src/sprite.h
author celestar
Tue, 12 Jun 2007 11:56:35 +0000
branchgamebalance
changeset 9908 0fa543611bbe
parent 9895 7bd07f43b0e3
child 6743 cabfaa4a0295
permissions -rw-r--r--
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/* $Id$ */
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/** @file sprite.h */
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#ifndef SPRITE_H
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#define SPRITE_H
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/* The following describes bunch of sprites to be drawn together in a single 3D
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 * bounding box. Used especially for various multi-sprite buildings (like
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 * depots or stations): */
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struct DrawTileSeqStruct {
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	int8 delta_x; // 0x80 is sequence terminator
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	int8 delta_y;
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	int8 delta_z;
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	byte size_x;
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	byte size_y;
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	byte size_z;
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	SpriteID image;
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	SpriteID pal;
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};
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struct DrawTileSprites {
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	SpriteID ground_sprite;
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	SpriteID ground_pal;
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	const DrawTileSeqStruct* seq;
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};
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/**
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 * This structure is the same for both Industries and Houses.
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 * Buildings here reference a general type of construction
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 */
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struct DrawBuildingsTileStruct {
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	PalSpriteID ground;
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	PalSpriteID building;
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	byte subtile_x:4;
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	byte subtile_y:4;
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	byte width:4;
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	byte height:4;
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	byte dz;
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	byte draw_proc;  /* this allows to specify a special drawing procedure.*/
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};
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/** Iterate through all DrawTileSeqStructs in DrawTileSprites. */
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#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
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#endif /* SPRITE_H */