELISTATION   =   8,
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	AT_OILRIG        =  15,
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	AT_DUMMY         = 255
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};
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enum {
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	AMED_NOSPDCLAMP = 1 << 0,
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	AMED_TAKEOFF    = 1 << 1,
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	AMED_SLOWTURN   = 1 << 2,
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	AMED_LAND       = 1 << 3,
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	AMED_EXACTPOS   = 1 << 4,
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	AMED_BRAKE      = 1 << 5,
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	AMED_HELI_RAISE = 1 << 6,
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	AMED_HELI_LOWER = 1 << 7,
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	AMED_HOLD       = 1 << 8
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};
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/* Movement States on Airports (headings target) */
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enum {
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	TO_ALL         =  0,
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	HANGAR         =  1,
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	TERM1          =  2,
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	TERM2          =  3,
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	TERM3          =  4,
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	TERM4          =  5,
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	TERM5          =  6,
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	TERM6          =  7,
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	HELIPAD1       =  8,
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	HELIPAD2       =  9,
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	TAKEOFF        = 10,
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	STARTTAKEOFF   = 11,
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	ENDTAKEOFF     = 12,
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	HELITAKEOFF    = 13,
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	FLYING         = 14,
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	LANDING        = 15,
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	ENDLANDING     = 16,
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	HELILANDING    = 17,
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	HELIENDLANDING = 18,
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	TERM7          = 19,
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	TERM8          = 20,
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	HELIPAD3       = 21,
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	HELIPAD4       = 22
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};
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/* Movement Blocks on Airports */
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// blocks (eg_airport_flags)
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static const uint64
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	TERM1_block              = 1 <<  0,
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	TERM2_block              = 1 <<  1,
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	TERM3_block              = 1 <<  2,
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	TERM4_block              = 1 <<  3,
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	TERM5_block              = 1 <<  4,
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	TERM6_block              = 1 <<  5,
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	HELIPAD1_block           = 1 <<  6,
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	HELIPAD2_block           = 1 <<  7,
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	RUNWAY_IN_OUT_block      = 1 <<  8,
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	RUNWAY_IN_block          = 1 <<  8,
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	AIRPORT_BUSY_block       = 1 <<  8,
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	RUNWAY_OUT_block         = 1 <<  9,
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	TAXIWAY_BUSY_block       = 1 << 10,
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	OUT_WAY_block            = 1 << 11,
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	IN_WAY_block             = 1 << 12,
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	AIRPORT_ENTRANCE_block   = 1 << 13,
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	TERM_GROUP1_block        = 1 << 14,
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	TERM_GROUP2_block        = 1 << 15,
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	HANGAR2_AREA_block       = 1 << 16,
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	TERM_GROUP2_ENTER1_block = 1 << 17,
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	TERM_GROUP2_ENTER2_block = 1 << 18,
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	TERM_GROUP2_EXIT1_block  = 1 << 19,
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	TERM_GROUP2_EXIT2_block  = 1 << 20,
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	PRE_HELIPAD_block        = 1 << 21,
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// blocks for new airports
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	TERM7_block              = 1 << 22,
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	TERM8_block              = 1 << 23,
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	TERM9_block              = 1 << 24,
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	HELIPAD3_block           = 1 << 24,
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	TERM10_block             = 1 << 25,
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	HELIPAD4_block           = 1 << 25,
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	HANGAR1_AREA_block       = 1 << 26,
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	OUT_WAY2_block           = 1 << 27,
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	IN_WAY2_block            = 1 << 28,
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	RUNWAY_IN2_block         = 1 << 29,
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	RUNWAY_OUT2_block        = 1 << 10,   // note re-uses TAXIWAY_BUSY
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	HELIPAD_GROUP_block      = 1 << 13,   // note re-uses AIRPORT_ENTRANCE
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	OUT_WAY_block2           = 1 << 31,
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// end of new blocks
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	NOTHING_block            = 1 << 30;
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struct AirportMovingData {
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	int16 x;
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	int16 y;
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	uint16 flag;
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	DirectionByte direction;
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};
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struct AirportFTAbuildup;
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// Finite sTate mAchine --> FTA
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struct AirportFTAClass {
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	public:
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		enum Flags {
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			AIRPLANES   = 0x1,
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			HELICOPTERS = 0x2,
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			ALL         = AIRPLANES | HELICOPTERS,
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			SHORT_STRIP = 0x4
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		};
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		AirportFTAClass(
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			const AirportMovingData *moving_data,
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			const byte *terminals,
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			const byte *helipads,
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			const byte *entry_points,
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			Flags flags,
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			const AirportFTAbuildup *apFA,
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			const TileIndexDiffC *depots,
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			byte nof_depots,
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			uint size_x,
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			uint size_y,
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			byte delta_z,
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			byte catchment
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		);
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		~AirportFTAClass();
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		const AirportMovingData *MovingData(byte position) const
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		{
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			assert(position < nofelements);
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			return &moving_data[position];
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		}
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	const AirportMovingData *moving_data;
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	struct AirportFTA *layout;            // state machine for airport
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	const byte *terminals;
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	const byte *helipads;
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	const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports
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	Flags flags;
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	byte nof_depots;                      // number of depots this airport has
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	byte nofelements;                     // number of positions the airport consists of
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	const byte *entry_points;             ///< when an airplane arrives at this airport, enter it at position entry_point, index depends on direction
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	byte size_x;
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	byte size_y;
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	byte delta_z;                         // Z adjustment for helicopter pads
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	byte catchment;
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};
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DECLARE_ENUM_AS_BIT_SET(AirportFTAClass::Flags)
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// internal structure used in openttd - Finite sTate mAchine --> FTA
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struct AirportFTA {
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	AirportFTA *next;        // possible extra movement choices from this position
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	uint64 block;            // 64 bit blocks (st->airport_flags), should be enough for the most complex airports
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	byte position;           // the position that an airplane is at
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	byte next_position;      // next position from this position
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	byte heading;            // heading (current orders), guiding an airplane to its target on an airport
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};
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void InitializeAirports();
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void UnInitializeAirports();
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const AirportFTAClass *GetAirport(const byte airport_type);
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/** Get buildable airport bitmask.
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 * @return get all buildable airports at this given time, bitmasked.
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 * Bit 0 means the small airport is buildable, etc.
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 * @todo set availability of airports by year, instead of airplane
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 */
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uint32 GetValidAirports();
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#endif /* AIRPORT_H */